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Far Cry 3 narrative director Jason VandenBerghe has good news for those who found the Far Cry 3 E3 demo from the Ubisoft press conference to seem a little too scripted and constricting: enivornments will be "dense," but the actual scale of the game is going above and beyond the previous entries.
In an interview with British gaming magazine Edge, VandenBerghe says, "If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten." And if you remember how absolutely huge Far Cry 2 was, that's pretty dang big. Want to know just how that's going to work? Read more and find out!
"We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see," VandenBerghe continued. "That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?"
Judging by the gorgeous visuals and tech behind the game, I'm going to have to say yes. But I'm still grateful for my guns, thank you very much. VandenBerghe clarified that the moral choices in Far Cry 3 won't be a simple good vs. evil scenario.
"I don’t think that’s interesting," VandenBergh said. "I want to present the player with intense situations, and then I don’t even want to watch what you do."
Well good, because I'm afraid I might not even care much to shoot the baddies in this title, Mr. VandenBergh. Judging by those gorgeous visuals and a promise of immense scale, I might just run around and smell the salts of the earth. But what about you? This message help assuage any fears or concerns you had about Far Cry 3?




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Comments
Displaying 1–9 of 9
koolboricua
i dont know, how can there be another part to this game? what made 1 interesting was the idea of a lost island, controlled by insane scientist and other people for lack of better word, creating this animal like powers onto human, but yet look at the ending and we still get 2 and now 3?
SirCitadel
size was never the issue with far cry games... the problem was i could shoot a grunt in the head with a machine gun for a minute and a half and he would still be able to drop me with only a couple rounds.
BrenLeahey
@TheKingSalami There's a reason I'm an English major with an Art minor. Math turns my brain to mush and my knees to jelly.
TheKingSalami
@BrenLeahey As a 7th grade math teacher I'll have you know you can't multiply the total square kilometers you have to multiply the dimensions that create the square kilometers. So lets say the dimensions of said 50 square kilometer area was 5 kilometers by 10 kilometers, if you multiply those dimensions by 10 you get 50 kilometers by 100 kilometers, which would make for an astounding 5000 kilometers square.
WildfireFox
I'd prefer quality of environments, over size of them.
jpaulding
Hopefully they make the enemy AI more nuanced.
vermanshane
Meh still smaller than Arma 3 new map :P. Really though this does clear up my concerns about the open endedness,,,,,(thats a word now) if the game. Now after this I can say with confidence I will be getting this game.
macross2012
Ok so its 10 times larger map wise.. Does that mean we get 10 times more the gameplay?
BrenLeahey
Far Cry 2 was 50 square kilometers. That means 500 square kilometers.
HOLY CRAP!!! THAT'S FRIGGIN' HUGE!!!!!!!!!
Displaying 1–9 of 9