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Deus Ex: Human Revolution Augmentations Guide; Best Upgrades For Stealth, Combat, And Hacking

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Posted August 23, 2011 - By Donell Tucker







Deus Ex: Human Revolution Augmentations Guide, Best Upgrades For Stealth, Combat, And Hacking

In Deus Ex: Human Revolution, players can upgrade their augmentations to enhance Adam Jenson's special abilities, such as increased defense, invisibility, toxic resistance, improve combat and many more. Players can obtain these augmentation in two ways; The first way is to obtain enough XP to level up and the second way is to find Praxis Kits throughout the game world of Deus Ex. You start off automatically with a couple of augmentations, and can upgrade when available.

Once you have your augmentations, some need to be activated in order to take effect; for example, the Cloaking System. Active augmentations draw on the player's reserved battery energy at specific rates. With a range of augmentations, some players don't know which ability to upgrade first. However, G4tv has created a helpful Deus Ex: Human Revolution augmentations guide to improve your chance of survival.

See our augmentation guide after the break.

-For Stealth Playthrough-

High Priority:

  • Cloaking System - Use: Become invisible for a short period of time. Warning: people can still hear you move! Activation Cost: 2

Base Longevity - Use: Regulates the rate at which energy is consumed while cloaking. Upgrade Cost: 0

Longevity Upgrade 1 - Use: Reduces energy consumption by 40%. Upgrade Cost: 1

Longevity Upgrade 2 - Reduces energy consumption by 60%. Upgrade Cost: 1

  • Stealth Enhancer - Use: Displays stealth-related information: such as cones of vision, last know location and allows to mark and track targets at a distance. Activation Cost: 2

Noise Feedback - Use: Display the range at which the noise you produce travels. Upgrade Cost: 0

Cones of Vision - Use: Displays the enemy's cones of vision. Upgrade Cost: 1

  •  Social Enhancer - Use: Analyze people and persuade them. Activation Cost 2

Emotional Intelligence Enhancer - Use: Analyze people and persuade them into following certain courses of action. Upgrade Cost: 0

  • Sarif Series 8 Energy Converter - Use: Grants additional energy cells and speeds up energy recovery. Activation Cost: 0

Base Recharge Rate - Use: Recharges partially-depleted energy cells. Upgrade Cost: 0

Recharge Rate Upgrade 1 - Use: Speeds up energy recharge. Upgrade Cost: 1

Recharge Rate Upgrade 2 - Use: Speeds up energy recharge. Upgrade Cost: 1

Base Energy Level - Use: Grants 2 energy cells. Upgrade Cost: 0

Energy Level Upgrade 1 - Use: Grants an extra energy cell. Upgrade Cost: 1

Energy Level Upgrade 2 - Use: Grants an extra energy cell. Upgrade Cost: 1 

Low Priority:

  • Hacking: Capture - Use: Hack higher level terminals and disable devices linked to security hubs. Activation Cost: 0

Capture 1 - Use: Hack Level 1 terminals. Upgrade Cost: 0

Capture 2 - Use: Hack level 2 terminals. Upgrade Cost: 1

Capture 3 - Use: Hack level 3 terminals. Upgrade Cost: 1

Capture 4 - Use: Hack level 4 terminals. Upgrade Cost: 1

Capture 5 - Use: Hack level 5 terminals. Upgrade Cost: 1

Camera Domination - Use: Deactivate cameras linked to security hubs. Upgrade Cost: 0

Turret Domination - Use: Disable turrets linked to security hubs or turn them against their allies. Upgrade Cost: 1

Robot Domination - Use: Disable robots linked to security hubs or turn them against their allies. Upgrade Cost: 1

  • Cyberinetic Arm Prosthesis - Use: Variable per upgrade. Acivation Cost: 0

Instant Take-Down - Use: Take-down a single individual. Upgrade Cost: 0

Move/Throw Heavy Objects - Use: Move and throw heavier objects. Upgrade Cost: 1

Carrying Capacity 1 - Use: Increases inventory size by 2 column. Upgrade Cost 1.

Carrying Capacity 2 - Use: Increases inventory size by another 2 column.

