Hitman: Absolution Impressions -- Dead Nuns And Instinct Mode


Posted January 11, 2012 - By Leah Jackson

Hitman Absolution Embargo 1/11/12

In our latest look at IO Interactive's forthcoming Hitman: Absolution we find our favorite bald assassin infiltrating an orphanage in hopes of tracking down a woman named Victoria. Check out a snippet from Jake "Barcode" Gaskill's in-depth preview of the game.

"Creeping onwards, we could still hear the Reservoir Dogs-ish scene playing out behind 47. In addition to teaching players why it sucks to be tied to a chair, beaten, and then shot in the leg point blank, this brief encounter drives home one of the key elements at play in Absolution: the living, breathing world that now surrounds Agent 47’s every action. IO’s new Glacier 2 engine allows for all manner of audio and visual trickery, but it also gives the developers the ability to create far more complicated and dynamic AI systems to drive the game’s NPCs, ensuring that no two playthroughs will be exactly the same. Similar to the Assassin’s Creed series, it’s the variety of options at your disposal at any given time that makes a Hitman game so rewarding and enjoyable, and the AI will now play a much larger part in bringing this about."

Go read the rest of Jake's Hitman: Absolution preview now or we'll hunt you down.

Hitman: Absolution Impressions -- Dead Nuns And Instinct Mode


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