Day one of E3 2011 capped off with a Nintendo roundtable led by gaming legend Shigeru Miyamoto. The gathered attendees were told at the outset that the just-announced WiiU would not be covered during the discussion, and asked to please hold their questions on the subject. That directive was later amended to include Pikmin, after the GameCube launch title that has long been pegged for a follow-up was mentioned.
The crowd politely complied, keeping questions focused on the upcoming first-party releases from Nintendo for the Wii and 3DS platforms. Miyamoto showed his appreciation at the tail end of the chat, surprising everyone with a few words on Pikmin, the WiiU and their future together. I'll let him take it from here:
"As requested, you were all good and you didn't ask about Pikmin. I don't know if all of you are aware of it, but this year will be the 10th anniversary of Luigi's Mansion. What that means is there's also one more game celebrating a 10th anniversary this year."
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"I really did want to release Pikmin this year in celebration of that 10th anniversary. Earlier there was a question about [whether we're] working on any other Wii games. Pikmin, as I promised last year, was a Wii game we'd been working on. As we've been working on the WiiU hardware and I've been looking at the beautiful HD graphics and the fancy new controller, its been getting more and more appealing. I'd really like to see Pikmin on that hardware. I think it's the perfect system for Pikmin. So we're gonna make it on that."
"I guess what I can say about that is, because we have been working on Pikmin for Wii maybe it won't be too long before it's ready for WiiU. There is of course one issue, and that's that we've shown the structure of the WiiU system and gameplay and how that works, and we've shown some experiences on the show floor that illustrate some of the different concepts of what can be done with that system, but we actually haven't announced any titles that we're developing."
"There's two sides to me here today. One is the corporate side that is wanting to follow the precedent we've set for E3 in not announcing any official titles for the system. But then there's the other side of me that really just wants to tell you that we're working on Pikmin."
Written by Adam Rosenberg