Videos
(61)Screenshots
(28)Cheats and Walkthroughs
Videos
(61)Screenshots
(28)Cheats and Walkthroughs
Videos
(61)Screenshots
(28)Cheats and Walkthroughs
It's Ladies Night on Feedback as Blair Herter welcomes Jessica Chobot, Nikole Zivalich, and Leah Jackson. The Feedback team tackles tough issues like...video games... Actually, that's the only issue we cover. Video games are a big deal guys. Topics included difficulty in games, changes being made to Diablo 3 and we answer the age-old question, "How many Silent Hill and Resident Evil games can we handle in one year?"
The AUDIO MP3 of this episode of FEEDBACK is available here: Right-click and Save.
Here are the topics we covered on this week's Feedback:
- Irrational Games has announced 1999 Mode, a new gameplay mode that ups the level of difficulty in BioShock Infinite.
- Blizzard has announced a handful of changes for Diablo 3. Does this mean we won't see the game this year?
- Konami is releasing three Silent Hill games in March. Capcom is releasing three Resident Evil games this year. Are they over saturating the market?
- As always, we answered your questions on Fan Feedback.
Feel free to leave a comment, preferably in haiku form, declaring your love for this episode.




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Comments
Displaying 41–60 of 92
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littledragon092
three girls, one blair
authentic24
excuse the errors in my last post. typed that half sleep... lol
crocodilius
Im still trying to figure out what everyones beef with Silent Hill is...
It had a good PSP game and Homecoming was awesome. Best
game since the first one by far. Maybe people dont like it because
it was too challenging; the notion of which entertains me.
The only poor game theyve released was Shattered Memories
and even it had some awesome puzzles and the whole cellphone
mechanic was amazing.
example: youre in a school corridor with a locked door. you can interact
with a few things and open 10 or so lockers. the code for the door is
actually a photo of 2 football players whose jersey numbers make the code.
you wont even realize it at first.
im seriously wondering if people played these games all the way through to judge
them or just looked at the cover and passed.
authentic24
I love Feedback, but almost every game where the Heads left was got worse as a result.
COD:MW3 is a bad game. The single player is a Michael Bay exhibition and the multiplayer is extremely broken and compressed because of the smallest maps overall in the series.
DMC's gameplay looks okay, but the fans are angry and some people won't buy it because the character doesn't identify with what the origin of what the game is.
Naming a port, really makes no sense but whatever. Money earned does not equal the quality of a game. GOW is the only game I can think of where the lead left and the game got better. GOW 2 is probably the best in the series, with 3 being the graphical phenomenon.
Heads leaving makes a negative mark on a franchise game more often than not. I'm starting to think you guys don't read the opinions of fans.
crocodilius
Sonic Spinball=god mode hard.
Phategod
Great Episode I'm going to brag now I actually beat the speeder bike level and the snake level on battletoads, Beat Contra, with 34 men left, TKO'd Mike Tyson, and I beat Ninja Gaiden (xbox)
Ender.Wiggin
Few things on different topics covered in the show. No idea if you guys will read this, but just in case:
1. The Last Guardian
Ueda isn't completely gone from the project. Like the last Feedback to talk about this, you guys were missing some very important details and thus drawing some incorrect conclusions. Ueda is still working on the game as a consultant. He still has, in some fashion, creative control of the title. Why he left Sony is still a mystery, but he is still working on the game from outside the company. That was confirmed by both Ueda and Sony.
2. Bioshock's Future Locations
Space definitely makes sense for this kind of game since System Shock 1 and 2 were both, well, set in space. Since Bioshock is their spiritual successor, that leap seems pretty logical. But since EA owns the System Shock IP, who knows whether Bioshock in space might be too close to the original IP for Take2 to be comfortable making.
