News
(3)Previews
Review
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Screenshots
Cheats and Walkthroughs
News
(3)Previews
Review
Videos
Screenshots
Cheats and Walkthroughs
News
(3)Previews
Review
Videos
Screenshots
Cheats and Walkthroughs
Videos
(69)Screenshots
(91)Cheats and Walkthroughs
Videos
(69)Screenshots
(91)Cheats and Walkthroughs
Videos
(68)Screenshots
(91)Cheats and Walkthroughs

I have traveled many miles in the rain, without shoes, uphill both ways, just to ask you, the readers, for questions to include on next week's Feedback. Please, don't take this task lightly. Your questions are the future! Next we'll be talking about CoD XP's Rank Up program, Bethesda's legal battles and maybe we'll even throw in some Syndicate, that is if Adam can handle it.
Game of the week will be Rage. Have any questions? Come forth, and ask!




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DREADN0UGHT
I'm sure G4 probably has a policy about not consecutively picking the same person for question of the week, but nothing ventured nothing gained i guess, so here goes:
What will it take for Games to finally be seen as an equal to Film and Literature as an art form in it's own right, and not simply the pastime of kids and "nerd's" ?.
Do we simply have to accept the fact that a game is never going to be the platform to deliver the emotional impact that a movie like "Schindlers List" can envoke, or equal the absorbing narrative of a book like "Gormenghast" ?. Discuss.
P.S. Adam, i'm totally with you on Syndicate. I never played the original, but i loved the sequel: Syndicate Wars. In fact i bet it's still lying around here somewhere gathering dust.
Nintendoforce
do you think rage is going to be the next FPS that will revolutionize the gaming industry like goldeneye and halo did
Giga
The other week you mentioned playing video games is a different experience as a reviewer. Since your required to play a game, even when you are sick of playing, do you think this affects your review in a positive or negative way? By playing this way do game problems stick out more? Do things that wouldn't be an irritant to most players stick out more? Does it dull the really great parts of a game or does it make the best part of a game stick out more than if you had played the game normally.
SHOGUN_34
My question to the Rage developers would be. Why would the FPS pioneers Id, decide on Combat Rally Racing instead of team deathmatch for multiplayer? And why exclude versus mode TDM if Id knows that its Quake and Doom fans will be disappointed to not have this mode in Rage?
xplayfan1500
A simple question for Feedback this week. Assuming by now you have all spent time playing Rage. You've all seen how impressive the ID Tech 5 engine is. What game (past, present, or future) would you like to see be made with this engine? Bear in mind it doesn't necessarliy have to be an FPS.
bchu
rage looks amazing and the gameplay looks tighter than a frogs backside but do we really need another apocalyptic shooter? i know itll be a great game but does it really do anything different? anything to further the genre?
nhslayer
It seems like every major release these days offers pre-order bonuses from various retailers and you've already suggested a certain level of frustration with that trend. My question is about pre-orders for new IPs. It's one thing to pre-order a sequel as in most cases you can realistically expect a certain type of game and level of quality if you played the original (even then, I was sorely disappointed with Resident Evil 5). With money being tight, however, I have a hard time paying to buy a game that hasn't even been released and reviewed yet just so I can get an extra gun. What do you think about pre-orders in general when it comes to new IPs? Do you think it makes a difference if the game being released comes from a trusted game studio? How often do you pre-order games without having already played a prequel/beta/demo? Has the economy affected your pre-order habits?
Terrisletix
Currently, the Battlefield 3 beta is being offered and is an atrocious mess. Companies try to cover this kind of thing up from time to time and state that it was an older build that they released. Understanding of course, that beta means beta, doesn't the impact of having a horrible experience in a beta due to releasing a "so called" early build, offset any kind of good will you may have had before you released it. It seems like a beta is released to show the promising aspects of a game, in this case it seems it is almost as if it is to show the problems, as they supposedly knew how bad it was. Especially as the makers of Battlefield 3 have been none to shy with comparing themselves to MW3.
emushotu2
Given the current state of the gaming industry I have wondered where exactely does it need to head to really improve the consumers experience. I think everyone has come to the same general conclusion that a new system isn't the answer. We havent fully pushed the current generations consoles to there limit yet. So I stopped, reflected, and asked myself what do I want out of my gaming experience? The answers where better quality assurance before a games released and more quality content. As not just journalists but consumers yourselves what do you feel the gaming industry could do to improve your gaming experience?
