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A few weeks back, we spoke with actor Patrick Fischler about bringing to life infamous bad man Mickey Cohen in Team Bondi and Rockstar Games' L.A. Noire. So in preparation for the release of the upcoming downloadable vice case “Reefer Madness,” which will be released on July 12, we put the screws to Adam Harrington, whose slick-talking and deeply corrupt Roy Earle no doubt made a few gamers want to punch him in his smug, yet dashing, face. He’s just one of those kinds of characters you just can’t help hating but also can’t help being captivated by, because he just commands such a presence on screen. We chatted with Harrington via email to find out what it was like to work on one of the most technologically groundbreaking games of all time,and the unique challenges and opportunities it presented along the way.
G4: How did you get involved with L.A. Noire? When did you first hear about the project, and what drew you to it?
Adam Harrington: The first time I heard about the game was when I was invited to a casting session for Roy Earle, and then I was lucky enough to be hired. I was immediately drawn to the genre that L.A. Noire was taking on, and the fact that right from the beginning, it felt like it was going to be a movie that you could play. It felt different than other things I had seen before in video games. It was taking an entire genre and pulling the player into that world. And I thought the character was, from what I saw at the beginning, just so well-written, and was a great classic film noir character.
G4: Now, Roy Earle isn’t exactly the most upstanding officer on the force. What was your approach for bringing such
a conniving character to life? Did you draw on any performances from classic noir films for inspiration?
AH: Well, two things. One, I thought he was really well-written, and sometimes your job as an actor is to just get out of the way and let the writing do its job. For my inspiration, I drew more from books than from films I had seen. I read a number of film-noir style books when we were getting ready to shoot, so I drew from that. Brendan [McNamara] had said that there were certain movies that were influential, and I kept those in mind, but honestly, even when I auditioned, the character just jumped off the page. I saw the way he was written, and I immediately felt that I had a good way to do it, and I went from there.
G4: L.A. Noire is the first game to use MotionScan technology. What was that performance capture process like for you as an actor?
AH: [Laughter] It was new. It was a very new process for me. The hardest thing to get used to was how bright it was, and the temperature. The room was really bright in order for the cameras to pick up the detail they needed, and I have light-colored eyes so that was hard to get used to. The temperature of the room is kept cold so that nothing could overheat. I noticed in the ["Technology Behind Performance" trailer] of us being filmed in the room, you can see me completely covered in all these orange t-shirts…I was actually using them as a blanket. I noticed that a lot of reviews commented on the voice acting, saying the game was very well voice-acted, and what I don’t think they understand that we acted the entire game out when were filming the full-body motion capture, so we were actually interacting with each other as if it was a movie. Then, when we came in to do the facial scanning, we could recall those experiences, and I found that really helpful.
G4: What was your first reaction when you saw yourself in the game for the first time? A little creepy, no?
AH: The first time I saw myself in the game as a character was probably about half-way through the motion scanning. On the one hand, it was weird because it was me, but on the other hand, it wasn’t weird because it was me, if that makes any sense. I was happy with how much it looked like me, but I kept telling my friends, “They’ve made an avatar of myself.” And when the trailers started going around, I started saying to people, “It literally is me.” And then it really became fun. Once I saw the game, it’s strange to see yourself in this whole other universe.
G4: Do you think more actors will be drawn to games now that this technology is available and capable of so completely capturing performances?
AH: I know that there have been big-name actors starting to crop up in video games for a while. I think with what this game has done is that it’s even crossed-over more, and it will make actors start to do more of this because of the technology, and fans are enjoying it. They’re telling the industry they want a high-quality product, and the line between both mediums is blurring. With so many movies being made into video games, and video games being made into movies, you’ll definitely see more actors do it, because it’s part of the future of gaming and the acting industry.
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Comments
Displaying 1–7 of 7
ismosm
I ran over this guy A LOT when I was in the free roam area for being such a @$%% during the game lmao
Hitman_Mr.47
What is up with you people and wanting some freak hybrid of movies and video games? Stop it. Just stop. That sounds awful. Movies and video games are two different forms of art. You know how frustrating it would be to have to "play" through a movie every time you want to watch it?
Am I the only one who likes to sit down and enjoy a movie for it's story and to see what happens from the directors vision? It just seems odd you all want interactive movies. They have interactive game like movies already. L.A. Noire is actually a fine example of one.
Video games and movies are two separate things. I would prefer they stay that way before I have to watch a "3d interactive movie game"
Just go read one of those books where you can choose your own endings by flipping to such and such page.
TD_ThA_MoNsTa
I don't think I've ever hated a character more than I hated Roy Earle in L.A. Noire. That's not to say I thought he wasn't fitting of the game, in fact, I thought every actor playing the character they played did an excellent job, and fit their roles really well (Adam Harrington included). It was more of what Roy Earle does in the game (not spoiling it for anyone, go play it if you're wondering what he does).
TD_ThA_MoNsTa
I don't think I've ever hated a character more than I hated Roy Earle in L.A. Noire. That's not to say I thought he wasn't fitting of the game, in fact, I thought every actor playing the character they played did an excellent job, and fit their roles really well (Adam Harrington included). It was more of what Roy Earle does in the game (not spoiling it for anyone, go play it if you're wondering what he does).
UglyShirts
I ran into Adam at one of the E3 afterparties this year. REALLY nice guy, in stark contrast to Detective Earle. He was incredibly accommodating as I geeked out, and peppered him with praise for his performance, and questions about the technology involved.
I had just finished playing L.A. Noire the previous week, so it was still pretty fresh in my mind...which made it a very surreal moment to walk past a dude who'd portrayed one the in-game characters in actual meatspace. it really is staggering how accurate the digital models are to the physical actors, and it didn't hit me full-force just how much until I saw Adam in person. Very "Uncanny Valley!" But not in a bad way at all.
Anyway, yeah. Adam was awesome, as was his date, a lovely gal named Jordan. He even indulged me in posing for a photo. I hope he gets a LOT more work out of having been a part of this game. Especially since it's even more obvious than ever that he's a hell of an actor...Roy Earle was such a detestable slime ball, but Adam couldn't have been more gracious.
permanent_nirvana
Hopefully gaming and cinema will merge to the point where you are able to change the outcome of a movie by changing a character's decisions.
Out,_damn'd_spot_2.0
This guy knows what he is talking about, gaming and cinema will merge in the future probably. And stand alone games and films will be a niche market. Than again I can be completely wrong.
Displaying 1–7 of 7
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