The Internet brought word last week from Gears of War 3's Cliff Bleszinski that the planned story-expanding DLC for the just-released game won't be traveling with the game series' main characters. At least one of them will focus on a key character from another medium, however: Michael Barrick, star of the Gears graphic novel series.
The news comes from Bleszinski himself, who took to NeoGAF yesterday (via CVG) to chat with fans about DLC plans for the game and unanswered questions left over from the main story. He says to "expect Barrick and more" from the upcoming download packs, four of which will be released over the course of the coming year.
Bleszinski also addressed the latest game's story in a separate board post. "I'm not going to defend our story here, those who love it and get it truly adore it," he wrote. "You can find plot holes in nearly anything, from Lord of the Rings to Dark Knight. Story, like any art, can be somewhat subjective and is easy to pick on."
He also wrote that "we're not going to answer everything," presumably in reference to the upcoming DLC, though he goes on to point those seeking answers toward the Gearspedia wiki.
Most seem to be in agreement that the actual narrative in Gears 3 was a little bit lacking in some ways. Personally, I think it feels like a Michael Bay movie. That's really how a lot of these spectacle-driven games turn out. There's a willingness in this industry to shower praise on titles with even a modicum of strong writing, though it's still ultimately rare to see quality storytelling in the games world that holds up against favorite examples from other mediums.
Please do bring on your own examples in the comments, as that's just my own opinion. There are certainly games that have gotten storytelling "right" on some level or another. The medium is still so very young though. I often get the sense that a lot of developers are still figuring out how to snare players on an emotional level within an interactive framework.