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Uncharted: Golden Abyss Gameplay Demo Details

JGaskill
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Posted June 6, 2011 - By Jake Gaskill

Uncharted: Golden Abyss Gameplay Demo Details

Developers from Bend Studios demoed Uncharted: Golden Abyss for the PlayStation Vita live during Sony’s E3 2011 press conference, showing off the games intuitive and dynamic use of the Vita’s traditional control scheme as well as the touch screen and rear touch pads.

In the demo, we watched as Nathan Drake moved fluidly through a stunningly detailed (thanks advanced water and lighting shaders!) jungle setting typical of the series. The game supports all types of control preferences so if, for instance, you want to jump to a nearby ledge, you can either use the thumbstick to point Drake in the right direction, or tilt the Vita and then swipe the screen to make him jump.


When Drake is climbing, you can guide him with the thumbsticks, but you can also paint the edges of the climbable surfaces to tell Drake where to go. A guard standing perilously provided the perfect opportunity to show off how Drake is able to simply tap on enemies to pull them over ledges. We also saw Drake shooting and taking down enemies from behind cover and snagging dudes from the shadows, just as he does in his console adventures. You can also reload by tapping icon or pick up weapon by tapping the one lying on the ground.

Overall, the demo did a great job of showcasing the variety of control options available to players in Uncharted: Golden Abyss. Oh, and it looks beautifully, which never hurts. Stay tuned for even more details as we see more of the game over the coming days.

Uncharted: Golden Abyss Gameplay Demo Details
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