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Battlefield 3: How The Beta Shaped The Game

sjohnson
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Posted October 20, 2011 - By Stephen Johnson




Battlefield 3

If you're anything like me, you spent way too many hours in the Battlefield 3 beta when it launched at the end of September. It seemed, though, that the beta was so late in the development cycle, that no meaningful changes might result from player feedback. Not so, says BF 3 developer DICE. Feedback from Battlefield 3 gamers changed a lot about the game.

Hundreds of changes have been made, according to the developers. Below is a list of the major areas where gamers' input helped shape Battlefield 3, from the official PlayStation blog.

  • Improved Squad Functionality: There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (if team balance on the server allows it), inviting friends to a squad, and changing squads once in game.
  • More Accessible Settings Menu: The ability to modify your settings via the deploy screen has been added into the retail game.
  • Improved Kill Cam: In the Open Beta, the Kill Cam would sometimes behave erratically. This has been fixed for the launch of the retail game.
  • Netcode Optimization: The netcode is one of the many things that we tested as part of the Open Beta and it was not necessarily reflective of the final retail game. The DICE team appreciates, and has heard, the feedback you’ve provided and is further optimizing online play.

This is obviously not a complete list, but what do you think? Were your own personal Battlefield 3 issues addressed by these changes? I just hope they fixed the "falling through the map" glitch. I imagine they did, but, hey, who knows?

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Battlefield 3: How The Beta Shaped The Game
http://www.g4tv.com/thefeed/blog/post/717621/battlefield-3-how-the-beta-shaped-the-game/
http://files.g4tv.com/ImageDb3/284662_S/battlefield-3.jpg
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