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Be Feedback's Question Of The Week!

Nikole
111 Comments

Posted November 25, 2011 - By Nikole Zivalich

Feedback's Question Of The Week

Hey Feedbackers! Can I call you"Feedbackers"? Are we on close enough terms for nicknames? I think so. 

Let's get to it. Each week during Feedback we dedicate a part of the show to answering your questions. You can ask about any gaming related topic you want. If we choose your question, you'll win a mystery prize! It's win, win really. So go ahead, ask away!

Be Feedback's Question Of The Week!
http://www.g4tv.com/thefeed/blog/post/718600/be-feedbacks-question-of-the-week/
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  • Triaxx2

    Games lately seem to have found that sweet spot. Skyrim, skyward sword, awesome. Can it continue?

    Posted: December 1, 2011 11:07 AM
    Triaxx2
  • Respected_death

    Are hardcore video games supposed to be fun, Or satisfying? Take MW3, it's big, loud and in your face... is that fun? Or is its sole purpose to give the player a sense of accomplishment? If it's the latter, is that a good thing?

    Posted: November 30, 2011 11:31 PM
    Respected_death
  • EvolovE

    I have been a gamer since pong hand held on an old black and white 13". I use to "copy" and debug my mistakes with Missile Attack on a TRS-80 saved to cassette tape. I have owned pretty much every console over the years and have been building my own PCs for almost 15 years. I have always been an early adopter to play with the newest tech, I had SLI Voodoo for Quake2 and quad surround sound at the release of Everquest 1. Now one of my favorite toys is Eyefinity as I am playing with my ATI cycle build (I rotate AMD/ATI & Intel/Nvidia). I use 3x 27" screens at 5870x1080 and love it I hardly play my consoles anymore unless a game only comes out for that system Zelda, Uncharted, Gears etc. I have been finding some developers are really dropping the ball with this technology and it seems some seem to come from the same umbrella, specifically Activision. Most games will natively run with this resolutions without a problem, but almost everything by Activision seems to sabotage this innovation. Is there some reason you can see why they do this not just at ATI but the Nvidia version as well. I cannot see the logic in this perhaps you see something I do not. (Some examples: StarCraft II, WoW, CoD, Fallout 3-4 and Skyrim not sure if Bethesda is under them as well). Keep up the great work Blair you have some big shoes to fill!

    EvolovE

    Posted: November 30, 2011 8:00 PM
    EvolovE
  • EvolovE

    I have been a gamer since pong hand held on an old black and white 13". I use to "copy" and debug my mistakes with Missile Attack on a TRS-80 saved to cassette tape. I have owned pretty much every console over the years and have been building my own PCs for almost 15 years. I have always been an early adopter to play with the newest tech, I had SLI Voodoo for Quake2 and quad surround sound at the release of Everquest 1. Now one of my favorite toys is Eyefinity as I am playing with my ATI cycle build (I rotate AMD/ATI & Intel/Nvidia). I use 3x 27" screens at 5870x1080 and love it I hardly play my consoles anymore unless a game only comes out for that system Zelda, Uncharted, Gears etc. I have been finding some developers are really dropping the ball with this technology and it seems some seem to come from the same umbrella, specifically Activision. Most games will natively run with this resolutions without a problem, but almost everything by Activision seems to sabotage this innovation. Is there some reason you can see why they do this not just at ATI but the Nvidia version as well. I cannot see the logic in this perhaps you see something I do not. (Some examples: StarCraft II, WoW, CoD, Fallout 3-4 and Skyrim not sure if Bethesda is under them as well). Keep up the great work Blair you have some big shoes to fill!

    EvolovE

    Posted: November 30, 2011 8:00 PM
    EvolovE
  • Dashwsk

    This harps on Jessica's complaint that game developers seem to be getting a lot of leeway when they release buggy software. I actually work in software testing (more Office Space than Grandma's Boy), and always find this particularly annoying because it says to me that these companies don't really put a lot of stock into pre-release testing. For example, Blizzard considers it a temporary position.
    Do you think that the gaming industry has become overly reliant on Beta-testing to catch their bugs? (lets face it Beta testers are there to see content not because they are good at troubleshooting software glitches)
    Do you think that the ability to patch is being abused by companies who would rather release an inferior product than invest the money in quality control?
    Do you think consumers will hit a tipping point where they no longer tolerate buggy releases from major companies or does a title (like Modern Warfare n+1) trump the need for clean code?

    Posted: November 30, 2011 11:16 AM
    Dashwsk
  • J.F.Metzger

    With how well Arkham City worked, taking Batman into an open world setting, what franchise or character do you think would benefit from such an overhaul? I'd like to see a more open world Zelda myself.




