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Rage Evaluation: Ambitious And Technically Dazzling

sjohnson
3 Comments

Posted October 4, 2011 - By Stephen Johnson




Rage

X-Play host Adam Sessler has been deeply immersed in the post-apocalyptic world of id Software's Rage. Given Id's long-history, sporadic release schedule and hit-or-miss output, there's a lot riding on Rage. Adam gave the game a ton of time and thought, Adam reports:

"At its heart, Rage is a single-player game and, given Id’s historical status in multiplayer design, a daring one. The accomplishments in Rage are manifold but just don’t carry through to the game’s conclusion. The second act of the game, centered in the Eastern Wasteland with the hub of Subwaytown, comprises far less of the game than one would expect (I’d guess a 70/30 split). Instead of building on the awe from the first act, the game narrows in both scope and geography. The stunning vista of a Babel-inspired city, built precariously on top of itself, viewed when first arriving in the region is acknowledged and never visited."

Want to read the rest of his review, and get a look at the all-important score? Just click on our Rage review!

Rage Evaluation: Ambitious And Technically Dazzling
http://www.g4tv.com/thefeed/blog/post/717031/rage-evaluation-ambitious-and-technically-dazzling/
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Comments are Closed

  • Custnam

    This happens on my ps3 also. Texture popping in a lot.

    Posted: October 5, 2011 7:58 PM
    Custnam
  • Swab

    the pc version is NOT a console port. the pc and console versions were developed simultaneously.

    Posted: October 4, 2011 4:42 PM
    Swab
  • BoydofZINJ

    While it is technically dazzling... the PC forums are ablaze. Did you know if you move to fast the textures need a VERY long time to load. If you go into the sewers, for instance, and start running the graphics are very very LOW rez. Likewise, if you are in a new area and turn around - sometimes you can see very bad low res textures.

    The PC version is a console port with no thought about PC strengths. I am sadden by ID Software, my fellow Texans, have made a console game ported to the PC with no thought about upgrading the PC version. The PC options are... almost non existant.

    I will agree once you stay still for a few moments... its almost surreal! I had a thought of, is this (the game) "real" world or am I in the "real" world moment. Then 3 minutes later it was smashed when I started to run to shotgun an enemy and all the textures blurred into lowres garbage.

    Posted: October 4, 2011 9:41 AM
    BoydofZINJ

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