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What Happens When A Video Game Is Too Big To Fail?

Deesing
39 Comments

Posted October 6, 2011 - By Jonathan Deesing

What Happens When A Video Game Is Too Big To Fail?

When does a video game become too big to fail? There’s always a strange pall of judgment associated with AAA titles. A miasma of fanboyism mixed with often-vocal condemnation from those who view hit games like Halo and Call of Duty as “childish” or simply not good games. But not only are these games wildly successful; they thrive. They dominate the social conscious so much so that when Fox News needs stock footage for yet another anti-video game story, you can be damn sure it’s a title that’s shipped more than a million units.

It’s generally understood that when studios pump millions of marketing and production dollars into a game that that game will be successful. In many ways it’s a “too big to fail” mentality, one that is beginning to manifest itself in large publishers trying to force poorly made games down our throats. If we don’t call bullshit at some point, the gaming industry runs the risk of eventually turning into Hollywood – producing only a handful of good titles a year amidst a steaming pile of rotting garbage.

If you know anything about anything you can probably sit there and tick the dozen or so too big to fail titles off on your fingers. Beyond those, there are always countless more that have had millions sunk into them only to drift slowly into oblivion following launch day. These games fall into a number of categories, none of them particularly flattering.

Franchises/Series

What these terms tend to indicate is one overwhelmingly successful game that spawned a number of copycats; riding the coattails of success to certain fiscal gain. Often sequels are in fact good games and improve upon the original. However, we can always count on greedy publishers bleeding a game for every dime of its worth before unceremoniously kicking it to the curb. Take Guitar Hero for example.

What Happens When A Video Game Is Too Big To Fail?

Developed by notorious video game killer Neversoft (moment of silence for Tony Hawk?) and published by infamously greedy Activision, Guitar Hero began as a successful and innovative game. Within three years of the first game, almost a dozen sequels had been produced on platforms ranging from mobile phones to the Nintendo DS. From Activision’s standpoint, a title that received such widespread acclaim couldn’t possibly fail, no matter how oversaturated the market grew.

So they continued to force millions of dollars into developing titles from Guitar Hero: Aerosmith to miniature handheld incarnations sold at grocery store check stands. And that’s when “too big to fail” failed. In February 2011, six years after storming onto the stage, Activision announced they would no longer produce any Guitar Hero titles. And the world rejoiced.

Endorsements

We’re all familiar with the subpar games whose only saving grace is the famous name slapped on their cover. Usually these celebrity endorsements only indicate a modicum of involvement from the person whose name is on the box and, most importantly, the games flat out suck. What you have to remember though is that this is once again an instance of a “too big to fail” mentality. This is studios paying tens of thousands of dollars to famous individuals banking on their name shipping more units.

The example likely most fresh in everyone’s mind is Jerry Rice and Nitus’ Dog Football. Beyond clearly establishing the statute of limitations on associating dogs with professional football (you’re free Mike Vick!), Dog Football flirts dangerously close with being a literal joke from top to bottom. What looks and plays like a poorly rendered N64 game is almost guaranteed to sell a fair amount based solely upon the fact that the name of a the best NFL receiver of all time is emblazoned on the cover.

What Happens When A Video Game Is Too Big To Fail?

Big Names

Some titles rely solely on the prestige of a franchise name to move units out the door. Whether it’s licensing Kirby into whatever god-awful monstrosity he’s currently bouncing through or transforming Pac-Man into a 3D ball of sadness for a party game, publishers have made it clear that no beloved video game characters can die in piece. Think about Lego titles. To any right-minded individual, a game that incorporates both Legos (really the only toy children should ever own) and Star Wars has too much prestige to fail. But it can happen, and Pac-Man Party for the Wii is definitive proof of it.

Money pits

Nowhere is the “too big to fail” mentality more present than in games with long drawn-out development cycles. Studios that double down on games when all common sense says to cut and run are doing so solely with the belief that if enough money is sunk into a title it will eventually turn around. So often we see the same game displayed at E3 year after year, only to be met with sweeping disappointment on release day. On the flip side of the coin, expensive games like Homefront that initially look to be amazing can often turn into giant fiscal failures if reviews steer gamers away.

