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Dungeons & Dragons: Neverwinter will not be kind to me. As a DM - that's Dungeon Mistress by the way - and party member for several tabletop campaigns, I geek out super hard about this stuff. And while Neverwinter has yet to win me over with its gameplay, if it can streamline or act as a visualization tool for my campaigns, I'm there. Oh, what's that you say? Kevin Kelly got a chance to check out Neverwinter at E3 2011 and he wrote up a preview? And it looks like a fantastic tool for gamers like me? Well why didn't you say so!
"Cryptic Studios is taking the helm with Neverwinter, and while they're staying true to the games D&D ruleset and the multiplayer from the previous versions of the game, the teams looks to put very powerful game creation tools directly into the hands of gamers. At E3, they didn't show us anything from the game, but instead chose to focus on their massively powerful Foundry mode, which will cause writers of fan fiction all over the world to swoon in delight.
Foundry, which first appeared in Star Trek Online back in December, is an amped-up level editor that allows you to build your own encounters, populate them with creatures, write the dialogue, and build completely new areas. It's not exactly what the developers use when designing the game, although they are switching over to using the system from time to time. It's basically a user-generated content generator on steroids."
Seriously you guys. I am such a nerd. Now, while you head over to check out the full Neverwinter E3 2011 preview, I'm gonna brush off my 20-sided dice and whip out some stat sheets. Mmm, stat sheets.



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