    -J.F

    Posted: November 30, 2011 11:10 AM
    J.F.Metzger
  • joda42

    In honor of Blair's recommendation of Ready Player One (which I am now half the way through thank you very much), what is your favorite video game referencing piece of entertainment.
    I.E Book, Movie, Music , TV, Ect

    Bonus Question . That Is you alls least favorite.
    I vote for the movie Cloak and Dagger. God dam terrible.

    Posted: November 30, 2011 9:14 AM
    joda42
  • marco_89

    Hi,

    I am about to buy Skyrim, but I am very undecided on where to get it for PC, or for Xbox360, I would like
    to know if the loading times on pc are as bad as on Xbox. I for my PC I can run the game in high graphics. If any of you have played both in PC and Xbox, please let me know what the differences are, if there are any.

    Thanks.

    Marco

    Posted: November 30, 2011 7:31 AM
  • Mamoru1616

    I have two questions for you. One given the relatively high quality of the motion controls in the Legend of Zelda: Skyward Sword (thus far they seem high quality, I haven't had a chance to get very far in the game yet) do you think that we might actually see more companies trying to implement these high quality controls or do you think that that ship has sailed? In other words, sure the motion controls in Zelda are great but do you think that anyone will actually care enough to care about motion controls again?

    My other question is related to the release of the Wii U and the rumored announcement of the Xbox 360 successor what games from this generation would you say are must-plays before the current console cycle ends? As someone that has limited resources (both financial and temporal) to devote to video games I don't get to play nearly as many as I would like and I know that there are many wonderful games I missed from this generation. However, once a new generation of consoles are released it becomes much harder to get these games and my inclination to buy them drops considerably. With that in mind, what games would you say are perhaps the most important to hit upon? Which titles do you think are great but may be forgotten otherwise (I'm thinking of games like Beyond Good and Evil that were excellent but didn't have the sales to vindicate it)? What games have continued to be great games over the course of the current generation and what games did you really like when you first played them but may not have aged as well over the past five years?

    Posted: November 30, 2011 7:16 AM
    Mamoru1616
  • thepeddy

    I want to know your opinions of the staggered release of Star Wars: The Old Republic. I am from Australia (one of the so-called red zones that is missing out on launch day). Knowing the rather rabid fan base that the MMO genre has and the even more rabid fan base that the Star Wars universe has, do you think that this is a wise move by EA Games/Bioware, or a major misstep that could result in the alienation of possibly millions of gamers that will miss out on that thrill of being among the first people on their server on release day. While it has in the past been a common practice in the movie and recording industry I have never heard of anything like this happening in the gaming industry, and especially not since the introduction of WoW.

    Posted: November 30, 2011 5:30 AM
  • cmickey.1

    Just proof read post post. Sorry about the errors. Damn microsoft word auto correct has me all figured out.

    Posted: November 30, 2011 2:38 AM
  • cmickey.1

    Is Skyrim too good? I play allot of games. I read about a lot more games, mainly due to monetary reasons but that s beside the point. I picked up Skyrim and have put in many hours yet, much like Adam Sessler said, I get the feeling that I have yet to scratch the surface of content the game offers. For example, I felt that I was missing out on something by not playing the new Saints Row and decided to buy it thinking it would give me a digital escape from my already digital obsession with Skyrim. However, a few hours in all I could think about was progressing Krimson. That s my high elf Winterhold diploma carrying darkbrotherhood assassin with a knack for shooting fire balls while chugging down healing potions. All that said, I feet Saints Row delivered on its promise while Skyrim far exceeded the call of duty. No pun intended. I also would really like to hear the feedbackers discuss what it s like to review a game like Skyrim one week and have to pick up a game like Saints Row the following week. Again, not putting Saint down, just calling out Skyrim for making everything else seem like a $60 coaster. Sorry for the length. Love you feedback!.

