Our Impressions Of The Legend Of Zelda: Skyward Sword


Posted June 9, 2011 - By Nikole Zivalich

The Legend of Zelda: Skyward Sword

One of the only Wii games to get attention at E3 2011 was The Legend Of Zelda: Skyward Sword. We saw the first glimpses of the transportation in Skyward Sword, giant duck creatures, in our brief demo of the game.

"Swooping around the clouds is predominantly motion based. Players point in the direction they want Link to go and alter his pitch by adjusting the wiimote's angle. To gain altitude, you wave the wiimote up and down, causing the bird to flap its wings. You gain speed by rising up before swooping down to gain momentum. There are also three feather icons on the bottom of the screen that grant a boost, not unlike Epona's carrots in Ocarina of Time. These too refill over time."

Check out our E3 2011 preview for The Legend of Zelda: Skyawrd Sword

Our Impressions Of The Legend Of Zelda: Skyward Sword


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