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How To Get A Job In Video Games: Your Career Resource Guide

GuestWriter
13 Comments

Posted March 19, 2012 - By Guest Writer

How To Get A Job In Video Games: Your Career Resource Guide

Want to make games, but you don’t know where to start? Want to start up a studio, work for your dream developer, or strike out on your own as an indie? Not sure about any of that, buy you’re dying to work in games? You’ve come to the right place. Getting into the game industry can be tough, but a passion for games, a lot of hard work, and a dollop of insider knowledge can go a long way. Read on for our full video game career guide.

Read Up

Speaking of Game Career Guide, you should also park your browser squarely on the eponymous website, which has everything from a digital counselor to help you scope out schools, regular features (including tutorials) and a bustling community surrounding the educational space.

How To Get A Job In Video Games: Your Career Resource Guide

If you haven’t already, you should add Gamasutra, GameDev.net and AltDevBlogADay to your newsfeed. If you’re already a seasoned game fan, its likely that you’ve encountered Gama in your travels – but pay special attention from now on to the Developer blogs section and the frequent postmortem features. The site also has one of the best (and most extensive) public job boards in the industry – and taking a weekly peek at what studios are actively seeking in candidates is one of the smartest “research” moves you can make.

Alt.devblog is a fantastic, totally developer-centric place where industry folks post on everything from technical aspects of the process to quality-of-life issues at studios. Come for the fascinating, behind-the-scenes stories, stay for the ability to parse the “language” of development.

GameDev.net poses itself as the ultimate one-stop site for developers, with a phenomenal content aggregator for development-specific news and features, and a resource list (containing books, articles, and the like) that you could probably spend upwards of six months digging through.

Speaking of reading lists, go ahead and fire up Amazon (or your book vendor of choice, of course) and take a look at highly recommended titles on game theory and design. The book I like to use when teaching students the ropes of game design is Game Design Workshop, by Tracy Fullerton. Not only is it a balanced, readable, totally comprehensive view of the iterative game design process – but it’s also packed to the gills with exercises and sidebar excerpts from industry experts like Will Wright, Jenova Chen and Warren Spector.

Go Make Games!

If you want to be a game designer, the best thing in the world you can do is go and get your feet wet right now, by actually working on a game. It doesn’t have to be amazing – at this point, it probably won’t be, but you’ll learn so much from your mistakes that it won’t matter.

First things first – pick an engine or methodology that works for you. For newbies, I’m going to recommend that you stick to the cheaper/free options to cut your teeth on - Unity (a very popular 3D engine that you can get a free license for), HTML5, Flash/Flex, GameMaker, GameSalad and Adventure Game Studio are all good bets.

For your very first time at the rodeo, start small, and begin with a friendly tutorial. This past year’s Get Into Games Guide has an

If you like your knowledge printed (or glowing faintly from an e-reader), and by your trusty side, Game Development with Unity and Unity 3D Game Development by Example are both fantastic project-based books for learning and completing simple games in Unity. HTML5 Canvas absolutely rocks for learning the craft behind browser games, and Game Maker’s Companion gets high marks for learning the ins and outs of GM’s user-friendly toolset.

Or, if you're looking to pick up a book and hope to learn how to design your own games, Scott Rogers' Level Up! The Guide To Great Video Game Design is a perfect book to pick up and learn the nitty gritty of game design from the inside out. 

Get Schooled

If you’ve done your homework, started making games, and think you’d like to actually make it official at the university level, the first place you should go is Game Career Guide’s Digital Counselor for research.

I’m a university lecturer myself, but I’ll be the first one to tell you that your experience – and value for your dollar – will vary greatly with the school and with your own expectations and learning style. It’s certainly possible to learn a tremendous deal with inexpensive resources – like the sites and books listed here and some software. If you are dead-set on becoming a phenomenal designer, artist, programmer, etc. using these tools, and you have the discipline to carry through with it on your own, a game program may not be necessary for you.

How To Get A Job In Video Games: Your Career Resource Guide

However, if you want access to industry folks, possible internship and networking opportunities, and a highly structured learning environment, it may well be more than worth it. Ask yourself the hard questions before you drop any money on applications, and don’t be afraid to grill admissions folks (politely, mind you) about the things that matter most to you.

With all of that said, there are plenty of truly excellent game degree programs out there, offering everything from certificates to BS’ to MFA’s to PHD’s and everything in between.

Surely, one of the biggest “name” schools for games in the US is Digipen, which has produced countless graduates who have gone on to careers in major league AAA development, including two entire student teams – the folks who worked on Narbacular Drop (which became Portal) and Tag: The Power of Paint (which got incorporated into Portal 2) were all conscripted at Valve after graduation, for example. Likewise, NYU and USC have well-regarded programs in game design.

Networking Is Not A Dirty Word

Events like PAX and PAX East offer programming for industry hopefuls – at this year’s PAX East, for example, there was even a dedicated room (the IGDA Dev Center) wherein every panel had to do with some aspect of breaking in or making a move within the industry. There are also plenty of local events and meet-ups in many game development and tech-centric places that offer a great, less-formal way of meeting other local folks who are interested in the whole game-making business. Check local universities and meet-up sites for the goings-on in your area.