JohnM79
A lot of people in the video game press (including you guys) are calling the BF3 beta a demo, not a beta. After playing on all 3 platforms, it is CLEARLY NOT a demo. Both the community managers and developers have been keeping in contact with the players, both on twitter and the forums. They have spoke of the fixes made in a separate build that are currently being discovered and are always looking for more. Why has the press taken this stance on Battlefield 3?
zero10zero
Since this year has mostly been continuances of franchises, there has been a lack of new IP in the "Tripple A" area. Besides digital titles, game companies are relying on what they know people will buy to bring in the revenue. At the same time an IP like Darksiders has the chance to explore more of the world they originally created in the first game and incorporate more story and character background. so Where is the balance between producing a solid, well known game that is part of a series, and taking a risk by introducing something new and giving it a chance to grow?
Obviously over saturation is something to be aware of, but how can a company take risks and let creative teams try new ideas that may not work, while still making money?
MuppetPastor
Round-table question for everyone on feedback: If you didn't work for G4 or in video game journalism, what would you be doing? What would you LIKE to be doing? And realistically, and honestly, with the extra time you might have AWAY from games, would you enjoy the games that you DID play MORE?
Make my Wednesday by picking my question for consecutive weeks.
Krazyjoe
With the current frenzy of beta invites, granted open beta for BF3 was out there too, I was wondering if using, or abusing, your influence at G4, have ever brought up how the beta invites are distributed. I estimate that around 80% of the time g4, or an employee of said company, is given an invite for the purpose of reviewing assuming the game garners the importance and relevance of being reviewed. My question is, and this is aimed for us, as the viewers mostly, have you ever considered bringing up with gaming companies an idea of shared beta invites? The idea probably exists, and has been brought up, but I'm talking more of mainstreaming the notion of it. To further elaborate on my message, I mean when sending out a beta invite, sending a second or possible third invite attached to the invite, so the person being invited could choose 1 or 2 of his/her friends to go along and play with them. And my theory to go along with this to sell it to a game development company as an idea, if say 1 of my friends got an invite to the beta and liked it, i doubt it would enough to convince me to buy it, but I am much more inclined to be sold off the opinions of 2 or 3 friends. From a company standpoint, they would be gaining a lot more feedback with the cohesive effort of 2 - 3 people who really knew each other, and knew what the other was doing, and brought a preexisting relationship and experience, when searching for possible bugs in a beta, or experience of the game depending on what phase of beta they were playing.
JamesFinn1
Why aren't there any good paintball video games? Paintball is basically real life first person shooting so it seems like it should be a good match.
Quog
With Rage debuting the new ID Tech 5 engine do you think it will become the new standard instead of the Unreal Engine? Is there noise in the industry of a new Unreal engine to try and beat the ID engine? I haven't really watched the situation for this or have many of the details but the nostalgia for the old battle made me ask.
xdarkness06x
With the over saturation of the market with first person shooters, how would you classify a FPS?
Rage, Borderlands, and Fallout are all very similar in the eyes of your standard consumer. how would they know how to differentiate between the three?
to me you have Rage- a true first person shooter(doom/duke style) no character level systems and no weapon modification system. ability to carry a countless amount of weapons and ammo. its all about just running to on objective and then on to the next.
Fallout- which would be your RPG game with first person view ( not first person shooter in my mind) pretty much all standard RPG elements. character leveling, weapon modding and weapon upgrading. and inventory screens to manage, very cumbersome when you think of a FPS. you can even stop time to insure you hit what you want to hit.
Borderlands (Dead Island)- a hybrid of both, you have the fast paced action of FPS along with a lot of RPG elements.
I think it may be time to create sub genre's among the "FPS" genre. your thoughts on how you would explain different shooter games to general consumers who don't follow the games as closely as say a "Hardcore" Gamer would.
Awesome show, I've watch every week since the start 2 years ago.
jediverrilli
It seems that many people who are fans of video games tend to stick with one particular game over the other (Battlefield 3 vs MW3 is the big one this year). With all the big release games that are coming out this year why can't video game players have a respect for all of the games being released and not mindlessly bash a certain game just because it is not what they are getting? Why is there a "I'm better than you" mindset with video games when it comes to one game vs another?
khycker
i'm a big fan of id's games especially doom and i'm excited for Rage.. here's my question.
with the stunning graphics and the leveling system, do you guys think that Rage would offer enough different elements that the game will not make players think it's a clone of doom or quake after its release?
JamesFinn1
What did you guys think about Rage showing up on Breaking Bad?
xplayfan1500
Why didn't Leah have a chair? Did you seriously make her stand to be on Feedback?
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