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Have you heard that there is a much-anticipated MMO with dynamic content, action-oriented combat, massive PvP, deep storytelling and stunning visuals? If you think we’re talking about Star Wars: The Old Republic, you’d only be half right. The other big MMO on the horizon--alpha/beta testing will take place this year, while the game is expected to launch in 2012--is ArenaNet’s Guild Wars 2. You may have not heard much about it with that other title taking up everyone’s attention, but join us for a look at what makes GW2 a strong contender to be a breakout hit all on its own.
No more holy trinity
The concept of team play in Guild Wars 2 is a fluid one. Every one of the eight professions (i.e. classes in other MMOs) can heal and team formation is more about grabbing who you can on the spot to deal with an immediate problem rather than waiting to get players who can fulfill a niche role. In other words, no more drumming your fingers in boredom for 20 minutes waiting for a healer to show up. Also, all the classes can do their job of surviving long enough to kill their opponent, each in their own way eliminating the need for a dedicated tank.

The announced professions are broken down by armor type. In the glass cannon category are the Elementalists, who can switch between earth, air, fire, and water powers on the fly and the Necromancer with their summonable minions, life draining abilities, and support skills. In the medium damage, medium armor category are the Ranger with their minions, bow, and blade and traps, the Thief utilizing stealth, tricks, and pistols, and the Engineer equipped with guns, gadgets, and grenades. Finally, the heavily armored professions are the Warrior, who uses a variety of weapons, battle stances, and shouts, and the Guardian who relies more on enchanted weapons, wards, and buffs. The eighth and last profession has yet to be announced.
Class interaction for maximum carnage
None of these professions may sound unique or innovative, the clear exception being the engineer, but where GW2 really shines is combat mechanics and profession interaction. First, the action hotkey bar isn’t a confusing mess of dozens of abilities. There are only ten slots available and they all have specific functions. The abilities for slots 1 and 2 are dependent on your mainhand weapon. Switch out the weapon, get new abilities. This encourages players to run with whatever weapon they want instead of being restricted to the “best” one for their class. Same for slots 4 and 5 with your off-hand weapon. That leaves slot 3, which is unlocked at the end of a combo chain and is dependent on your equipped weapons. Slot 6 is your profession heal. Slots 7, 8, and 9 are profession specific utility skills. Everyone gets profession specific utility skills, but then everyone gets things like an elixir for that slot regardless of profession. Slot 10 is an elite skill. That’s it. No complicated skill lists to parse, just the skills you need to get the job done. Get bored? Try a new weapon and watch your skills update automatically.

Combining different profession abilities for stronger effects are a hallmark of the original Guild Wars title, and that concept is alive and well in GW2. An Elementalist can throw down a wall of flame and a Ranger’s arrows that passes through it will catch on fire add fire damage to the target. This applies to many of the objects in the world as well. Similar to Vindictus’ destructible environment, barrels, boulders, logs, and other physical items in the world can be used as weapons. You can even take these from your opponent and use them against them.
Gameplay choices with consequences
In many games, a quest NPC will stand there idly waiting for an adventurer to come along who will hear their tale of woe and go do something heroic about it. In Guild Wars 2, an NPC will not be staring into the distance from sheer boredom while their village is being sacked and set afire behind them. Players will know there is something to do not because they spoke to an NPC, but because they see the village under attack. And when they save the village, the village stays saved.

World of Warcraft recently introduced this kind of permanent environment change in the game through phasing, and Guild Wars 2 is picking up the ball and running with it. SWTOR is also implementing the idea that an NPC you interact with early on will react differently to you when you meet them later depending on your actions. So while not revolutionary in its approach, GW2’s decision to include this feature shows it means to play with the big boys.
One time pay to play
Similar to the original Guild Wars financial model, you will have to buy the box to play the game, but there will be no monthly subscription fee after that. There will be microtransactions if you want to customize your gameplay, but there will be no mandatory expense after the initial purchase. This will present a certain barrier considering all of the free-to-play games available, but given that this is shaping up to be a AAA MMO, it may be worth it. After all, BioWare's MMO, which may or may not come out this year, is charging for the box and a monthly sub fee.
Does Guild Wars 2 look like a winner to you? Will you play it instead of or alongside SWTOR? There's a Guild Wars 2 event going on right now at NCSoft headquarters, and we'll have some brand-new GW2 news for you very soon.
Dan O'Halloran has been an avid MMO player since 1999 and a game journalist for the last 4 years. When not sucked into the latest MMO, he can be found playing far too many mobile games.




