Rage Guide: All You Need To Know About Rage


Posted October 3, 2011 - By Dan Fasulo

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Ever find yourself in a situation where all of your friends are talking about the latest and greatest game, and you can't contribute to the conversation because you haven't been paying attention? Solve that problem with our Launch Primers: everything you need to know (except the spoilers) about a game that's about to be released.


Platforms: Xbox 360, PlayStation 3 and PC
MSRP: $59.99

ESRB Rating: M

All Rage Content

Videos   |    Previews   |   Screenshot Galleries   |   News Stories

What kind of Game is it?

A new franchise for id Software, the developers of Doom and Quake, Rage is a semi-open world first person shooter. Rage is set in a post-apocalyptic future in a desolate wasteland. Expect lots of action, along with a bunch of driving in the free roam segments of the game.

Who Developed it?

Texas developer id Software has a strong track record with first person shooters,  as the developers of such acclaimed games as the Doom, Quake and Wolfenstein franchises. Rage represents a new graphics engine for id, using new technology termed "MegaTextures."

What's the Story?

Rage is set in a future where an asteroid has impacted the planet. Roving gangs of survivors have settled around whatever practical places for homes exist, including the racetracks. Compounding the issues around the world, gangs of mutants and raiders roam the landscape, forming the primary enemy type for the player.


Yup - competitive races with combat in Combat Rally and co-op in Legends of the Wasteland mode.

What did we say?

From Adam Sessler's Rage Review:

"What adds the greatest drama to the combat are the animations that sublimate these tableaus of carnage into something exquisite. The loping ferocity of some mutants or the scramble of bandits to favorable positions once you’ve been discovered adds an immediate excitement and focus on the moment. Enemies, when shot, can drag themselves desperately behind cover or raise their torso to fire off dying rounds. These small touches, despite becoming familiar as the game progresses, lift the innate repetitiveness of shooting beyond the rote and into something special and exceptional like few other games.

The level design for the various combat scenarios is similarly detailed and thoughtful, lending each instance its own sensibility and significance. Underground lairs can feel cramped, cluttered, and paranoid; an entirely destroyed city looms with abandoned menace and informs the fighting with an odd sense of hopelessness."

Read the rest of Adam's Rage Review!

Check it out in action!

Rage "Gearhead Vault" Gameplay Trailer »

Rage Guide: All You Need To Know About Rage


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