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The International Game Developers Association, a non-profit membership organization serving individuals that create video games, is planning an investigation of L.A. Noire developer Team Bondi after an IGN article was published describing outrageous working conditions at the studio. In the article, some developers stated that during the seven-year long development cycle of L.A. Noire, that they'd worked over 100 hours a week.
According to an anonymous former programmer, "Out of the 45 people that no longer worked at the studio, 11 were fired. Out of the 34 that actually decided to leave, 25 of those were coders; most of whom had no job to go to, since they decided that it was better to be unemployed than to be working there. I was one of those."
The chair of the IGDA, Brian Robbins, told Develop that, "reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole.” It's not unheard of in this industry to have long days during crunch time, but 80-100 per week with no days off is pretty disgusting."