What Happens When A Video Game Is Too Big To Fail?

As anyone who played Duke Nukem: Forever can tell you, no game is really too big to fail. Publishers can pump as much as they want into a game, and diehard fans will ensure it makes a few initial sales. Homefront was universally hailed as utter disaster but still managed to sell over two million units. Regardless, THQ had thrown enough money at the game’s development that they lost $136 million in the 2011 fiscal year. But despite both counts, they are still developing a sequel.

Ultimately, when faced with a “too big to fail” mentality, gamers must choose to vote with their wallets and not buy games for any reason other than how good they are. Call me a games industry Darwinist, but we’ll only get great games by letting the crappy ones die.

Nationally unacclaimed freelance writer Jonathan Deesing has been writing about video games for dozens of weeks. His professional knowledge ranges from skiing to Peruvian history and of course, anything with buttons. If you can't get enough of his musings, check out his Twitter feed.

Main image courtesy of cncphotos

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Comments are Closed

  • VicVega55

    Good article, but not without irony.

    After reading about Guitar Hero, Homefront, and Duke Nukem I was left with the question:

    "When IS a videogame too big to fail?"

    This should have been about Call of Duty, Halo and Grand Theft Auto. Three games that are in a cycle of having their titles reviewed instead of their content. Not one of these title's most recent iterations is anything but a step back from it's predecessor.

    Modern warfare took the best multiplayer to date and managed to break it with glitches and producing a campaign that felt plastic by comparison.

    Grand Theft Auto got rave reviews across the board without one element of gameplay that was not trumped by San Andrea's. The fact that passerby's scratch their nuts when they itch is NOT a replacement for aircraft and suburbs around multiple cities that have everything from demolition derby's to motocross races.

    Halo has not been in true form since the original, and has clearly been trying to de-evolve into halo 1 with every sequel. Did I mention that the Resident Evil script team is still attempting to decipher what the hell is going on in the Halo universe currently?

    This guy needed to bring a little controversy to this valid and needed argument.

    Posted: October 12, 2011 7:37 AM
    VicVega55
  • VicVega55

    Good article, but not without irony.

    After reading about Guitar Hero, Homefront, and Pac-man Party I was left with the question:

    "When IS a videogame too big to fail?"

    This should have been about Call of Duty, Halo and Grand Theft Auto. Three games that are in a cycle of having their titles reviewed instead of their content. Not one of these title's most recent iterations is anything but a step back from it's predecessor.

    Modern warfare took the best multiplayer to date and managed to break it with glitches and producing a campaign that felt plastic by comparison.

    Grand Theft Auto got rave reviews across the board without one element of gameplay that was not trumped by San Andrea's. The fact that passerby's scratch their nuts when they itch is NOT a replacement for aircraft and suburbs around multiple cities that have everything from demolition derby's to motocross races.

    Halo has not been in true form since the original, and has clearly been trying to de-evolve into halo 1 with every sequel. Did I mention that the Resident Evil script team is still attempting to decipher what the hell is going on in the Halo universe currently?

    This guy needed to bring a little controversy to this valid and needed argument.

    Posted: October 12, 2011 7:30 AM
    VicVega55
  • JamesFinn1

    I want to see this Jonathan guy on feedback.

    Posted: October 10, 2011 3:32 PM
    JamesFinn1
  • Green0nion

    Pretty sure COD is too big to die. Which is unfortunate. The game has been on repeat for the past 4 years.

    Posted: October 10, 2011 3:10 PM
  • JamesFinn1

    I want to see this Jonathan guy on feedback.

