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Why Video Games Should Come From Books

Deesing
31 Comments

Posted August 26, 2011 - By Jonathan Deesing

Why Video Games Should Come From Books

It’s no secret that video games and movies have had a tumultuous relationship. It’s a negligent relationship, really. While one forgets birthdays and only discusses prior flings, the other often goes out on benders and forgets they’re even dating. And like any bad relationship, someone needs to call it quits before both sides suffer irreparable damage.

Movies rarely make good video games – they’re too short. The length of a movie usually results in a game chock full of filler levels that either don’t make sense or feel uninspired and obligatory. Further, movies rarely contain subject matter that lends itself to an eight-hour game. Even the most action packed Michael Bay films only contain at most a little over an hour of material that would fit in a game. No one wants to play Shia LeBeouf as he banters with his mother about jerking off. At least, I hope they don't.

The other member of our unhappy couple, video game movies, is no saint either. Like an inattentive boyfriend who spends all day watching SportsCenter and considers drive thru at McDonalds a date, video game movies have only ever gone through the motions. It doesn’t help that they have been repeatedly bullied and abused by Uwe Boll to the point that any competent actor or director will avoid a video game film like the plague.

Either way, the subject material is often too much to work with. Just like the epic Lord of the Rings trilogy took 50 years to find a halfway decent film adaptation, video games are rarely under ten hours long and cutting that into a two-hour film is a tall order. Beyond the length, the cost of creating an authentic video game world is often cited as a reason for killing high profile projects like the Halo and BioShock movies.

Why Video Games Should Come From Books

But there’s no need to worry. There is one source material that is almost infinitely exploitable: books. Like I’ve said before, many video games fit into book form seamlessly. The flip side of the coin, games made from books, is territory shamefully underexplored.

Books offer a much larger experience, entirely more malleable and open to interpretation than movies. Because any book that takes two and a half hours to read would not generally be considered a “book,” they almost always contain more source material to work with than films. Books are so full rich detail that is often ignored by movies, but would definitely be welcomed by video game developers. Airport novels typically offer detail down to the make and model the main character is driving. It’s like having a storyboard for a video game outlined for you.

As an unrepentant dork, I spend the entire time I read a book trying to sculpt it into a video game. To be perfectly honest, most books would not make a good video game. However, there are a select few that would be a shame to resign to the dusty prison of a bookshelf. Some authors seem to write novel after novel that would fit in the paradigm of a video game. Lee Child, Clive Cussler (and his myriad coauthors), and Tom Clancy have all written dozens of novels screaming for video game adaptations.

Other books, those that would never be considered for film adaptations, could make for some seriously impressive video games. Just think about it – a generation of video games springing from the pages of beloved masterpieces. These games would offer unique story-driven games more along the lines of Catherine and LA Noire than Saints Row and Grand Theft Auto. I recognize that video games using books as source material would be foreign territory for most gamers, but I for one would welcome it. Simply thinking about the variety of gameplay types, characters, and entire worlds that books could offer video games is a bit overwhelming.

Why Video Games Should Come From Books

Converting books into video games isn’t a far cry from what we have already seen. BioShock, the quintessentially over analyzed game, sprang partially from the pages of Ayn Rand’s Atlas Shrugged. Ken Levine has often discussed molding Rand’s epic into something gamers could relate to. I’m under no dissolutions that crafting a successful video game out of a novel would be easy, but it is by no means impossible. Especially with Levine’s strategy of using the concept of a book to devise a universe for a game, instead of simply adapting the entire book.

I suppose I should present this argument with a large disclaimer – letting narrative dominate a game is ill-advised in almost every case. Unless the game’s story is written by God himself, it is not good enough to make people forget they’re playing a video game and therefore need to enjoy the actual gameplay. In most cases, books converted into video games will still need a vast amount of tinkering to result in a product pleasing to the masses. The gameplay experience always comes first, and while appropriate attention should be paid to the source material, if developers were to get carried away with their adaptations of books without developing a proper game, the results would be undoubtedly disastrous.

When movies are converted into video games, fans expect a religious attention be paid to character portrayal, storylines and dialog. However, books are much more open to interpretation. Characters can be manipulated to better fit in a game and even story structure can be altered slightly if necessary. As we’ve seen in countless movie adaptations of books, fans are less concerned about accuracy as they are about how attractive the lead actor is. Conversely, a character from a book can take on a depiction with sketch artist-like accuracy in a video game. So Jack Ryan might actually look like Jack Ryan in a video game, not that guy from Gigli.

