Cheats and Walkthroughs
Cheats and Walkthroughs
When Starbreeze drops Syndicate on February 21, you won't have to worry about inputting some lengthy alphanumeric string in order to unlock in-game content. That's right, folks: no Online Pass for Syndicate. EA Partners executive producer Jeff Gamon confirmed the news to Eurogamer yesterday.
"We want as little resistance or barriers to entry as possible," he said. "The co-op is equal billing in this. We wanted everyone who owns a copy of the game to have access to the entire product."
This isn't the first EA Partners title to go without the Online Pass; Valve's Portal 2 and Crytek's Crysis 2 both skipped it last year. Gamon points out that it's still an unusual turn, since EA owns the IP that Starbreeze worked with.
"Under normal circumstances it would have had an online pass, but because it didn't have competitive multiplayer and because we wanted as many people as possible to be playing co-op, we got away with it," he said.
Gamon also suggests that the "scope" of Syndicate's online play content could be a component. The co-op is basically a full campaign on its own, nine maps that should last "a good six, seven hours." The hope, according to Gamon, is that the abundance of content will mean "we won't see much in the way of early second hand sales and rentals," which is why Online Pass exists in the first place.
A more cynical person than myself might look at recent comment from Starbreeze about fears of the game being "too hard" (via Eurogamer) as another reason for the lack of an Online Pass. There's also an unsourced "recent interview" with lead co-op programmer Lars Magnus Lang (via CVG) in which he says, "I'm really proud of the end result, but I'm not super satisfied. I want to have been able to have done more, but that's always the feeling you get."
To be clear, Syndicate has been in development in some form since at least 2008, when it was announced as Project RedLime. Starbreeze has had a lot of time on this thing, and there's a talented bunch of folks working at that studio (see also: The Darkness, The Chronicles of Riddick: Escape from Butcher Bay). The above comments are likely more the result of pre-launch jitters than anything else. This is pure speculation, but it's certainly possible that worries over the game's reception in part fueled the decision to axe the Online Pass as well.