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Dark Souls: We Give This Game "Ugh I Died Again" Out Of Five

Nikole
4 Comments

Posted October 10, 2011 - By Nikole Zivalich



Dark Souls

Somehow FromSoftware has managed to make another game where we die, over and over again, and love every second of it. Dark Souls is a special blend of extraordinarily difficult and ridiculously rewarding. Check out what we thought.

"Much like its spiritual predecessor, Demon's Souls, the stakes are often high when you die. Leveling up is done by cashing in souls (i.e. currency) at bonfires, the game's version of checkpoints. Meet your maker and all your accumulated souls will form a "bloodstain" where you kicked the bucket, giving you one last chance to reclaim them. If you fail to make it that far, your bloodstain will be overwritten by that of your most recent death. This ensures that even respawning is stressful when you've got a lot on the line you need to recover."

Read our entire Dark Souls review for more info.

Dark Souls: We Give This Game "Ugh I Died Again" Out Of Five
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Comments are Closed

  • alivealie

    A fantastic review for an incredible game. And it isn't a sugar-coated one, either. The review, that is. And the game, of course. I'm forty hours into my game and I can barely put it down on my free time.

    As a point of note, I've noticed that a lot of folks in the virtual world have become outraged over the new (albeit uncertain) changes to the online features of Dark Souls, as they are (inevitably) compared to Demon's Souls. Some have even argued that there was false advertising involved (one claim apparently concerns a slogan or a tagline, though I have not seen it for myself, which exclaims "Gather your friends!" or something of the like). Now I do not wish to start any arguments over whether or not the online components fulfill my desire to co-op with my friends, because, believe me, I want to. I simply think that anyone with this notion in mind is being dismissive of what one might call "artistic intent". I concede that many of you may not see video games as an art form, but the term itself still works to summarize most of what I'm driving at; because Dark Souls is a game designed and imagined to be a very specific experience. It is one that is bleak, difficult, macabre, isolating, and exhilarating. Part of that experience means that you cannot talk to your friends for help (at least, not that often), you cannot pick the spirits with whom you can adventure, and there will be no comfort for you in this journey into darkness. No companion will be there to walk you into an abyss.

    In my own opinion, thus far my time with the game has shown me that the co-op works splendidly, and just as it was intended.

    Posted: October 11, 2011 12:56 AM
    alivealie
  • willywong

    The cursed crusade looks good as well and that's split screen too

    Posted: October 10, 2011 8:40 PM
    willywong
  • BoydofZINJ

    And game companies dont think we like HARDCORE games. Witcher and Dark Souls are proof, HARD CORE and DIFFICULT games are both fun and profitable.

    Posted: October 10, 2011 6:26 PM
    BoydofZINJ
  • lordhexeris

    i knew this game would be great, but like the first one it is epic and hard

    Posted: October 10, 2011 5:48 PM
    lordhexeris

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