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From Software’s soul-crushingly difficult spiritual sequel Dark Souls is on the cusp of its worldwide release, and it’s looking as incredibly awesome (and brutally difficult) as ever. We had a chance to chat with Hidetaka Miyazaki at Tokyo Game Show about the game’s impending release, and what both experienced Demon’s Souls players and complete newcomers can expect from this title.
G4: From Software first appeared on a lot of peoples’ radars with the release of Demon’s Souls, but you’ve actually been producing pretty hardcore, difficult RPG titles for years in the King’s Field series before this. King’s Field never really took off here, but Demon’s Souls was a rousing success worldwide. Did this take you by surprise?
Miyazaki: Well, since Demon’s Souls was a partnership with Sony Computer Entertainment, and Dark Souls has a different publisher, it’s a bit hard for me to comment right now of the performance of the previous title. But we really understand that Demon’s Souls was very well accepted by its players. The growth and success of the game, I think, was the direct result of the players’ ability to learn and react to the game balancing and the various features. The results did come as something of a surprise, but it was a very pleasant surprise!

G4: Dark Souls is dual-platform, while Demon’s Souls was PS3 only. Since it’s pretty obvious why Demon’s Souls was an exclusive (SCE was the original publisher), why did you opt to make a dual-platform title this time?
Miyazaki: We’ve partnered with NBGI for the game’s release in markets outside of Japan, and they suggested that because the X360 has such a substantial international install base, it would be rather silly not to put Dark Souls on that platform, as well.
G4: Dark Souls is likely to be the first experience with this sort of game for players who only own a 360. Do you have any initial advice for these beginning players?
Miyazaki: Advice, huh? *laughs* Well, it is a difficult game. We aren’t apologizing for that. You’re going to die often. But keep at it! The level of accomplishment and the level of satisfaction that you’ll get from completing a particularly daunting challenge is going to be that much greater. It’s something the PS3 crowd has already been through, so hopefully the 360 players will find similar enjoyment in the challenge. Just don’t throw your controller too much! Those things get expensive. *laughs* Don’t give up and aim for that satisfaction in your victory!
G4: One of the biggest draws for Demon’s Souls was the online features. Can you go into what players can expect in the online play this time around?
Miyazaki: The very unique, indirect online system from Demon’s Souls is present in force here. You don’t really get to interact with other players, but you can see and learn from their experience. A new feature that will have a huge influence on things, however, is called the “covenant.” It’s a belief or pledge that players will be able to absorb, and it will help them determine what kind of role they want to play in the game and what sort of actions they want to take against other players and characters. It’s a bit hard to explain in words – perhaps it’s easier for players to simply experience and feel it. But it’s going to be a central aspect of the online play and will hopefully give players a new experience.

G4: Despite the high difficulty of Demon’s Souls, you had devoted players pushing themselves in all manner of crazy ways to make the game even more challenging for themselves. It seems like you’re giving even more support to these sorts of players in Dark Souls.
Miyazaki: *laughs* You know, our goal isn’t so much to just make a difficult game for the sake of simply making a difficult game – our goal is to deliver that immense feeling of satisfaction you get when you conquer something incredibly tough. It’s not linear – it provides a lot of options and strategies for players to carry out. Some players will opt to challenge themselves, while others will take the easier route. But that’s all up to the users. The freedom present in this title will hopefully prove to be a big draw, and deliver a distinct challenge – but allow players to clench their fists and celebrate over hard-won victories.
--Heidi Kemps



Comments
Displaying 1–12 of 12
Istharius_Dashrike
I wants this, :O i do want to watch Xbox players throw their controllers though :P
littlejohnny
Demon's Souls was the more awsome game for PS3. I can hardly wait another week for playing this great game on my PS3. Collector's Edition pre-ordered :)
BrianC6234
It's too bad Atlus didn't get to publish this game. They took a big risk with Demon's Souls and now Namco comes in and steals the sequel from them.
wutmike
I have the Chinese version for Demon Souls and I realize you could earn the same trophies that you've already earned on the US version. but I don't know if I'm playing with Americans, Japanese and Chinese players.
panzerfist
As much as i love a challenge, part of me doesn't like the concept of dying just to to die because the enemies are stupid powerful by comparison. I like to play for the fun, but constantly dying over and over doesn't make winning more satisfying, it just makes me so happy to be done with it so i never have to do it again. If i could play in such a way that dying would only occur through my own erronous gameplay and not cheap and OP mechanics of an enemy, i could get behind that. But the one and done thing is not appealing at all
maikerukazuki
T^T demon souls was hard as hell,and didnt plat it yet, but now this !
hoof_hearted4
gahhh just one more week (as of tomorrow) i cannot wait to play this game!!!!!!
Cleaon
every time i hear Bartholomew playing on a tv somewhere i girl squeal! you guys really know how to give any wannabe future game designers that little shiver of delight. pre-ordered and counting down the days!
bkmelendez
Already pre-ordered the Collector's Edition for PS3. This game looks even more epic than Demon's Souls.
cacdac20
Death = Inevitable.
cacdac20
Death = Inevitable.
Hellfire87
I loved Demon Souls, Can't wait to try this one out.
Displaying 1–12 of 12
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