Diablo 3 Game Director Jay Wilson has unveiled the Inferno Difficulty level for Blizzard's upcoming action RPG, which will test even the most hardcore Diablo players' abilities. The mode will offer a different sort of "Mephisto run" endgame that was the staple of Diablo 2. According to Wilson, Inferno difficulty is aimed at players who have reached the level 60 cap in the game, as Inferno will only have enemies at even higher levels that you'll have to kill.
The enemies will basically have super powers. They'll have an increased health pool, do more damage, and their damage resistances and aggression will see a change. They'll also get new abilities, making everything a lot harder all around.
"We do expect there to be a certain amount of... runs to get items, but we wanted players to do it over a lot more content," Wilson said. "We're trying to make sure that there's a lot more opportunities for players to see a lot more variety."
So what do you get for tackling this ridiculous difficulty mode? Well, epics obviously. Some armor, weapons, and Runestones, will be exclusive to Inferno. These high-tier items will be "visually distinct" from the other, lower difficulty versions of the items.
I can't wait to see some of the hardcore people try out Inferno difficulty. I must admit, I'm not a Hardcore Diablo 3 player (meaning if your character dies in the game it's gone forever), as if I died in that game and lost my character I'd probably throw my computer out the window. I did have a friend who lost his level 60 something hardcore character in D2 because the internet went out. He didn't talk for the next few days.