Ubisoft's Assassin's Creed: Revelations, which hits stores on November 15, brings the story of Ezio Auditore and his distant assassin ancestor Altair to a close, creative director Alexandre Amancio confirmed in a recent interview with The Guardian. The tale that began with the series' first game in 2007 may be ending, but there's still Desmond's journey to think about. Possibly others, too.
Amancio also offered some details on where Desmond is at the start of Revelations. That's been a big question on players' minds following the events that occurred at the end of Assassin's Creed: Brotherhood. Those who haven't played it yet should be aware that there are spoilers in the Amancio quote below.
At the end of Brotherhood, Desmond is in a coma and he's plugged into the Animus to stop his consciousness from just falling into limbo. But inside the Animus drops through the white room, the loading interface, because he is too weak, and he ends up in the black room, the low-level DOS of Animus. It's much more powerful, but very hard to use, it's not meant to be for human interface. So the place gets populated with ghosts from Desmond's past, different unconscious elements – and we're using this to give more depth to what has been until now, a very two-dimensional character.
Source: The Guardian