Ubisoft will release Assassin's Creed: Revelations for PlayStation 3 and Xbox 360 on November 15 (a PC version will follow a few weeks later). We've seen a lot of the game at this point, enough to know about key new features like the hookblade. There are still a few surprises however, some of which emerge in a newly posted Q&A.
The Q&A appears on the PlayStation Blog, though it's safe to say that all of the info applies on a multi-platform level, with the possible exception of the now-confirmed 3D display mode for PlayStation 3. The most interesting bits to me relate to the return of Assassin's Creed: Brotherhood's assassin training metagame.
You'll once again be recruiting and training up your own army of silent killers in Revelations, but the feature will now go a lot deeper. As you call your guild members in for aid you'll complete various challenges that influence their effectiveness in a variety of ways. Fully trained "Master Assassins" can now also be assigned to protect your various dens, which will apparently be necessary thanks to a new Den Defense mission that apparently has its roots in the tower defense genre.
If you want to learn more about the Den Defense missions, you should definitely check out our X-Play interview with Ubisoft creative director Alex Amancio, which ran earlier this week. The new in-game task features its own set of gameplay mechanics as you direct Ezio's assassins to defend the guild's various hideouts from attacks by outsiders, presumably those nasty Templars.
A few other new details emerge, such as the inclusion of a Google Maps-style view of the city that can be accessed at any time. It also seems that the bits of the game in which you play as Altair, the original game's protagonist, involve "Masyaf key retrieval missions," which are comparable to Brotherhood's platforming puzzle-centric Romulus Lairs.
Lastly, and perhaps coolest of all, Ezio can apparently stab people with lutes, the 16th century version of the guitar. Or at least, he does that once at some point in the game.
Source: PlayStation Blog