
Hey Feedbackers, the time has come for you to rise up from the ordinary, to dare to be different, to ask us questions! Yes, you too could be a fearless question-asking warrior. Simply post your concise, well-written and topical question in the comment section. I'll pick which questions to use on Monday.
Did I mention brave question-asking warriors might win a radical prize? It's going to be radical.
Fight on, warriors!




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c_boyll
I love Zelda games i grew up playing them and have played every one multiple times but I was very turned off by twilight princess because of the motion control sitting on my couch swinging a controller around like a sword just felt wrong and uncomfortable. I wished there was a way to play with a standard controller because of this i doubt i will purchase Skyward Sword even with its rave reviews do you guys at feedback have this problem and if so do you think there would be a market for an option to play Skyward Sword with a standard controller
Limp_Noodle_Zombie
I was listening to Sessler, on Soapbox, go on a tirade about the validation of art through scoring, and while I see his point, because art is going to be viewed by everyone in a different light. I personally find the scores useful, because with so many games out there, at a glance I know that, typically, anything given a 3+, is usually worth my time. Then, I'll also look at the site and see what the pros & cons were to further that decision. However, more to the point & question, the frustration seems to arise with the people whining about why a game got the score it did, and that made me wonder: When playing a game and trying to build your review, how do constitute a score for a game? Most reviewers I've noticed complain having to score in their reviews, but from what I've noticed everyone does it.
Limp_Noodle_Zombie
I was listening to Sessler, on Soapbox, go on a tirade about the validation of art through scoring, and while I see his point, because art is going to be viewed by everyone in a different light. I personally find the scores useful, because with so many games out there, at a glance I know that, typically, anything given a 3+, is usually worth my time. Then, I'll also look at the site and see what the pros & cons were to further that decision. However, more to the point & question, the frustration seems to arise with the people whining about why a game the score it did, and that made me wonder: When playing a game and trying to build your review, how do constitute a score for a game? Most reviewers I've noticed complain having to score in their reviews, but from what I've noticed everyone does it.
darkouroboros
With titles like Mattlefield and Modern Warefare almost undoubtly coming out once a year at this point. Do you feel these games are reaching for a more hardcore group with an eventual eye on compitition play, or do you think the casual gamer still has a place within these games that rely more and more on time played to achieve knowledge of mechanics and tatics.
uncle prophet
I enjoy playing first person shooters as much as the next guy, and I've gotten a chance to play Modern Warefare 3, and I although it was a good game after about two hours of playing multiplayer I started to get really tired of it. Don't get me wrong I was having fun, until I started thinking about the amount of time I put into Modern Warfare 2 I felt the same way when Call of Duty: Black ops came out after about a month of on and off play, and I thought to myself "Do I really want to put that much time into a game like that again". My question is do you think the Call of Duty series is being bled dry, and in a way asking too much of gamers, especially the casual ones? Also do you think it's a bad thing that so many developers are modeling their game play off of Call of Duty?
achiarello1
The Holiday season is a time when most of the game of the year contenders release almost back to back. The feedback crew has indicated that this year it will be a tight race between games like Portal 2, Batman: Arkham Asylum, Skyrim (assumedly), Skyward Sword (assumedly), Assassins Creed Revelations (assumedly) and perhaps another few.
With games like skyrim, a possible 300 hour + game, going toe to toe with Portal 2, only about 15 hour campaign and co-op, how does G4 decide which games are the best? Is cost a factor? If it was, I could argue that Skyrim would win hands down because it creates an experience that is unique to how players play the game while giving them so much to do that the $60 bucks spent is the best I will ever spend. Is it quality? Portal 2 was short but engaging visceral experience that I would go back to again and again despite knowing the plot. How does a site decide this?
sirisles
there is no way im going to finish SKYRIM,
is there a way that Bethesda can make a more linear game and still keep all the magic?
forget co op and multi player, i need RPGs not to take over my LIFE!!
Shepard_Tone
Now that I finished Uncharted 3, I can finally stop biting my tongue and say. Adam you're wrong. And even if you personally liked the 2nd one better it doesn t keep the 3rd from being an amazing well crafted game well deserving of G4's top prize of that elusive 5/5. I know a majority of the people griping about your review are fan boys. But I think there is a good majority of us see the game for what it is. That it is an absolute fantastic game that should be experienced. I can't see where the time of development becomes a detracting factor when MW3 does the same thing(and I mean it s practically the same game as MW2) and still gets a 5/5.
We can all agree at least that we wish there was a different way to judge or rate a game. The only problem is Adam is that your opinion really matters. And as much backlash as you are getting from fans. Your review will still get more attention and influence more people than any angry internet crowd.
