Soul Calibur 5: Faster And More Responsive


Posted July 13, 2011 - By Stephen Johnson

Soul Calibur 5 Announced By Namco Bandai -- Get Ready To Fight In 2012

When re-vamping a much-beloved series like Soul Calibur, it's important to step things up, and Namco Bandai and Project Soul chose speed and response as the improved elements in upcoming fighter Soul Calibur 5. Even formerly slow fighters are peppier!

Our own Adam "Fast Hands" Rosenberg checked out the game; here's a taste of the preview:

"Project Soul's aim for this sequel was to deliver an experience that is 'lighter, faster and more responsive.' It seems like that sought-after goal is being realized based on what was shown, but only hands-on time will tell the full story.

Even in the hands-off demo, it ought to be apparent to longtime fans that things are moving a little faster. Of the four confirmed playable fighters revealed so far, two of them -- Siegfried and Mitsurugi -- return from previous games. The blonde-haired knight Siegfried in particular has always been on the slower side of Soul Calibur's roster, but even he zipped around the screen and swung his mighty sword with seemingly newfound pep."

Check out the rest of our Soul Calibur 5 preview.

Soul Calibur 5: Faster And More Responsive


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