Somehow FromSoftware has managed to make another game where we die, over and over again, and love every second of it. Dark Souls is a special blend of extraordinarily difficult and ridiculously rewarding. Check out what we thought.
"Much like its spiritual predecessor, Demon's Souls, the stakes are often high when you die. Leveling up is done by cashing in souls (i.e. currency) at bonfires, the game's version of checkpoints. Meet your maker and all your accumulated souls will form a "bloodstain" where you kicked the bucket, giving you one last chance to reclaim them. If you fail to make it that far, your bloodstain will be overwritten by that of your most recent death. This ensures that even respawning is stressful when you've got a lot on the line you need to recover."
Read our entire Dark Souls review for more info.