If you like to keep to the middle of the track in BioWare's Star Wars: The Old Republic then you'll be happy to know that players who choose neutral dialogue options will eventually be getting rewards just like their Light and Dark side counterparts.
According to game director James Ohlen, "We have a system for people who want to stay more in the middle. But that’s something coming up in a later release. It’ll let you play a ‘Gray Jedi’. Basically you don’t need to go to the extreme to get rewarded. You can have a different playstyle.”
BioWare doesn't want to force people to play a specific way. Once they implement this change, neutral players will get access to exclusive loot and perks just like Light Side and Dark Side players. Luckily they're taking the "Grey" road seriously and are already considering the end game impact of adding in a third morality system.
“We were careful about the rewards for Light Side and Dark Side as well. We don’t want to make them too impactful on the endgame because it would mean players wouldn’t be allowed to join an Operation unless they were absolutely Light Side and or Dark Side,” he said.
I think that it's really cool of BioWare to implement this additional morality incentive. In a game like SWTOR where your choices really do have consequences. It's nice to know that BioWare is making it so you can honestly choose whatever you want and you'll still be up to par with those who just want to play for the best loot, like myself.
While there's no ETA on when this change will take effect, when it does come in to play will you be playing on the Light, Dark, or Grey side?