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Be Feedback's Question Of The Week!

Nikole
81 Comments

Posted November 10, 2011 - By Nikole Zivalich




Feedback's Question Of The Week

Before you lock yourself away to binge on hours and hours of Skyrim I have a sidequest for you. If you want to earn enough XP to qualify for a mystery prize you must ask Feedback a question. You can post your topical and concise questions in the comment section. We'll choose a few questions to read during next week's Feedback. If we read your question, you'll win a mystery prize!

Ask away!

Be Feedback's Question Of The Week!
http://www.g4tv.com/thefeed/blog/post/718253/be-feedbacks-question-of-the-week/
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  • supermandrew

    Skyrim is an amazing game, however, in a game that incorporates so much variety in regards to spells and weapons, the lack of hotkey functionality to console players is troublesome and effects the immersion of the game to a degree. Why do you think Bethesda did not put more thought into this functionality, and do you think they will add more hotkeys in the near future?

    Posted: December 1, 2011 9:35 AM
    supermandrew
  • mourning_star

    With the rise of cloud based content and games using applications like steam and EA Origin, should gamers be concerned about a future where they will not have physical medias for their games, and if so is the end of used game retailers near?

    PS Feedback is the bomb diggity all the news I need. I move to get you a segment on CNN.

    Posted: November 21, 2011 8:46 PM
    mourning_star
  • Vancoor

    I thought of a question last night, then I remembered these are taped like 2 days before and didn't bother.

    Posted: November 16, 2011 12:13 PM
    Vancoor
  • bampov

    there are still pure shooters and pure fighting games, but it seems that RPGs are the category that overlap their games with other genres more, considering that games like mass effect and borderlands are mixing the genres so well, and games like dragon age and elder scrolls seem to be the last of the pure RPGs how likely is it that pure rpgs will thrive in the future?

    Posted: November 16, 2011 10:37 AM
    bampov
  • MeGaZiPP

    We are looking to buy a Xbox360 this year. We want Kinect, but I am unsure whether or not to get a Xbox that has a 4 gig drive , 250 gig or one of the special edition versions with the 320 gig drive. I read somewhere that they are going to a cloud system so you can take your account with you. I am not sure how many games we would download if any. What would you suggest as far as hard drive. I have been leaning toward the 250 gig just to be sure we had enough space.

    Posted: November 16, 2011 10:03 AM
    MeGaZiPP
  • gerrywj

    DLC:

    Do you think that releasing DLC on the same day that the game is released is a good idea?

    The same day that Saint's Row Three is released, there is DLC already available for purchase. Downloadable Content used to be something that developers worked on after the game's release. With launch day DLC, it makes me feel that they are trying to nickel and dime the consumer for content that was readily available.

    Posted: November 16, 2011 9:10 AM
    gerrywj
  • fed0ra_j0nes

    i was wondering if the availability of patches made you more excepting of bug making it easier to score higher scores and more praise then back when that was not an option in gaming. i bought skyrim and i love the game but i found it to be very buggy like for example a can not get the fist mage college quest to work and and other bug has kept me from continuing the dark brotherhood. i may be the only one experiencing this problems and i believe skyrim is beyond anything that came be for it but these bugs are a serious problem that would effect the score of any other game that would take it from a 5 to a 4 but i feel like because of what skyrim is it gets a pass on these issues wichs i not fare to other games

    Posted: November 16, 2011 8:05 AM
    fed0ra_j0nes
  • achiarello1

    Skyrim's release has had me thinking on what it means to play a deep game. Skyrim is a deep game because it offers such a wide variety of experiences to engage with despite its fairly simple combat system. Other games like Portal 2 are also deep games, however, because of the physics system and how the player can use that to get from place to place. My question is this: Can any game be called a deep game? Is there a certain amount of time playing it that is required to make it so? I know that books like Kurt Vonnegut's Slaughterhouse-Five is a fairly short book but deep in the themes and characters it lays out for the reader. Portal is like this except in its mechanics. What does the feedback panel think? Can any game be a deep game or does that require a strong story or logic to uncover?

    Posted: November 16, 2011 3:59 AM
    achiarello1
  • grkpektis69

    Do you think PETAs Video game attack campaign on Super Mario 3D Land and Battlefield 3 is a way for them to get peoples attention for there cause or is it a viral ad campaign by EA and Nintendo. Maybe it's both

    Posted: November 16, 2011 3:26 AM
    grkpektis69
  • dalmascus

    with games like skyrim being as massive an epic as they are, it's astonishing that a group of about 40 made it. but the game don't have a few....under-sites, things that could have been inproved (ie. enhanced models for upgraded items, 3rd person hit detection ext." i'm a huge fan of the games bethesda makes, and the fact that skyrim has out sold CoD on steam and the numerous GOTY awards that their game recive says they have large amounts of income for each game they make. Do you see bethesda increasing their staff OR opening a new studio to increase productivity.

    Posted: November 16, 2011 2:16 AM
    dalmascus
  • FaulknerIsHumdrum

    I was presenting at a history conference last week, and during the opening panel the issue of video games came up. Not that students are spending too much time playing them, although that does become an issue, but instead that students have become desensitized because of video games. The most common games mentioned were COD and "games with dragons and stuff in it." Given that it was 11/11 I'm going to say they meant Skyrim.

