Our own Kevin Kelly was down at the Comic-Con this past weekend, and got his hands on Darksiders 2. A fan of the first game, Kevin was very impressed with what he saw of the sequel. Here's a bit of his preview, detailing the differences between the first game and the second:
"The original Darksiders was a mixture of God of War and Zelda, with combat and platforming puzzle elements borrowed from both, and Darksiders 2 follows that same path while adding a heavy dose of role-playing. Madureira stopped short of calling the new game an RPG, but said it comes pretty close. He also said that the team was nervous about changing the protagonist from War to Death, especially since the first game was a success. Joking that they did it 'just to be annoying,' Madureira and team overhauled much of the interface and gameplay in the process. This time you'll get armor and weapon drops as well as cash when you defeat enemies, and those equippable items will be visible on Death, and will affect his stats."
Check out the rest of our Darksiders 2 preview.