Soneillon
I have watched X play for a while now and from time to time you showcase a well known developer as they plug their latest and greatest. Then come that day when the advanced copy arives and block buster game turns out to be Xmen Destiny, Fable III, or Forced Unleashed II. As a player it's easy for me I'm just diapointed and out 60 bucks, but you as a trusted source for vidieo game news and gaming culture entertainment, do you get worried that you have givien it so much "positive" air time and now have to turn around and give it a two rating, or is it just the nature of the business? (I don't include movie based games in this as no one expects them to be good no matter what the developer says.)
ashtonbm25
How do each of you feel about connecting products such as Doritos and mountain dew to game releases. Feedback briefly touched upon this issue a few weeks ago but MW3 has me debating the issue once again. Previously AAA titles seemed to sell large quantities, but did not sell other products. I will not be surprise if numbers prove that MW3 helped their sponsors sell their products. I am interested to see if call of duty begins pushing video games in a direction similar to big summer movies where there is a large of connection between the product, i.e. the movie or game, and other consumer goods. To me, there are both pros and cons to the issue. When video games start selling more than just video games, it proves that they are a powerhouse in the market. However, I fear the continuing connection will effect release dates and or quality of the games. Do you see this new trend as a positive or negative effect on the gaming world.
alphacentuari
Reading the MW3 review today and the comments left on the G4 page I realized no matter what a reviewer writes for a video game fans or haters of a series are still going to make their own opinions about the game. These people completely ignore anything the reviewer has stated about the game or the fact that in the end it is their own opinion of the game. Even so all I read is how because MW3 got a 5/5 G4 is somehow being paid by whoever is making the series to give them the score or that fans of MW3 say how Uncharted and Battlefield are terrible because of the one point difference. It seems game reviews are pointless for video games when everyone disregards what anyone else says. Is there a more constructive, better, or different way games can be reviewed for a media that people have already committed if they will buy a game or not despite what any reviews say?
havok45
Why do companies penalize PC gamers? id once a pillar of the PC game community releases to PC users a buggy port of the XBOX version of RAGE. Call of Duty: MW3 runs a Double XP campaign with Mountain Dew and Doritos, but if you have the PC version, guess what you cannot benefit from the promotion. I am sick of it. I have money, I would like to spend it on games, but these companies seem to want to spit in my eye instead of take my money.
bampov
Considering that Skyrim is coming out I though an RPG question was in store. Considering where Mass Effect and Elder Scrolls have gone with the rpg category it feels like the idea of categorizing a game is a bit dated. other than a handfull of games such as final fantasy (which doesn't count as a game), Dragon Quest , and Dragon Age the pure RPG is a dying out. Nowadays the "rpg" category seems to be mixed with shooter elements or real-time combat, such as the first two rpgs stated. I wanted to know if you feel this a better direction for rpgs or should there be more pure RPGs? I really love both ME and Elder Scrolls but I also love Dragon Age Origins and Drangon Quest. Still it would be interesting to hear your opinion.
CPeck93
Even though this topic has been talked about often on the show, with the emergence of services like EA's Origin, to compete with the digital video game leader in Steam, do you see a standardized profitable method of digital distribution, looking ahead? It seems hard to imagine with every big developer releasing their own cookie cutter version of what Steam already excels at.
th3man1214
Hey There
Theres many things that obviously set Elder Scrolls Skyrim apart from the rest of the pack and have made it one of the most successful rpgs out there today. If you had to distill 5 reasons that make it fun to play in your mind what would they be, and why.
Cheers,
uj4bears
Is the free to play MMO market getting too saturated? Nearly every paid MMO is turning/has turned into or added a free to play model (most recently DCUO). Just like before when there were too many monthly-fee MMO's out there, now there's too many free ones and the choice of what to play for people becomes more difficult. What are your thoughts on this, and is a game with a monthly fee (WoW, Star Wars, Rift) going to soon be the "stand out guy" that will draw everyone in with it's "guarantee" (sarcasm) of quality over a free game?
uj4bears
Is the free to play MMO market getting too saturated? Nearly every paid MMO is turning/has turned into or added a free to play model (most recently DCUO). Just like before when there were too many paid MMO's out there, now there's too many free ones and the choice of what to play for people becomes more difficult. What are your thoughts on this, and is a game with a monthly fee (WoW, Star Wars, Rift) going to soon be the "stand out guy" that will draw everyone in with it's "guarantee" (sarcasm) of quality over a free game?
uj4bears
Is the free to play MMO market getting too saturated? Nearly every paid MMO is turning/has turned into or added a free to play model (most recently DCUO). Just like before when there were too many paid MMO's out there, now there's too many free ones. Eventually the free model will see bigger declines in their profits now that the free MMO market is getting saturated and the choice of what to play for people becomes more difficult, assuming most people only play 1 MMO at a time. What are your thoughts on this, and is a game with a monthly fee (WoW, Star Wars, Rift) going to soon be the "stand out guy" that will draw everyone in with it's "guarantee" (sarcasm) of quality over a free game?
MuppetPastor
Is it good for some AAA titles to get announced VERY early in their dev cycle? I can name countless games where it was detrimental, but games like Bioshock Infinite and Guild Wars 2 (that are bound to be amazing games) are getting hyped up very early without even guaranteed 2012 release dates. Is this a good thing for the two mentioned games, or for games in general?
MuppetPastor
Is it good for some AAA titles to get announced VERY early in their dev cycle? I can name countless games where it was detrimental, but games like Bioshock Infinite and Guild Wars 2 (that are bound to be amazing games) are getting hyped up very early without even guaranteed 2012 release dates. Is this a good thing for the two mentioned games, or for games in general?
Displaying 1–20 of 154
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