 

How To Get A Job In Video Games: Your Career Resource GuideEven if you don’t live in a happening place, you can certainly get involved with other folks and start working on (and hawking) projects. The IGDA site and forums are an awesome place to start, especially “breaking in to the industry” forum. You should also seek out the communities around the software you’d like to use – the official Unity forums are fantastic, for example.

No matter what route you take to the industry, be sure to read this phenomenal article on creativity in the game industry by Zynga’s Bob Bates, and keep your eyes peeled for information and opportunities.

Keep your browser tuned to G4 all week as we keep bringing you G4 University, and at the end of the week we'll have a guide for you that rounds up all of the information, and gives you the perfect places to start looking, along with some helpful tips. 

Danielle Riendeau is a freelance writer, digital media professor, and nonprofit web ninja from Boston. You should follow her on twitter for all of the relevant links and details: @danielleri

How To Get A Job In Video Games: Your Career Resource Guide
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    Posted: April 29, 2012 7:25 AM | Reply | Report
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    Posted: April 19, 2012 6:41 PM | Reply | Report
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  • Typhlo

    Anybody think Full sail university is good or bad as a school for VG design?

    Posted: April 4, 2012 9:34 PM | Reply | Report
    Typhlo
  • kenneth_pereira

    All the people against working in the industry and this article are just jealous they never made it! :)

    Posted: March 20, 2012 1:35 PM | Reply | Report
    kenneth_pereira
  • ONEHERO

    Looks like only very young bums are now being employed in the industry, and it shows in the lack of proper direction with emphasis on minimalism to achieve an illusion of evolutionary steps.

    Posted: March 19, 2012 9:46 PM | Reply | Report
    ONEHERO
  • alexrmaxwell@gmail.com

    Yo dawg, I heard you loved video games and that is why you want to make video games... prepare to never play another video game again in your life.

    Posted: March 19, 2012 8:03 PM | Reply | Report
  • Jaw7765

    I'm not looking to really go into the development side, more on the journalism side. I most certainly read up on everything, I'm always the one telling friends and sometimes people about what's going on in the gaming world. I also have a blog on sites that provide it and a personal gaming blog. I know its probably a long shot, but hey I got to start somewhere don't I? I'm just trying to throw my two cents in, because it builds character.

    Posted: March 19, 2012 6:09 PM | Reply | Report
    Jaw7765
  • macross2012

    god not this garbage again. You want a job in the game industry? This will NOT get you one.. Trust me on that.

    Posted: March 19, 2012 12:43 PM | Reply | Report
    macross2012
  • RangerDan

    this was SUPER helpful. i loved G4 before but now i wanna settle down and have kids with it.

    P.S. if you do interview me, in the future please send Morgan Webb or Allison Haislip ;)

    Posted: September 21, 2011 1:49 PM | Reply | Report
  • G.Marcellus

    Responce for linkflores. In terms of getting a job, most professional employers won't consider you without some type of college degree. Your right that can be tough to go to school if your not a kid with family support, but it's far from impossible. You need to take out loans, thats how everyone does it. Government loans are best. If you can't find a state school with a good game program, you should focus your major on an area that can tranlate to a game area. I.E. writing, programing, concept art, audio, media and video production/ post- production. More important than school if you want to really make video games, is making video games. The article above gave some great suggestions on how to get started. I have been in the process of doing this over the last few months. I started by learning basic java. I got the info for free on iTunes University. Then I donloaded and learned UNITY by doing the tutorials and reading. Now I am learning Blender a free fully featured 3d modelling software. You need all of that to make a game on your own. If you do you are well on your way to making it. Last piece of advise is don't quit your day job while your doing this. I understand why you would want to quit stripping, but don't just quit your next job even for school unless you can live off of your parents in the meantime. It's not impossible. Just keep pluging away and keep learning everyday. It can take a year to get to point of making a game. But in the long run a year is not that long compared to the rest of your life. Good Luck.

    Posted: September 19, 2011 9:00 AM | Reply | Report
    G.Marcellus
  • ZBeebs

    One thing I was surprised you didn't mention. Take advantage of the opportunities game companies give to really work on their games through addons and level editors. Sure, you don't get paid, but you get real experience and a chance to show your talents to the companies themselves.

    Posted: September 17, 2011 12:41 AM | Reply | Report
    ZBeebs
  • BestCase

    I hear Flashpoint has a pretty good school. Others like Digipen with a focus on gaming are probably good as well. Personally I love sites like www.design3.com which is like $20 to learn all kinds of development tools for game development. They add new stuff all the time and actually have files you can download and start from. Beats getting a loan (or alternate methods like the OP) just to slog off to school.

    Posted: September 16, 2011 4:04 PM | Reply | Report
    BestCase
  • linkflores

    I've been looking at Tribeca Flashpoint here in Chicago, IL and some other places but what I've been seeing is, unless the program is attached to a traditional 4-year university, the costs for going to school and actually LIVING (rent, utilities, etc.) make it prohibitive to attend a traditional college. Factor in that most video game-centric schools don't offer dormitories it can be a little more restrictive than necessary to network, go to school and cover one's own costs of living without a trust fund, rich parents or the rare 'cash under the table' gig that pays huge dollar amounts per hour with minimal hours. Suggestions would be welcomed... because I'm not going back to stripping and I'm too afraid of jail to sell drugs.

    Posted: September 16, 2011 2:05 PM | Reply | Report

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