Why Video Games Should Come From Books

Perhaps someday Hollywood and video games will go their separate ways. No drama, no more blathering from Roger Ebert, no more Uwe Boll, just an amicable separation. In this void, maybe books could offer some source material to studios looking for a pre-written game. There are far more good books than there are good movies, so this is really the logical choice. The best part I suppose would be waking up in a world in which Marky Mark was not cast to play Nathan Drake.

Nationally unacclaimed freelance writer Jonathan Deesing has been writing about video games for dozens of weeks. His professional knowledge ranges from skiing to Peruvian history and of course, anything with buttons. If you can't get enough of his musings, check out his Twitter feed.

 

Video game book covers @ Olly Moss. Check out some of his amazing work

 

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Comments are Closed

  • ninjamatt52

    What about games based on a tv series? Look at the similarities between Deadly Premonition and Twin Peaks, and that worked well. What if someone did that on purpose? Burn Notice? Bioshock approach to a Monk detective game? Could you do something with breaking bad?

    Posted: September 5, 2011 12:30 PM
    ninjamatt52
  • Naruto0714

    I agree with the author of this article, I've often read a book and wondered why don't developers take a fantastic book that might not transfer well to the big screen and do it justice in a video game. I also wonder why some video game franchises don't have books to go with them. I'd read a heavy rain book, or a uncharted book. I mean they have halo books, gears books, and star wars why don't more people expand on this?

    Posted: August 27, 2011 11:33 PM
  • teac77

    "There are a select few [books] that would be a shame to resign to the dusty prison of a bookshelf."

    So very, very true.

    Posted: August 27, 2011 1:26 PM
    teac77
  • Shosray

    Although it had mixed opinions, I thought Metro 2033 was a good take on transferring a book to a video game. I wouldn't expect any video game/movie based on a book to follow the exact same story line to every little detail, like Metro 2033 didn't, but I thoroughly enjoyed it.

    Posted: August 27, 2011 11:00 AM
  • Left4you

    This is gonna sound weird, but what about making a "Heavy Rain"-esque game based on the Millenium Triology by Stieg Larsson. I know I would buy this game in a heartbeat.

    Posted: August 27, 2011 10:49 AM
    Left4you
  • Dredgon

    I'm hoping The Dark Tower game is awesome, the series is truly incredible and would make a sick game. I was playing New Vegas while reading the series, and I felt a lot of similarities between the two, so hopefully whoever does it makes it right, so much potential so please don't screw it up!

    Posted: August 27, 2011 9:55 AM
    Dredgon
  • geomancer21

    I will second the call for a Discworld game. while a few games were made years ago there is so much that can be done with it still. And the level of versatility of that universe is such that you could do practically any type of game.

    The Watch books alone could be the basis of an LA Noire style whodunit story. Much could be done with the Assassin's and Thieves' Guilds. The mage wars and the war against the elves could be used to great effect for Elder scrolls/fable style sword and sorcery tails.

    and thats not counting if you did actual adaptations of the books themselves.

    Posted: August 27, 2011 9:10 AM
    geomancer21
  • MarkustheFarkus

    the wheel of time would make a pretty sweet video game series...i say series as you can't fit that book series into one game you'd have to be mad to try that.

    Posted: August 27, 2011 8:06 AM
    MarkustheFarkus
  • chach7171

    Alan Wake nearly IS a book so that would be a great novel, and an amazing thriller movie as well.

    The Darkness could be a cool mob/horror cross up movie

    Darksiders could be amazingly beautiful cgi flick in the exploited realm of fantasy. And a great novel series as you cuold tell 4 different stories with the different riders.

    Posted: August 27, 2011 12:47 AM
  • Brain4splatter

    So many things that both industries could do to make good movies based off of video games and vice versa. Most movie based video games start off as comic books and if they would just use the comic books story for the game it could work. If they want to make a movie from a video game they should cut out the game aspect and rework it to appeal to a larger audience who might not be gamers. It comes down to slacking off to make a quick buck. Batman Arkham Asylum got it right and that is why the sequel will turn into a trilogy and beyond. I'm a fan of both games and movies so I still have hope that one day they will get it right.

    Posted: August 26, 2011 8:08 PM
    Brain4splatter
  • lustinius

    Most of the "Classics" would make great games, and on top of that there probably isn't any copywrite stuff to worry about either. The Iliad, Beowolf, possibly some of Shakespear's works, they're are pretty much games that have had the storylines made for you, for free. And then there are quite a lot of modern novels which would make good games, such as Orson Card's works, or some of Stephen King's.

