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The International Game Developers Association, a non-profit membership organization serving individuals that create video games, is planning an investigation of L.A. Noire developer Team Bondi after an IGN article was published describing outrageous working conditions at the studio. In the article, some developers stated that during the seven-year long development cycle of L.A. Noire, that they'd worked over 100 hours a week.
According to an anonymous former programmer, "Out of the 45 people that no longer worked at the studio, 11 were fired. Out of the 34 that actually decided to leave, 25 of those were coders; most of whom had no job to go to, since they decided that it was better to be unemployed than to be working there. I was one of those."
The chair of the IGDA, Brian Robbins, told Develop that, "reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole.” It's not unheard of in this industry to have long days during crunch time, but 80-100 per week with no days off is pretty disgusting."




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Electric_larry
I'm under the impression that this is typical for this type of work. Of course I wanted to grow up and make video games when I was a kid. When I actually looked into it, I was always reading about how common 80 - 100 hour work weeks are. That's why I never did it lol.
Keth
Maybe Bondi couldn't handle Rockstar's awesomeness...
Xelith
People make game -> Game gets released -> Game does good -> Game gets lots of money -> Game developers get sued for something. Interesting how the order of that went. I would think that if it was that bad of an ordeal, they would have brought up the complaints way earlier. NOT wait till the game was a giant money making hit.
Socrates'sMind
It's sad to hear about this. I know there is a crunch period when making a game. But not a continual crunch that lasts seemingly forever. This I think is an example of the ends justifying the means. I thank Bondi for what they created, but will not look to buying anymore games they create if they don't change the way they do things and value their employees.
Omegal
It's typical but there are usually huge bonuses for people who choose to work that long. It's not mandatory which is what I imagine these developers made it to be. I have heard of companies doing things called the 100 hour club, however the employees who qualified, were valued for that kind of work not fired for refusing to do it.
Goddhand
Better have all the evidence collected if you suspect they're lying.
DAREALGUMMY
Isn't this kind of typical?
AxeX1606
Gotta love irony.
Displaying 1–8 of 8