It was confirmed earlier this week that last year's Mortal Kombat game from Netherrealm Studios is headed to the PlayStation Vita as well. A lot of fighting games seem to be springing up (or have already sprung up) for Sony's new handheld, so an MK port fits right in. The game will apparently be taking advantage of some of the Vita's unique features as well, as creative director and series co-creator Ed Boon reveals in a new Q&A posted on PlayStation Blog.
While the Vita version of Mortal Kombat won't use any of the device's rear touchpad features, Netherrealm is taking advantage of the front-facing touchscreen. "For example, you can touch your X-ray meter to execute an X-ray attack," Boon said. "For fatalities, you can 'slash' the screen with the appropriate inputs — say, away, away, up — to execute the fatality."
Boon was less forthcoming when it came to discussing how the device's motion-based controls will work with Mortal Kombat, though he said you can at least expect to see that functionality pop up in the game's 150 new Challenge Tower missions. "In the new Challenge Tower, there are challenges that are unique to PS Vita’s capabilities. Over the years we’ve had Test Your Might, Test Your Luck, Test Your Sight…well, we’ve added two completely new ones for PS Vita. We’ll be revealing those soon, and they will take advantage of the accelerometer and other features."
He then added, "Imagine tilting your PS Vita and affecting gravity in the game, things like that...."
One thing you shouldn't expect to see is cross-functionality with the PS3 version of the game. It's a possibility that was discussed, but ultimately canned due to the fact that the two games weren't developed together. The online multiplayer features will also be scaled back somewhat, though you WILL be able to fight your friends online.
"You can fight one-on-one whether you’re in local Wifi or online [infrastructure] Wifi," Boon said. "There aren’t any eight-player online fighting modes, though, and we aren’t supporting four players in one match. Our focus was getting the core fighting gameplay and Wifi battles as solid as possible."
Source: PlayStation Blog