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Closure: The Game That Isn't There When You're Not Looking

KevinG4
8 Comments

Posted September 23, 2011 - By Kevin Kelly

Closure: The Game That Isn't There When You're Not Looking

Closure is a game that doesn't exist when you're not looking at it. If that's confusing, then watch the video below and you'll see (or not see) what I mean. The character you control can only move on or interact with surfaces and object that are illuminated by light. If the light moves, that object/surface/doorway is effectively just not there anymore. It's like an ostrich burying its head in the sand: if it can't see it, it's not there. You can carry globes of light with you that illuminate and effectively create your paths through the levels, but it quickly gets much more complicated.


 

Tyler Glaiel  and Jon Schubbe  have spent the last three years working on this game while devouring a steady diet of ramen noodles and pizza along with his two . It's a true labor of love, and it evokes the indie feeling of Limbo, along with a sense of wonder at the "It's there / It's not there" mechanic. Most of the puzzles will twist your brain the same way Portal did until you figure out how to progress through the door at the end of each of the "Nearly 100" levels according to Glaiel.

You can actually play the older Flash version of Closure right now, but the version that Tyler and the other devs are working on is being created for the PSN, will feature updated graphics and gameplay, and will be around six to eight hours long. Why would you want to pay for something down the line that's free now? Their FAQ says it best: "The difference between the flash version and this one is the difference between the original Mario Bros. arcade game and Super Mario World for the SNES." Not bad for two game developers and their first project right out of school.

Sony is quietly been assembling a terrific squadron of independent and near-independent titles for the PlayStation Network, and just here at Fantastic Fest they are showing off Journey, Retrograde, Eufloria, Okabu, Papo & Yo, Rochard, Payday, Sideway, PixelJunk Sidescroller, and Closure. That's an extremely impressive list of games that are polished, fun, beautiful (in cases like Journey), emotional, and amazing. Honestly, I haven't paid a lot of attention to PSN exclusive games, but seeing all of these upcoming titles in one place have definitely changed my outlook.

Tags: Videogames
Closure: The Game That Isn't There When You're Not Looking
http://www.g4tv.com/thefeed/blog/post/716735/closure-the-game-that-isnt-there-when-youre-not-looking/
http://files.g4tv.com/ImageDb3/283638_S/closure-the-game-that-isnt-there-when-youre-not-looking.jpg
BlogThread_716735
  • CrowXIII

    This game has been out for a week now where is the review

    Posted: April 4, 2012 5:34 PM | Reply | Report
    CrowXIII
  • gamedr

    Closure Launch on March 27th!! Playstation Network...

    Trailer Here:

    http://www.youtube.com/watch ?v=uuOB6AHNGPs

    Posted: March 15, 2012 6:18 PM | Reply | Report
    gamedr
  • gamedr

    IGC 2012 GRAND PRIZE WINNER!

    Posted: February 11, 2012 6:41 AM | Reply | Report
    gamedr
  • Jerrod

    This same game was on Kongregate. Literally. They improved the character and the environment but I saw that the gameplay and goals are exactly the same. There was even a contest entry or something like that you could earn for getting so far. I didn't get that far cause the game got very boring very quickly. Ever play that game ICO? this entire game feels like the part where you had to lead the girl by the hand. Very restricted, repetitive, and more like work than playing a game.

    Posted: September 24, 2011 5:29 PM | Reply | Report
  • Vorcia

    Reminds me of echochrome, in the way that the game is based on your perspective.

    Posted: September 24, 2011 4:13 PM | Reply | Report
    Vorcia
  • Keth

    I remember playing this on Kongregate. Either I got distracted and stopped or got stuck or creeped out and didn't go back due to creep-ness. It WAS awesome, just couldn't handle the creepiness.

    Posted: September 23, 2011 11:57 PM | Reply | Report
    Keth
  • jtcressy

    Reminds me of limbo. I dont really like the B&W dark games. they seem flat and pointless.

    Posted: September 23, 2011 10:27 PM | Reply | Report
    jtcressy
  • migespi

    For a quick second I though this was Sadness for Wii. I think it is fair to say that game got canceled.

    Posted: September 23, 2011 4:33 PM | Reply | Report
    migespi

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