    What many of the professors were arguing was that because of video games students no longer have the empathy necessary to connect with the soldiers who returned from World War I, and what authors such as Graves, or Owen wrote of their ordeals. As a result it has become harder to teach students about such events, or ask them to try and relate to what people went through in their lives (not just soldiers in war).

    As gamers my colleague and I obviously took offense to this assertion. Both of us then started discussing various video games and video game moments that had a strong connection to history. The most obvious being Normandy during D-Day, or charging into Stalingrad without a gun, and so on. Personally for me I always go back to the first time I ran into a tank in Brothers at Arms as one of the scariest moments in a war game. It becomes very easy for me to relate to a soldier at Kursk seeing tanks come rushing towards you.

    I was hoping to get your opinion on this. From your personal experience do you see yourself or others become more desensitized because of video games, maybe not specifically when it relates to history? Why can't games such as AC: Revelations that are steeped in history be heralded for bringing the past to life through an interactive medium such as video games? Does COD and Skyrim desensitize people, or rather help people relate in more original ways?

    Posted: November 15, 2011 7:25 PM
  • ki11dagrunts

    In the past, gameshave locked many players into predefined roles. In fantasy games, players had a choice between being a defensive 'tank', offensive damage dealer, or a supportive caster (damage dealers mostly take the form of melee rogues/thiefs, hunters/rangers/bowmen, or agressive casters/wizards/mages). In military or futuristic games, players are locked into a general rifle class, a heavy arms class, a recon or scout class, or a medic class. Now it seems that the games that are doing better or are recieving a positive reception are games that are breaking these classic molds and giving people more options with their personal playstyles. Some examples include: Call of Duty: Modern Warfare 3, with the introduction of assault, support, or specialist "strike packages;" the Elder Scrolls series with ability to tailor the character you play to your own desires, whether that is a heavily armored archer/thief or a hand-to-hand brawling mage. How do you feel about this movement away from games where you choose a role to play, and towards more sandbox-like games where you play the role you choose? One final thing to add, how do you feel about the upcomming games that seem to be breaking the mold even further, with the morality and class specilization systems of Star Wars: The Old Republic, or the MMO with no defined roles Guild Wars 2.

    P.S. Gallente > Caldari

    Posted: November 15, 2011 7:05 PM
    ki11dagrunts
  • JamesFinn1

    About how much of Skyrim was enjoyable to play and how much was a chore?

    Posted: November 15, 2011 3:09 PM
    JamesFinn1
  • baelordz

    I think bethesda has finaly made a breakthrough game that we haven't seen in a while. Open World games will never be the same unless they fill it with content just like skyrim. That also means bethesda will have to overload their new games with content. So, with the success of skyrim do you think it will change open world games as a whole? I could see GTA with extra missions and stuff.

    By the way, my xbox RROD as soon as skyrim started up. This is why i can't have nice things, and just get them on PC

    Posted: November 15, 2011 2:30 PM
  • animeandmangarule

    Bethesda has now released Elder Scrolls Skyrim , and like virtually every other single other game they've made it's full of glitches. My question is, when, if ever, will Bethesda make a game that is free of the many troubling problems their games seem to have, without sacrificing the large and very cool ideas the company comes up with? Sure they know about these games having problems but they only start to address them after the games come out No videogame is perfect, but Bethesda makes some really glitchy games.

    Posted: November 15, 2011 1:39 AM
    animeandmangarule
  • etdye6152

    Have video games reached a point as a medium where it can start exploring more deeply into higher brow subjects such as sexuality or hatred and taboo's of genocide such as the Holocaust (which other mediums have explored deeply with movies such as Schindler's List) without being ostracized and subdued? If not when will the medium finally be able to tackle bigger subjects like these, and explore a greater part of the human experience?

    Posted: November 14, 2011 6:34 PM
    etdye6152
  • JamesFinn1

    What do you consider a good range of time for a campaign mode or story mode?

    Posted: November 14, 2011 6:22 PM
    JamesFinn1
  • 3aaa

    Do you believe that there is justification in drawing parallels between the player experience offered in Skyrim and the player experience offered in Arkham City? Both games are selling sweeping narratives with RPG elements. Both reward gamers who explore by offering content unique to various settings, and allow players to choose what they want to see in their game.

    If this comparison is valid, is it possible to ascribe one of the two as the "better" game?

    Posted: November 14, 2011 6:02 PM
    3aaa
  • T00MSDAY

    2011 has had some awesome games, but few or none of them introduced new game play/game mechanics to video games in whole. Is this a sign that we have experienced all the gameplay/game mechanics that are possible to experience in video gaming already?

    Posted: November 14, 2011 5:54 PM
    T00MSDAY
  • nygfan

    Skyrim looks like the ultimate for single player campaign fans while CoD Modern Warfare 3 and Battlefield 3 is the ultimate for multiplayer online fans. If you had to choose one, do you prefer Skyrim or CoD Modern Warfare 3 / Battlefield 3? It seems fans of both will get more than 100 hours of fun out of either but there's only so much free time that fans have in their lives for games.

    Posted: November 14, 2011 2:27 PM
    nygfan

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