    Posted: August 26, 2011 8:00 PM
    lustinius
  • plowtheline61

    Symicide, You are the reason why we can't have nice things.

    If a good game was created from an old known book, and i mean old book before 2000. A book that is known around the world by older folk who read it. Secound, if the game gets alot of attention, it would really push video games to being more acceptable in socity. Even though the federal court proved that we (as in video games) are protected by the first admendment, many people still Loathe video games and any one that plays them. The other thing that people can do in a video game is create there own character, which is perfect for a book because every time i see a movie that was once a book, the main character looks nothing like what i in vissioned him to look like.

    Posted: August 26, 2011 7:51 PM
    plowtheline61
  • GMickey

    Im reading 'The Wheel of Time Series' right now and it's a very expansive world and very well explained overall.

    'The Dresden Files' would also be a good basis for a game or series of games. The world is quite fleshed out, has a modern setting, the White Tower(the order of wizards in the book) are located all over the world, as are all the baddies that they face and the main characters and settings are fully developed.

    From the Manga side of the house I'd have to go with 'Battle Angel Alita'. Has a great quirky post apocolyptic setting and the world is vast with potential, ie. there is just enough exposition there to give an imaginative mind a great foundation for expanding a story.

    lol I need to give shout out for Edgar Rice Burroughs and H.G. Wells, my favorite pulp author and SciFi author. But I think it'd be very hard to make Burroughs' works into a game that could be popular to the masses; and well, HG's works have just been done to death in one form or another...

    Guess that's it...Peace all.

    Posted: August 26, 2011 7:34 PM
    GMickey
  • EvilShenanigans

    Starship Troopers would make a great game. Saying that the Hollywood adaptation was a disgrace would be one of the biggest understatements of all time.

    Posted: August 26, 2011 7:16 PM
    EvilShenanigans
  • EvilShenanigans

    Starship Troopers would make a great game. Saying that the Hollywood adaptation was a disgrace would be one of the biggest understatements of all time.

    Posted: August 26, 2011 7:10 PM
    EvilShenanigans
  • EvilShenanigans

    Starship Troopers would make a great game. Saying that the Hollywood adaptation was a disgrace would be one of the biggest understatements of all time.

    Posted: August 26, 2011 7:08 PM
    EvilShenanigans
  • kerry650

    I think "Dante's Inferno" is a pretty good example of what your talking about. "Lord of the Rings: Battle for Middle Earth," although largely informed by the characterizations and art direction of the films, is also a pretty good example of using the source material as a template on which to add game play scenarios. Some fully formed fictional worlds that I think could translate to an interesting game environment:
    1. The Stand- as a survivor of the super-flu, you must make your way from Miami to Boulder (or Vegas if you choose the evil side). Along the way you meet other survivors, who boost your party's size, fight predatory animals and survivors, and the minions of your adversary. It ends with a final assault on the adversary's compound. Action RPG all the way.

    2. The Dorsai series- If you've never read these, the planet from which the Dorsai hail is like Sparta, except it's an entire planet. Think, the Spartans from Halo, but with a larger, galaxy spanning scope, and political undercurrents. Great for a shooter.

    3. Dune. If ever there was a property that had all the world building done for you, it's Dune. This almost SCREAMS out to be made into an RTS. Resource management? We've got the spice, Melange. Specialty units? We've got the Fremen and the Emperors Sardaukar. Air units? How about Ornithopters and Guild transports? SO much great stuff there to build a quality strategy game around.

    Posted: August 26, 2011 6:23 PM
  • PoeshockGaming

    There are a few instances where games become books:

    The Myst series has a trilogy of books,

    Dead Space has the Dead Space Martyr novel.

    Granted, none of these books are the video games in book form (taking each scene point for point) but it is definately something that could easily be done for a lot of games where a movie is just not the way to go.

    Posted: August 26, 2011 5:59 PM
    PoeshockGaming
  • InnerRise

    Harry Potter
    Over Sea, Under Stone
    Anything by Dean Koontz

    Posted: August 26, 2011 5:46 PM
    InnerRise
  • McBeesj

    heck yeah, I mentioned the same thing as a talking point for feedback, I have heard Adam Sessler say 1984 and other sci-fi books as inspiration for video games but there books like ender's game and and other game or war genre books would make great adaptations

    Posted: August 26, 2011 5:18 PM
    McBeesj

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