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Videos
(81)Screenshots
(76)Cheats and Walkthroughs
Videos
(86)Screenshots
(76)Cheats and Walkthroughs

Well that was fast. DICE promised you a sizable patch for the PC version of Battlefield 3, and a sizable patch for the PC version of Battlefield 3 is what you've gotten. The just-released game update includes a lengthy list of fixes and enhancements, including some big changes to the multiplayer squad features.
Oddly, the release notes make no mention of a fix for the game's Tactical Flashlight weapon attachment. You might remember DICE promising a fix for the game's ridiculously blinding Tactical Flashlights earlier this month. Perhaps this patch was too far along to implement that fix? Or maybe it's there, just not detailed in the release notes? Anyone out there with the PC game care to comment on this?
The same patch will be coming to consoles just as soon as it passes through the necessary certification processes. Take a look at the changes after the jump.
Visuals, Stability and Performance Fixes:
- General performance and loading time improvements
- “Black Screen” fix for an issue occurring on some PC Configurations
- Stereo and Rendering Support for Nvidia and AMD Graphics Cards
- Adjusted the “stuttering” encountered on some PC configurations.
- Fixed several Crashes when joining MP and Co-Op sessions
- Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
- Fixed visual corruption issues on certain Nvidia Cards
- Improved loading times for certain textures
- Added console command “GameTime.MaxVariableFps” to limit max FPS
Balance and Gameplay Adjustments (PC)
- Fixed a problem with high speed mouse movement
- Added back some missing Growlers on Kharg Island Conquest Large
- Added back EOR sound for SQDM and TDM
- You should no longer be able to damage a friendly vehicle when sitting in an open position
- Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
- Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
- You should no longer spawn too close to enemies in TDM and SQDM
- Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
- Fixed a problem with revived players not suffering suppression
- Fixed a problem with the camera when being revived in COOP
- Added joystick deadzone setting
- Fixed sound for when climbing ladders
- Fixed an issue with some weapon sounds in first person
- Fixed a swim sound loop error
- Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
- Increased the damage of Helicopter Miniguns against jeeps.
- Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
- Increased the damage of the 44 Magnum slightly.
- Increased the range and minimum damage of the .357 Round from the MP412 Rex.
- Increased the range of all .45cal and 9mm weapons.
- Slightly increased the range of the P90 and MP7 and PDW-R.
- Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
- Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
- Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
- Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
- Increased the damage and range of the 40mm BUCK rounds.
- Reduced the damage .50cal weapons do against Helicopters.
- Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
- Added round duration and ticket summary at EOR
- Advanced squad polish – should be more intuitive
- Significant changes to the Join Squad functionality (see below)
- Fixed a problem regarding keybindings while playing
- You should now get a better error message when being disconnected via Battlelog
Server Update Highlights
- EOD Bot exploit fix
- Several crash fixes
- Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
- Improved team kill kick configuration
- Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings
Share your profile and stats with new Battlelog functionality
- Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
- User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
- Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server
Quick notes on Squad changes in the Nov 22 update
- Removed FIND ME A SQUAD option
- Allow players to join empty Squads alone, thus having 1/4 squad members
- Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
- Disable Privacy flag when 1 man squad
- Reset Privacy flag from Private to Public when squad drops to 1 player
- All occupied Squads will now show up colored blue on the Squad Selection screen
- Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
- Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
A detailed look at Squad refinements
Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.
First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.
For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.
After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
Source: Battlefield Blog




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Comments
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BoydofZINJ
For all those who are complaining about Betafield 3, or what-ever-name you call BF3 and complain about Battlefield 3 lack of polish... let me tell you a short story.
As a religious robot once told me: All this has happened before, and all this will happen again.
DICE and EA has a history of rushing games out and having incomplete games. While they are good, and sometimes even better than the competitors... the initial product is almost always worse because of the lack of polish. You can look at my complaints for beta. Battlefield 2 was no different than this release. BF2BD2 was more or less the same as well. Does the fault lie with DICE? EA has a history of letting games go live that are not polished. How about non DICE games?
Warhammer Online is a great example. A great game for level 1 - 30. After level 30, it was not as polished or well thought of. Even end game like capturing an enemy city. I remember after 2 months of planning and leveling and gearing up... the first Chaos city fell to the hands of Order and it was the ugliest thing possible. I almost threw up when I saw how to capture an enemy city. I wont bore you with too many details - need-less-say, it was not polished.
Command & Conquer 4: The game to end a long standing franchise. Another EA crown jewel.
Sims 3: Failure or success? You can decide. Sims was so popular that at one time they made it into an online community and after EA got its hands on it...... need I say more?
Shall we name more?
What is the true moral of this story?
When Battlefield 4 comes out... IT WILL BE BUGGY AND IT WILL BE BAD AT RELEASE AND UNPOLISHED.
With all that being said, I still am enjoying Battlefield 3. However, I am playing Skyrim. :)
Mr_E_Meatshield
Wow, right in time of me reinstalling it after putting in a new hard drive. How's that for timing?
RPG-fan
"Anyone out there with the PC game care to comment on this?"
Couldn't someone at G4 playing BF3 on the PC look into this? Oh wait, this is G4, where a majority of their staff plays on the XBox and playing MW3 instead of BF3. My mistake. :P
jackmoss
DICE said a FUTURE patch will address the flashlights.
Cryptomaster420
BF3=epic fail compared to BF:BC2 and mw3
bradleyquist
Betafield 3
drahmani
I played right after the patch was released and didn't notice any reduction in how bright the tactical light is...
zombieking36
I find it odd that console updates on all games seen to have been held back, even Skyrim won't be out till after Thanksgiving. It makes me wonder if the companies or holding back, or it really is the dev's.
troopershades
saddened that no tweaks were made to the commorose but the squads needed it more for sure. maybe one day they will fix it and make it like it used to be.
xCDSx
It all sounds good just hope that the console fix is here soon.
Displaying 1–10 of 10