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How To Become A Video Game Artist

SwiderMan
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Posted September 14, 2011 - By Matt Swider


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How To Become A Video Game Artist

Ever wondered how to become a video game artist? Combining your love for video games and talent in art to get a job as a video game artist can lead to a rewarding career in the video game industry thanks to the wide range of game design jobs out there. Besides using every bit of your natural talent, becoming a video game artist requires being trained on the latest graphic tools the industry has to offer. Before that, however, may want to explore which of the many jobs you’re most interested in, as you may have to learn different sets of programs.

Video game artists are often broken up into various roles, starting with those involved in concept art. Beginning with a blank sheet of paper, the job of a video game concept artist is to visually map out and inspire the direction of a project. Creativity and imagination will go a long way if you’re interested in this trailblazing position - it’s a job that truly defines the word “developer.”

Once a concept artist influences the studio, the rest of the artists handle the environments, focus on the characters and simply commit themselves to textures. This segmented structure of the art department means that video game artists aren’t designing games the same way that you and I play them, from start to finish. They harness their time and effort to a specific job, allowing them to remain dedicated to a portion of the game. Most recently, UI artists have been added to the list of jobs that deal with video game art thanks to the industry’s ever-increasing focus on dynamic menus and HUD screens. 

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High-end 3D programs such as Autodesk Maya and ZBrush are essential for animators and they often appear as a requirement in recruitment posts for game artists. You should also know the ins and outs of various video game engines, from Unreal to Source to CryEngine. Even if you intend to make art for console games, the ideal way to break into video game artistry on a budget is with royalty-free PC, mobile and flash-based development. Case in point, games like Half-Life 2, Counter-Strike: Source and Left 4 Dead give you access to Valve’s ubiquitous Source engine, making it a great place to start.

Concept artists, luckily, can get by using lower-end tools; a simple pencil and paper are their primary resources. For any of these roles, however, it doesn’t hurt to know Photoshop from top to bottom. Not every position explicitly requires a degree in graphic art, but having it or at least taking some technical courses is the best way to get proper hands-on training with these expensive programs.

How To Become A Video Game Artist

An education in graphic design will be even more of a boon when you graduate with a strong portfolio of art work. How important is a portfolio or demo reel to a video game artist? Browse YouTube for “video game demo reel” and you’ll see thousands - they’re your competition, future collaborators and the next generation of AAA video game designers. Starting your own portfolio or demo reel is the best way to show that you’re the right artist for the job.

But if you talk to artists in any medium, they will always tell you the same thing: keep drawing. It's much the same for writers. People who talk about careers in writing talk about how much they used to write before they even got published. It's exercising all the time. You can't expect to just suddenly hit the ground and run a marathon if you've never run before. Get out your sketchbooks, your doodle pads, your class notebooks and start filling those pages with your imagination. Keep at it, study art that you love, and work hard at improving your line.

Or, if you're more computer minded, fire up one of the many freeware art programs and start some pixelated doodles. You never know where they're going to lead. Samwise Didier, the art director at Blizzard Entertainment, is constantly drawing things, even in his free time. Check out this gallery of some of his art, and start sketching, mousing, painting, or tableting. It's the first step on this rewarding career path.

Keep your browser tuned to G4 all week as we keep bringing you G4 University, and at the end of the week we'll have a guide for you that rounds up all of the information, and gives you the perfect places to start looking, along with some helpful tips. 

Matt Swider has been writing about video games for 12 years and received his degree is journalism from Pennsylvania State University.  Now based in Los Angeles, he is actively expanding GamingTarget.com and his freelance opportunities.

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  • Jio_Derako

    Perhaps a bit more resource information is in order here for those of you who are looking to get into the digital art world (but can't afford the software)!

    GIMP - a freebie, open-source alternative to Photoshop (digital painting, image editing). Exceptionally powerful for a free program, with many of Photoshop's features. http://www.gimp.org/
    Inkscape - a free and open-source alternative to Illustrator (vector graphics). Much like GIMP, it's got more than enough features in there to get you rolling. http://inkscape.org/
    Blender - a free and open-source 3D modeling program (3D modeling, animation, game development). Extremely powerful, on-par with many of the more expensive 3D software options out there, though it's only recently caught up in terms of user interface. 3D modeling, sculpting, rigging and animation tools, and even a built-in game engine make this a very solid option for just about anything 3D-related. http://www.blender.org/
    Sculptris - a free alternative to ZBrush (3D sculpting). Again, quite powerful, and as-of-now, developed and released by the very same company that makes ZBrush, so there's a lot of shared functionality. ZBrush is of course the more powerful of the two, but Sculptris takes home the prize for being the most powerful of the freebie options. http://www.pixologic.com/sculp tris/

    While all of these programs can import and export in a number of today's most popular formats, it is worth keeping in mind that most employers today look for experience in the major commercial software options, as this is what they use in their own studios. However, it's also worth noting that in all cases, the software is merely a tool; no amount of software experience will substitute for practice and the artistic talents that come from it. All of these software options will do just that, give you the artistic practice you need, and in most cases, also give you experience with the types of software you'll eventually need to learn (for example, most 3D programs differ in their interface, but nearly all of them share the same manipulation tools and techniques). I personally do a good deal of digital painting in Photoshop, and found the transition to and from GIMP to be surprisingly easy, with a number of shared elements.

    Hope this info helps out at least a few of you!

    Posted: September 17, 2011 1:44 AM
    Jio_Derako
  • suryu

    i have photshop skillz but its not that great and maybe if i apply more time to my work id be pretty good already got a useless degree in graphics if i go back now idk if i can affored it had loans from my first school so kinda in a pickle i guess

    Posted: September 17, 2011 12:15 AM
    suryu
  • octashoo

    great if you have lots of time and money. I have neither.

    Posted: September 15, 2011 4:05 AM
    octashoo
  • bobbysworld24-7

    cant wait to be a game artist!!

    Posted: September 14, 2011 3:56 PM
  • Alan.Senseney

    This is what I'm aiming to do later down the road, would be awesome!

    Posted: September 14, 2011 2:38 PM
  • CodyElizabeth

    I always think I am a good artist, until I see the concept art for a game and I am blown away. I only dream of being that good some day.

    Posted: September 14, 2011 1:33 PM
    CodyElizabeth
  • DTKWild

    I'm actually working on an Art degree and am really hoping to get into game design/art. Looking forward to more info! Thanks guys!
    Also, Samwise Didier is amazing, I have 3 Blizzard game art books that I constantly go through. <3

    Posted: September 14, 2011 1:30 PM
  • Gabtraf

    Hah, that's sweet. So I'm able to get far even if I don't own Photoshop yet. Samwise Didier is really an amazing artist, I remember the first picture of the Pandarian brewmaster and I was like, "A PANDA HERO FOR WARCRAFT3?! THAT'S FREAKIN' AWESOME!"

    Posted: September 14, 2011 12:39 PM
    Gabtraf
  • fenrirthomasb

    i would love to get into this career for realz

    Posted: September 14, 2011 12:38 PM

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