Inversion Gameplay Preview -- I Want To Turn The Whole Thing Upside Down

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Posted June 13, 2011 - By Sophie Prell

Inversion Gameplay

Namco Bandai's Inversion, due February 7, 2012, made quite a showing on the E3 2011 show room floor. Or, what we assume, in our puny Earthling minds, to be the floor. Maybe it's the ceiling. Maybe it's the wall. Maybe it's not even a piece of constructed architecture at all. Your mind, has it been blown? Get ready for more topsy-turvy, stomach-churning moments, because it only gets more intense from here out:

"The gravity play isn’t just restricted to your toy, however. The invaded planet Earth has been pretty much ripped apart by the alien weapons, some of which are similar to (or the same as) your Gravlink. As a result, gravity tends to fluctuate on a minute-to-minute basis. It’s not uncommon to find yourself fighting your way forward along the side of a demolished building, while enemies fire at you from the walls and/or ceiling. To them, it’s just the ground. You’ll reach points where these “Vector Shifts” are triggered as you progress through each level, and it’s a cool effect to see in action."

We dove headlong into the alien-blasting fray with Gravlink in hand with our full Inversion E3 2011 preview. You ought to as well. Just bring me back a barf bag. I get carsick easily.

Inversion Gameplay Preview -- I Want To Turn The Whole Thing Upside Down


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