    Posted: November 30, 2011 2:36 AM
  • AvikWatching

    If anyone other than me reads this then thank you. I have been a gamer sense around five years old when I first played excite bike. As I have been reading the comments a lot of people are discussing how games are just repeating the same formula. It seems to me that games are always targeted to gamers but this in itself is a very vague term. Games such as Zelda, Call of Duty, and World of Warcraft are all targeted at the general term Gamers but anyone who sees the gamer culture from the eyes of a gamer will admit that each game services a different section of people. Zelda is a great game due to the story and places that are brought to the player. Thanks to Zelda I have my girlfriend playing games on my Unappreciated Ds. Call of duty almost seems to fill a void for young men who strive to compete on a level that coincides with the metaphorical young boy hunts a wolf on his own story. A story for a game like COD is not needed because most players push themselves into a state where they in some way feel they are there. A story with a strong single player story like Zelda would hurt the gamer s emersion. Where World of Warcraft fits other than the ten million players who play it is simple. Many players of WOW play for a sense of being part of something better. I remember when I first started playing and joined a guild where I was NEEDED because I was one of only a few tanks. Blizzard took this game that made you important and then gave you a large amount of content to always have something to do till you were needed. The death of WOW is coming because they have lost that feeling. Logging into WOW these days gives a sense of killing time. I no longer feel that I am special in a game where players used to spend hours and days pondering over what talents they need to kill one boss. The formula for a great game is not something new or taking what DID work and trying to retexture it for the next gen console. The developers need to take a step back and think about the core gamer they are trying to sell to. A great game is only a great game because it delivers on what the gamer needs from it. If I need something to push my Ego to new heights because I can headshot twenty people in a row then I would buy COD, if I need a large expanding world that will put me in a place where great story and mass amounts of people take part in an epic battle ill by knights of the old republic and if I want to sit down a play a kind game where I save a girl from evil and become the hero over a long journey of self-discovery then ill buy Zelda. It all comes down to a company picking their target and aiming for it.

    Posted: November 29, 2011 11:23 PM
    AvikWatching
  • Ultremaine

    Hey Feedback, Do you every see a time where "hardcore gamers" start to break away from the main genre of shooters in north america. I think it might be the developers wanting the call of duty/halo cash cow experience. I personally think that there are a bit too many shooters right now. I want to see companies try something new even if its out of there comfort zone, I wouldn't mind if epic games made a fighting game lol.

    Posted: November 29, 2011 11:13 PM
    Ultremaine
  • shintasam

    Playing Skyrim has raised and old question I have about the game industry. Why do developers add soo much Bs to their games rather than building on a solid foundation. Skyrim has done almost nothing new, it is simply the next step to Oblivion and Fallout 3, however Skyrim is a much better product because it focused on fixing what was wrong not adding more to the formula just to have more. I believe the Halo franchise was also guilty of this. The original Halo was polished to extreme playability and strategy, with each enemy having weaknesses to specific weapons, and vehicles being a choice to use or not. Halo 2 I could run down a hall duel wielding any guns I found never have to worry about ammo, and not even needing to plan out my assaults, while when vehicles were seen I had to use them to survive, they were no longer optional forms of attack they were mandatory. Was more weapons, vehicles, and dual wielding worth losing the entire combat mechanic of the first game? this also goes to my next question, Why do developers leave things done by others behind? What am I talking about? How about Top Gear, if you remember the game, it had a 2 player campaign. Now that is not that impressive, however the only other game i can think of that had that option in a racing game was the mario kart series. Red Faction let us destroy walls, now like 10 years later that is a big deal in Battlefield? Now I am not stupid, I realize that things like these are not what sells the huge numbers of games, however I do understand that the more a game does well is more important than what a game does once the consumer has the game at home.

    Posted: November 29, 2011 8:44 PM
    shintasam
  • fiend1476

    Keeping the Skyrim ball rolling, After reading and watching everything Skyrim related on the site, but having not yet played the game myself, I wonder if we are witnessing a classic in the making, a piece of work that will transcend time and be looked back on 5, 10, or even 30 years later as a true watershed moment, such as Hendrix burning his guitar. Will Skyrim be the game that everyone tries to emulate far into the future, or do you believe it will simply stand as an amazing game?

    Posted: November 29, 2011 6:49 PM
    fiend1476
  • marsh3302

    With most of the major video game titles have been released and the year coming to an end, it comes time to reflect back on your gaming experience for the year. Filled with sequels and new IPs, what is your favorite sequel and new year game of the year?

    Posted: November 29, 2011 4:48 PM
    marsh3302
  • psboomjr

    I have a complaint/question, why is it that people only target COD for being repetitive, while there are many more games that are just as repetitive? And isn't that the reason why people buy the next game in the series, because they enjoyed what they have played and want the next game to be similar? Aren't all games just a repeat of the first game anyways, just revamped and re-polished?

    Posted: November 29, 2011 4:28 PM
    psboomjr
  • NeoBlaze22

    I saw the the Ridge Racer (Ridge Racerrrrrrrrr!) Vita game has only 4 vehicles and 3 courses when it launch. But they confirm that there will be more with DLC. Do you think that some gaming companies are taking advantage of gamers with DLC?

    Posted: November 29, 2011 4:12 PM
    NeoBlaze22
  • 1quaz

    What are your favorite aspects of Skyward Sword? I loved the gameplay, but it was the first time since maybe Majora's Mask, that I actually cared about the characters, and story in the game. They brought the characters to life brilliantly.

    Posted: November 29, 2011 1:59 PM
    1quaz

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