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Dead Island Console Patch Ups Level Cap, Adds Weapon Mods

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Posted November 10, 2011 - By Adam Rosenberg




Dead Island Screenshots Reveal New Playable Character: Sam B.

Dead Island will almost certainly be counted among the best sleeper hits of this year when gaming folk start to look back over 2011 next month. The open-world first-person zombie-masher turned out to be an awful lot of fun, despite some glaring technical issues. Some of the console game's issues are addressed in a new patch, which also very kindly adds some welcome new features and gameplay adjustments as well.

There's quite a bit actually, but the most exciting bits from a gameplay perspective are the addition of some new weapon mod blueprints and a raised level 60 cap on character progression. Gun wiz Purna can also now carry 50 percent more ammo and weapon crates will offer better rewards. The "kick" ability has also been balanced, as it now consumes stamina. Check out the full list of changes after the jump.

Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
  • quest XP rewards  adjusted
  • XP rewards for challenges adjusted
  • in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter

General

  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented

 Source: Dead Island Blog

Dead Island Console Patch Ups Level Cap, Adds Weapon Mods
http://www.g4tv.com/thefeed/blog/post/718242/dead-island-console-patch-ups-level-cap-adds-weapon-mods/
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