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I Am Alive probably won't be released on the PC platform due to piracy concerns, according to the game's creative director, Stanislas Mettra. The Ubisoft dev is worried the PC market won't pay for the game.
"We've heard loud and clear that PC gamers are bitching about there being no version for them," he said. "But are these people just making noise just because there's no version or because it's a game they actually want to play? Would they buy it if we made it?"
"It's hard because there's so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps, it will only take 12 guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it."
I imagine this is a concern for most developers when they are deciding which platforms they should make their games for. I've never pirated a PC game, since I've always appreciated Steam's service, and I am happy to support the games I like. But if PC game piracy is as much of as a concern as this guys says, I get why they might be apprehensive to develop for the PC. While I may "get it" from a business stand point, it still sucks to alienate part of your audience.
If I Am Alive came out on the PC, would you buy it?
Source: incgamers




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Displaying 61–76 of 76
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Sadistmushroom
The game probably would have just been a poor port anyway, like everything else they do.
doodles613
I'm sorry, the only way games get pirated is if they blow ass. Look at starcraft II. They sold 10 million units in their first month! How can this looser say there are so few PC gamers. If I look on STEAM at any given time, there are at least 1 million people logged on, and as many as 4 million (I know it goes higher, but how much I have no clue), and that's just for Valve and games they sell through their store! I promise this developer that this game will make it to PC, becuase someone will hack it to work on PCs, and then all the PC users will play it for free instead of the 99% of the honest ones who do actually buy games!
Sadistmushroom
If Ubisoft made better ports than the pirated versions of the games, didn't enforce a horrible DRM that requires a seemingly endless number of accounts and installs, AND knew how to RESPECT PC gamers, their games would sell wonderfully.
bunnyglomp
@Kabong30
I pirate on the PC and I pirate for others on the console.
The truth is (and ubisoft is just to stupid to understand this) is that is so easy to pirate for consoles it makes the PC pirating look advanced. PC has to wait for a full working version, Wait for a team to decrypt it, crack and and patch it so we can play it.
Console piracy is download ISO, burn to disc, plug usb drive into usb slot, done. While PC users have a single player and MAYBE dlc, Console pirates get everything. Online, DLC, Patches, Support, everything.
As Valve has said for the past 10 years (said it again not even 2 months ago), Pirating on PC is so blown out of proportion that its almost sickening. PC users have no issue spending money on games but we also know the state of the industry.
Lets pretend Microsoft released Halo 4 with a limit to how many times you can take out the disc before it becomes unreadable and have to go buy a new one and you have to be connected at all times to the live service. Now, at the same time as that, try knowing that the game has a 1/3 chance of not even being optimised for your system and may even ask you to take the disc out a few times to see if it helps (also hurting how many times you can take your disc out). On top of all this, you know that a pirate group has already removed these restrictions and has even gone out of his way to patch some of the massive bugs. Now, since this is a console, know that you, the one who paid for it, will likely be with a team on multiplayer thats 3/ths pirate.
Very few people would buy it. Thats what is happening now and they are using made up numbers that arnt even remotely accurate to justify this while defending the ones who are really hurting the sales. Valve doesnt do this and they got triple the sales of the l4d series on pc than both consoles combined. Dungeon defenders released a pirate copy to bitgamer themselves and asked that those who pirate it buy it if they like it. They are now swimming in money from pc sales that have long since past live and PSN. CD projexct has shown over 2m sales of Witcher 2, a PC only game.
Sales suffer when we are treated like a second hand system. No one likes being told that you cant install a game as many times as you want. We dont like being charged 60$ for a game that chances are wont run right on our computer. we dont like DRM that ruines our games.
channelcy
I never pirate games
devs poor their heart into their creations, i honor that
Lynxan
The part that bugs me is that it shouldn't be a question of how many will pirate the game, it's how many will buy the game. If that number warrants the time to put it on PC, then do so and since the game is likely to had been made on some middleware software, it can't cost too much to make a windows version, slap it up on Steam and get what sales there are there. Personalty, I am not in the market since I like games on the console so I can use my big TV to play it rather then my computer with about a quarter the size, but that's just me.
mrsappho
WAIT WAIT...
Why are they immediately assuming that PC gamers won't buy it? Does the games creative director not have faith in his game? LMAO!
kbrookman
And I LOL and LOL.
PC games I buy.
360 games. Burned Discs for Live. JTAG/RGH offline.
PS3 games, on the HDD.
In the past 5 years I've bought 10x more games on PC than all other platforms combined. Shows how backwards and behind the times these companies are in their views about Piracy.
UBIfail.
LOL
bunnyglomp
Wait wait wait wait.
So Ubisoft makes the WORST DRM since securom, says nothing bad will happen to its online servers, doesnt CARE when something happens to its online servers, LIES about it putting DRM in some games, makes shotty ports and now is saying its piracy thats killing the PC.
Valve has made multiple statements about how piracy isnt even a problem. There have been hundreds of articles proving that consoles pirate MORE games and MORE often than PC and still this crap is flung around.
Ubisoft. the reason your PC games arnt selling is because we dont LIKE the idea of 5 installs in a lifetime and having to be online at all time or it kills our game. Try that on the xbox and PS3 and lets see how your sales fare then
macross2012
Never understood why people complain about piracy. People who are going to buy the product will buy it either way. The other people who always pirate are going to steal it no matter what.
Just put basic copy protection on the software and keep the honest people honest.
Problem solved.
Games can be pirated on 360 and PS3 as well so whats the point of no PC
cwbys21
for a game that is probably going to struggle with sales anyways, this is a reasonable decision.
Whiteaura1
More people would buy it if they really wanted it, then pirate it
jungan
The PC Master race will not be pleased.
Massivecow
Somehow I knew PC piracy would lead to developers not making ports.
If this keeps up, I can see other companies pulling the plug on PC ports and PC games in favor of safer console games, and that would be absolutely terrible for everyone in the PC community.
Infinius
What are they paying those guys for their three months work that FIFTY THOUSAND sales is a waste of their time?
Maybe piracy shouldn't be their primary concern.
Anotherfan821
I would buy it. I'm not the kind of person pirate any game. Then again my pc is used for school purposes haha.
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