3. 1999 Mode
Jessica seemed rather turned off by how Levine presented 1999 Mode, but it's worth noting two things. One, when he says that the choices should matter, I'm sure he means from a gameplay perspective. A ton of games now make choice irrelevant, whether that be in the story (Mass Effect and LA Noire both invalidate or ignore player choice, or never meaningfully address them) or gameplay (you can be in almost all factions in Skyrim, be a master of almost all skills in a lot of RPGs, etc.) Specializing and sacrificing rarely come up, so the challenge that presents can be refreshing. Two, he's not trying to make the mode for "true" gamers, just to keep it from being picked by someone who might not know what they're getting into. He's making it so you can screw yourself into a corner like ye games of olde, and thus either get Game Over or be forced to undo progress, and he knows that would piss off anyone who picked that mode unknowingly. Thus, hiding it behind the Konami Code.
Good show guys, keep it up.
gamerjes
All Final Fantasy X weapon quests could be annoying, however the '200 bolts was the one weapon quest I never finished. It was too long and there was no trick around it.
When someone leaves a game, you can only hope the new person can mesh with the old team. If they can t well, its sad when bad people happen to good games.
My favorite code was 'no-clip' in games like Doom. Walking through walls never got old. It had the same feeling as godmode Doom with a chainsaw. Codes for RTS games will never go away. They are a standard and sometimes really funny.
Silent Hill cannot come back to greatness. It is far too gone and far too old. It saddens me to say that, but its true. Like the dogs in window moment in Resident Evil, after the first few times of wandering through Silent Hill... fog and flashlights lose their suspense.
Nice episode. Welcome back Blair. I hope to see " there s a kitten on my shirt" on next week's episode, with some FF XIII-2 commentary!
Onikinou
feedback. sponsored by shameless
Scopes01
THANK YOU JESSICA!!.... I agree 100%.. that a developer should wait to release the best game possible, instead of rushing it, for whatever reason, and up releasing a broken game that get's numerous updates and patches after launch.... which tends to be the ones that are launched every year or every other year.... and Blair....at least your not missing a tooth or have a tattoo (well on your face anyway) :)
chubi-_-
how does g4 get every attractive female in the industry?
Thunder_horse_1
My most difficult game, for me, was kid icarus for the nes. CoCoHero: I agree with you. The underwater level on TMNT where you had to diffuse the bombs was a b!%@* My only cheat, and the one I'm most ashamed of, was in elder scrolls 4. I duplicated a sigil stone for invisibility and made a suit of armor with 100% invisibility. Then I blew through the rest of the game. Like Leah pointed out, it ruined my experience.
TrainerBrandon
Game Shark for me = infinite rare candy, master balls, pokemon automatically level up to level 100 off of one battle. Good times :)
Coleseph
Hey guys speaking of teams leaving franchises...halo? I remember every time that bungie announced a new halo game the gaming world messed it's collective pants but after bungie leaving the IP there was so much skepticism that I feel it's really negatively impacted any hype that 343 Industries has tried to build up for halo 4.
sweetttooth
YEAH!! the Darnell zone bitch's
masterfulconfection
all girl guests= all guests speaking at once and not really stopping for each other haha. loved the episode though
rikkuster
I'm glad Leah brought up the fact that games these days don't have cheat codes like they used to. I've been hoping this would be mentioned sometime on Feedback. It may just be the nostalgia talking, but I would like to see cheat codes implemented into games again.
murtle
For me the hardest game would have to be the original T.M.N.T
I broke 2 controllers and my NES was held together with duct tape by the time I finished it.
That underwater electric seaweed level still makes me shudder when I think about it.
It also cemented for me the fact that Raphael was the most useless of the turtles.
SoSilk
silent hill has never been a dedicated town... uh what, yeah it has. its always been a single small town. there is no alternate universe or multiple towns, its a town with an evil force or energy that changes your perception of reality and what you see in this world. as a person who has played this series since the first game i dont get why people think i takes place in another universe or dimension the games always were clear that its a single place.
SoSilk
silent hill has never been a dedicated town... uh what, yeah it has. its always been a single small town. there is no alternate universe or multiple towns, its a town with an evil force or energy that changes your perception of reality and what you see in this world. as a person who has played this series since the first game i dont get why people think i takes place in another universe or dimension the games always were clear that its a single place.
Displaying 41–60 of 92
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