Kingdoms of Amalur: Reckoning is a very ambitious game -- it's the first from 38 Studios, the game development house started by pitcher Curt Schilling, who gathered some of the biggest names in fantasy and RPG gaming to build the ultimate role-playing experience. So, now that the work is done, and the game is on stores and playable, the time of Reckoning is at hand--is it good? Adam Sessler played it, and here's a taste of his review:
"My earlier looks and the pedigree of talents involved signaled something fresh, and I started the game excited and eager to delve into the world of Amalur. Unfortunately, the game fails to live up to the promised greatness. The sheer ambition and intent is on display but, outside of an ingenious combat system, the game is incapable of the delicate merging of narrative, gameplay and art direction that is the hallmark of contemporary Role Playing Games. It is mired in design issues that place it more in a league of games from 2004 than as a real contender in this vibrant era of RPG’s."
Check out the rest of Adam's Kingdoms of Amalur: Reckoning review.




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