Rage Evaluation: Ambitious And Technically Dazzling


Posted October 4, 2011 - By Stephen Johnson


X-Play host Adam Sessler has been deeply immersed in the post-apocalyptic world of id Software's Rage. Given Id's long-history, sporadic release schedule and hit-or-miss output, there's a lot riding on Rage. Adam gave the game a ton of time and thought, Adam reports:

"At its heart, Rage is a single-player game and, given Id’s historical status in multiplayer design, a daring one. The accomplishments in Rage are manifold but just don’t carry through to the game’s conclusion. The second act of the game, centered in the Eastern Wasteland with the hub of Subwaytown, comprises far less of the game than one would expect (I’d guess a 70/30 split). Instead of building on the awe from the first act, the game narrows in both scope and geography. The stunning vista of a Babel-inspired city, built precariously on top of itself, viewed when first arriving in the region is acknowledged and never visited."

Want to read the rest of his review, and get a look at the all-important score? Just click on our Rage review!

Rage Evaluation: Ambitious And Technically Dazzling


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