    Posted: October 10, 2011 3:06 PM
    JamesFinn1
  • CrackpipeSymptoms

    i agree so lets see some thing crazy from video games. make all "E" rated games into "M" rated games. example, new Mario Bros. game is announced and has a typical Mario story but let put some blood into the fightin with Bowser. lets see Mario roast up and bleed. and so on with the rest

    Posted: October 9, 2011 3:40 PM
    CrackpipeSymptoms
  • imunreal

    I liked Homefront, and Duke Nuken! Not to the degree where I would spend �40 on them, but out of the pre-owned section at �20 MAX.

    Posted: October 9, 2011 11:58 AM
    imunreal
  • Jrod07

    so true that all is

    Posted: October 8, 2011 1:24 AM
    Jrod07
  • Keth

    Somebody sounds a little pissed and preachy.

    Buy a bad game recently?

    Posted: October 7, 2011 10:58 PM
    Keth
  • marcusdjackson

    great artical

    Posted: October 7, 2011 11:27 AM
  • marcusdjackson

    they already have been. not just great games but the bad ones to. Resistance 3 if a great game but other reviews didn't think so highly of it as g4 does.

    the game hit several rocks from R1 to R3, but R3 definately shines above 1 an 2.

    HALO, COD, madden, Uncharted, and all of the other games that have insane expectations put on them are all to big to fail.

    Posted: October 7, 2011 11:12 AM
  • theirishfiend

    Pretty sure CoD Black Ops was probably the worst game I have ever spent my money on. idgaf what you say it was a waste of Activision's money...not to mention a stupid decision on their part to let Treyarch do ANYTHING especially when the past two CoD games that Infinity Ward made blew EVERYTHING out of the water. What a waste of gamer's time and money.

    Posted: October 7, 2011 8:35 AM
  • DrNo0

    Daikatana Was big and failed

    Posted: October 7, 2011 5:57 AM
    DrNo0
  • EvilAngel6

    Let COD DIIIIIEEEE!!!!!!

    Posted: October 6, 2011 9:39 PM
    EvilAngel6
  • TheLoCoRaven

    I agree with Thogin. In a true capitalist country nothing should ever be too big to fail. The free market is suppose to correct itself through bankruptcy and restructuring, not bail outs and the government.

    Posted: October 6, 2011 9:18 PM
    TheLoCoRaven
  • TheLoCoRaven

    I quit reading after the cheap shot at Fox News. I watch about 3 hours of Fox News daily and the only anti-video game comments I've ever heard was from Oreilly like once . . .who even watches that guy now? So its one opinion from one guy on an opinion show. Its not the channel.

    The Five, Hannity and Red Eye are where its at.

    Posted: October 6, 2011 9:15 PM
    TheLoCoRaven
  • mikegonzalez2k

    Let's hope this does not happen to SWTOR. Although based on the crazy budget and hype it most likely will. Any ideas as to why it will fail? Besides the obvious: people are so brainwashed that WoW is still the best MMO.

    Posted: October 6, 2011 8:05 PM
  • chuckydoll78

    No more medal of honor games ! They suck !

    Posted: October 6, 2011 8:02 PM
    chuckydoll78
  • expl0siv0

    I was kind of thinking about this earlier today. Games with huge hype and huge budgets I think in a lot of ways succeed despite being bad games. Both the original Dead Space and Assassin's Creed weren't all that well received remember, yet they both are currently getting sequels upon sequels and although they both have improved a lot through their sequels they only exist because their publishers have dished a lot into their existence and they don't want to lose out on their investments now. Overall the fact that we're getting a few games with huge budgets instead of a lot of games with lower budgets leaves a bit of a bad taste in my mouth.

    Posted: October 6, 2011 7:38 PM
    expl0siv0
  • bagoferret

    what they need is for treyarch and infinity ward to come together, and end the series with one big pass or fail no holds barred, collaboration, i could enjoy repeat series like mario and zelda or GTA because those did not come out one after the other with little change in the way the game was played, they came out every three+ years to give you time to gain a taste for other games and then return for some good old fashioned nostalgia, cod is just getting a sixty dollar trade off for some good and bad parts every single year

    Posted: October 6, 2011 6:10 PM
    bagoferret

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