Tokyo Game Show 2011

Dragon's Dogma Impressions: Pawns and Character Creation

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Posted September 19, 2011 - By Dan Fasulo

Capcom's Captivate Event Roundup: Street Fighter X Tekken, Resident Evil: Operation Raccoon City, Asura's Wrath, Dragon's Dogma, And More

We've already shown you some first impressions on Capcom's ambitious Next-Gen Action/RPG Dragon's Dogma. Now get a more in depth look at some key features in the game - the pawn and character creation system.

"We continued along in our demo, looking for a Strider class pawn to balance out our warrior/mage party. After finding our new teammate – a somewhat heavy-set female – we made use of a teleport item to get to where we needed to go. You can set these teleport items across the world and make use of them to easily zip from one locale to the next, which, the staff noted, would be extremely important. It would have taken 15 minutes in realtime to get from town to our destination on foot, which would have been several hours of in-game time – but with clever item placement, we got to where we needed to go in a jiffy."

Be sure to check out our full Dragon's Dogma Preview Pawn and the Character Creation systems.

Dragon's Dogma Impressions: Pawns and Character Creation


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