Comments are Closed
Comments
Displaying 1–18 of 18
PariahDrake
GW2 and TSW: best MMO's in a decade.
koolboricua
this are are the best freaking news. I have being waiting for this game forever. And as much as i love GW1 im just getting a little bored of it, i want something new and fresh and GW2 is just what my doctors have recommend.
Murphdiver
G4 is so biased to WoW and SWToR its not even funny. There is inacurrate information on this blog post that tries to deter any people who have not done their homework on this game. Of course this blog has the right to the author's opinion but its like a lie. Guild Wars 2 should never be compared with WoW or SwTor, it is way above those to generic MMO's. Sure WoW changes the template a couple times to try to mold it into what GW2 will be but it will never be buy to play and no sub fee. After all, China's huge contribution to WoW is ever-flowing. If you are going to read G4's news on MMO's just be sure to know they are heavily biased towards WoW and SWtor. They get paid to do so.
SWTor looks heavily dated in the graphics department and the IP itself is just not appealing to me IMO.
I hope there will be a day where there are no monthly fees for any MMO. Quarterly or semi-annualy expansion packs should bring in enough revenue to keep the game running on the servers.
JaapKaas
Misinformed author is misinformed.
"In the glass cannon category are the Elementalists who can switch between earth, air, fire and water powers on the fly and the Necromancer with their summonable pets, life draining abilities and support skills."
Elementalist isn't a glass cannon. An elementalist has 4 different "Attunements" he can freely switch between. Earth is aimed at defensive play and absorbing damage, while still dealing damage yourself. Air is mostly single target dps and armor penetration, dealing lightning damage. Fire is the AoE damage attunement. Water deals damage while healing you and your party at the same time.
Necromancers don't have pets. They have minions though.
"World of Warcraft recently introduced this kind of permanent environment change in the game through phasing and Guild Wars 2 is picking up the ball and running with it. SWTOR is also implementing the idea that an NPC you interact with early on will react differently to you when you meet them later depending on your actions. So while not revolutionary in its approach, GW2 s decision to include this feature shows it means to play with the big boys."
World of Warcraft didn't recently introduce ''this kind of permanent environment change''. In World of Warcraft you get an NPC telling you to kill 100 bandits because they are ruining NPC's garden. Once you slaughtered them all (but there's still about 1000 running around and respawning), you will get you 100gp and 100 exp reward. Then nothing.
In Guildwars2, you will see the bandits ruining the garden, scaring farmers and doing whatever. There may be a NPC running to you begging for your help, but it's your choice.
Should you choose to scare off or kill the bandits, the farmer might reward you with some gold and then ask you to go to the bandits den and kill their leader. Again, your choice if you do this. If you don't, the bandits might attack again. If you go to the den and kill the leader, the attacks will stop.
However if you do not scare/kill the bandits, or choose not to do so at all, the garden will be ruined and a trader in the closest town will not sell vegetables anymore. The bandits might even start attacking the town. If you do not stop them now, half the village will be burned down and the merchant might be killed or taken prisoner, at which point you might wanna go rescue him.
This is just a MINOR example of probably the SIMPLEST FORM of dynamic events.
WoWfanboys and haters gonna hate. Get over it.
@Author: I suggest you doublecheck your sources, maybe even read something on the guildwars2wiki. http://wiki.guildwars2.com/wik i/Main_Page
Sundavar427
Can't all MMO's just get along? LOL.
Anyway, the only thing I hate about GW2 is that there is NO RELEASE DATE YET!!!! GAH! TT___TT Same kind of feeling with SWTOR obviously. I'm also curious about the next class (Me and my bro are predicting Mesmer or something of the sort. We're probably wrong.) I've been playing GW for the past 3 years and still pretty active. Same Ranger character too. (Brother took up the other 7 slots.) Can't wait to control a Sylvari Thief. Or Ranger. I haven't decided yet.
calerouxz
This is the only MMO I want, hopefully it launches this year rather than next year...
Ever since the first guild wars, I got immersed in its world, the whole PvP and PvE aspects of the game were awesome, and it was also a very technical game, were intelligence actually DOES matter... Building a good 8-skill build isnt that easy...
If guild wars 2 is even half of what guild wars 1 was, I will be as happy as a dog for a bone...
Pinacle of MMO graphics
Pinacle of combat mechanics
Pinacle of character design
Pinacle of campaigns
Pinacle of Arts
Pinacle of Prices (yea, no monthly fees. <3)
and finally but not least.... The only game that kept me tied up for 4 years of my life... 6 lvl 20s, 2 with 3 elite armors and and 2 with 1 elite armor....
CujoSWAoA
Woah woah woah.
SW:TOR..
A> Does not have "stunning visuals"
B> Does not have "dynamic content"
C> Does not have "action oriented combat"
And the answer to this article's title is YES. Because SW:TOR is a rip-off of World of Warcraft and nothing but the SWG NGE from the ground up.
Anyone that wants a NEW game, will like Guild Wars 2 far more than SW:TOR or WoW.
Fricken stupid article......
RPG-fan
Wow, what a surprise, macross2012 bashing another MMO that's not Star Wars. That's very unprofessional from someone who claims he "makes games happen", of course being a janitor for games developer doesn't count as someone who works in the video games industry.
Ewoc
Doesn't that last picture look like one of the main pictures from Diablo 3?
Thogin
So many games coming out, I dont know if I can handle it all... I might die in my room
Aaron82
If I played fantasy MMO's sure.
Severnik
Man I was hoping to get a good year out of Rift before this came out. Good thing I'm upgrading my video card in a month or two.
KJDog19
GW2 is my most anticipated MMO right now because 1. It looks flipping amazing. and 2. I hate subscription fees.
RyokoWins
Guild Wars is the only MMO I've ever liked. Even though I'm unlikely to have a suitable computer, I'll be sure to watch previews and gameplay vids to play vicariously.
zobocho
lookin good. can't wait for more gw2 news. keep it up g4!
macross2012
GW2 is NOT one time pay only.. You pay as you want to unlock things.. Its really the same as paying a monthly fee.. You just do it more often
macross2012
No person who is into MMO's and is a real gamer even touches this garbage.. No one cared about part 1 and no one will care about part 2...
Move along, nothing to see here
Harbinger2nd
I'm definitely more interested in GW2 than ANY......and i do mean ANY monthly subscription based MMO. Right after skyrim and resistance 3, GW2 is the game I'm looking forward to most.
Displaying 1–18 of 18