
Over the last year, we've been more and more impressed with what's going on with Kingdoms of Amalur: Reckoning, an action/RPG that seemingly offers a fluid combat system without sacrificing the depth roleplaying fans crave. We recently spent a few hours playing the early part of Reckoning, exploring dungeons and slaying kobolds, and yup, we're still surprised by the scope:
"Getting to experience this starting point for the first time also allowed me to appreciate how the quest system aggressively branches out with missions outside the main quests. In fact, our two-hour session only afforded me time to play two main quests, compared to the eight or so side missions I accepted thereafter. And that doesn’t even include the various faction quests you can come across; these become available depending on how you choose to interact (or not interact) with others."
Be sure to dig into our Kingdoms of Amalur: Reckoning hands-on preview to see what else awaits would-be warriors and wizards!




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