  • Icarus Landing System - Use: Fall from any height without fear of injury. Activation Cost: 2

Descent Velocity Modulator - Use: Fall from any height without fear of injury. Upgrade Cost: 0

  • Cybernetic Leg Prosthesis - Use: Variable per upgrade. Activation Cost: 2

Jump Enhancement - Use: Jump up to 3m high (9 feet). Upgrade Cost: 0

Sprint Enhancement - Use: Sprint faster. Upgrade Cost: 1

Run Silently - Use: Run and walk silently. Upgrade Cost: 1

Sprint Silently - use: Sprint without generating any audible sound. Upgrade Cost: 1

Jump/Land Silently - Use: Jump and land any height in total silence. Upgrade Cost: 1

 

-For Combat Playthrough-

High Priority:

  • Cyberinetic Arm Prosthesis - Use: Variable per upgrade. Acivation Cost: 0

Instant Take-Down - Use: Take-down a single individual. Upgrade Cost: 0

Punch Through Wall - Use: Blast through weakened walls. Upgrade Cost: 1

Move/Throw Heavy Objects - Use: Move and throw heavier objects. Upgrade Cost: 1

Recoil Compensation 1 - Use: Reduces recoil by 1/2. Upgrade Cost 1

Recoil Compensation 2 - Use: Eliminates all recoil. Upgrade Cost: 1

Carrying Capacity 1 - Use: Increases inventory size by 2 column. Upgrade Cost 1.

Carrying Capacity 2 - Use: Increases inventory size by another 2 column.

Carrying Capacity 3 - Use: Unlocks the inventory's full size. 

  • Aim Stabilizer - Use: Reduces movement-induced aiming penalties. Upgrade Cost: 2

Aiming Motion Control 1 - Use: Reduces reticule growth due to movement by 50%. Upgrade Cost: 0

Aiming Motion Control 2 - Use: Negates all movement-induced reticule growth. Upgrade Cost: 1.

  • Typhoon Explosive System - Use: Launch mini-explosives in a 360 arc, at a range of 8m. Activation Cost: 2

Light Damage Variant - Use: Deals enough damage to kill all living targets. Robots get damaged, but not enough to be destroyed. Upgrade Cost: 0

Heavy Damage Variant - Use: Deals enough damage to kill any enemy, including all robot types. Upgrade Cost: 1

  • Dermal Armor - Use: Protects from damage. Activation Cost: 2

Damage Reduction 1 - Use: Reduces damage by 15%. Upgrade Cost: 0

Damage Reduction 2 - Use: Reduces damage by 30%. Upgrade Cost: 1

Damage Reduction 3 - Use: Reduces damage by 45%. Upgrade Cost: 1

EMP Shielding - Use: Prevents augmentation deactivation and energy loss from EMP grenades and electricity. Upgrade Cost: 1

Low Priority:

  • Sarif Series 8 Energy Converter - Use: Grants additional energy cells and speeds up energy recovery. Activation Cost: 0

Base Energy Level - Use: Grants 2 energy cells. Upgrade Cost: 0

Energy Level Upgrade 1 - Use: Grants an extra energy cell. Upgrade Cost: 1

Energy Level Upgrade 2 - Use: Grants an extra energy cell. Upgrade Cost: 1

Energy Level Upgrade 3 - Use: Grants an extra energy cell. Upgrade Cost: 1

Base Recharge Rate - Use: Recharges partially-depleted energy cells. Upgrade Cost: 0

Recharge Rate Upgrade 1 - Use: Speeds up energy recharge. Upgrade Cost: 1

Recharge Rate Upgrade 2 - Use: Speeds up energy recharge. Upgrade Cost: 1

  • Implanted Rebreather - Use: Protects against harmful gases: allows to sprint for longer periods. Activation Cost: 2

Chemical Resistance - Use: Renders immune to toxic gas and gas grenades. Upgrade Cost: 0

Hyper-Oxygenation 1 - Sprint for an extra 2.5 seconds. Upgrade Cost: 1

Hyper-Oxygenation 2 - Sprint for additional 2.5 seconds. Upgrade Cost: 1

  • Reflex Booster - use: Take-down multiple opponents. Activation Cost: 2

Multiple Take-Down - Use: Take-Down 2 opponents at once. Upgrade Cost: 0

  • Icarus Landing System - Use: Fall from any height without fear of injury. Activation Cost: 2

Descent Velocity Modulator - Use: Fall from any height without fear of injury. Upgrade Cost: 0

-For Hacking Playthrough-

High Priority:

  • Hacking: Capture - Use: Hack higher level terminals and disable devices linked to security hubs. Activation Cost: 0

Capture 1 - Use: Hack Level 1 terminals. Upgrade Cost: 0

Capture 2 - Use: Hack level 2 terminals. Upgrade Cost: 1

Capture 3 - Use: Hack level 3 terminals. Upgrade Cost: 1

Capture 4 - Use: Hack level 4 terminals. Upgrade Cost: 1

Capture 5 - Use: Hack level 5 terminals. Upgrade Cost: 1

Camera Domination - Use: Deactivate cameras linked to security hubs. Upgrade Cost: 0

Turret Domination - Use: Disable turrets linked to security hubs or turn them against their allies. Upgrade cost: 1

Robot Domination - Use: Disable robots linked to security hubs or turn them against their allies. Upgrade Cost: 1

  • Hacking Analyze Add-On - Use: Gain information about nodes on a network before making a decision. Activation Cost: 1

Detection Feedback - Use: Place the cursor over any node to see the chances of detection. Upgrade Cost: 0

Analyze All Datastores - Use: Place the cursor over a datastore to view its content. Upgrade Cost: 1

  • Hacking: Fortify  - Use: When used on a node, it increases its rating in order to slow down trace attempts. Activation Cost: 1

Fortify 1 - Use: adds 1 point to a node's ration. Upgrade Cost: 0

Fortify 2 - Use: Adds 2 points to a node's rating. Upgrade Cost: 1

Fortify 3 - Use: Adds 3 points to a node's rating. Upgrade Cost: 1

  • Hacking Stealth - Use: Decreases the chances of detection when capturing or fortifying nodes. Activation Cost: 2

Stealth 1 - Use: Decreases chances of detection by 15%. Upgrade Cost: 0

Stealth 2 - Use: Decreases chances of detection by 30%. Upgrade Cost: 1

Stealth 3 - Use: Decreases chances of detection by 45%. Upgrade Cost: 1

Low Priority:

  • Cyberinetic Arm Prosthesis - Use: Variable per upgrade. Acivation Cost: 0

Instant Take-Down - Use: Take-down a single individual. Upgrade Cost: 0

Move/Throw Heavy Objects - Use: Move and throw heavier objects. Upgrade Cost: 1

Carrying Capacity 1 - Use: Increases inventory size by 2 column. Upgrade Cost 1.

  • Cloaking System - Use: Become invisible for a short period of time. Warning: people can still hear you move! Activation Cost: 2

Base Longevity - Use: Regulates the rate at which energy is consumed while cloaking. Upgrade Cost: 0

Longevity Upgrade 1 - Use: Reduces energy consumption by 40%. Upgrade Cost: 1

  • Stealth Enhancer - Use: Displays stealth-related information: such as cones of vision, last known location and allows you to mark and track targets at a distance. Activation Cost: 2

Noise Feedback - Use: Display the range at which the noise you produce travels. Upgrade Cost: 0

Cones of Vision - Use: Displays the enemy's cones of vision. Upgrade Cost: 1

-Default Augmentations-

Cranuum Augmentations

  • Radar System - Use: track enemy combatants, security cameras, turrets and robots via an on-screen radar. Activation Cost: 0

Radar 1 - Use Track hostile targets up to a range of 25m.Targets must be visually acquired before they can be displayed. Upgrade Cost 0

  • InfoLink - Use: Communicate wirelessly anywhere. Activation Cost: 0
  • Hacking: Capture - Use: Hack higher level terminals and disable devices linked to security hubs. Activation Cost: 0

Capture 1 - Use: Hack Level 1 terminals. Upgrade Cost: 0

Torso Augmentations

  • Sentinel RX Health System - Use: Regenerates health. Activation Cost: 0

Cardiovertor Defibrillator - Use: Regenerates health. Upgrade Cost: 0

Angiogenesis Protein Therapy - Use: Regenerates health. Upgrade Cost: 0

  •  Sarif Series 8 Energy Converter - Use: Grants additional energy cells and speeds up energy recovery. Activation Cost: 0

Base Energy Level - Use: Grants 2 energy cells. Upgrade Cost: 0

Base Recharge Rate - Use: Recharges partially-depleted energy cells. Upgrade Cost: 0

Arm Augmentations

  • Cyberinetic Arm Prosthesis - Use: Variable per upgrade. Acivation Cost: 0

Instant Take-Down - Use: Take-down a single individual. Upgrade Cost: 0


Eye Augmentations

  •   Retinal Prosthesis - Use: Main function is to display the HUD. Other possible upgrades are: a cooldown timer and a flash suppressant. Activation Cost: 0

Retinal HUD - Use: Displays the HUD and augmented reality. Upgrade Cost: 0

Back Augmentations

None

Skin Augmentations

None

Leg Augmentations

None

Deus Ex: Human Revolution Augmentations Guide; Best Upgrades For Stealth, Combat, And Hacking
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