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The Lost Art of the Video Game Manual

GuestWriter
100 Comments

Posted May 24, 2011 - By Guest Writer








What happened to video game manuals? I bought Modern Warfare 2 at Costco on the day it came out. Being the fine food connoisseur that I am, I stopped for one of their reconstituted meat delicacies. While I savored my hot dog, I opened the game to read the manual while I ate so I didn’t have to actually look at what I was putting in my body. Much to my chagrin I was met with a meager two-page information booklet that provided little more than hardware information. Why such a long and appetite-whetting anecdote? Because I can say where I was when I knew the video game manual was dead. I was sitting in a Costco sliding anonymous animal meat down my throat while a single tear ran down my cheek.

Anyone born before 2005 probably has a similar story. Game manuals used to be such an integral part of the gaming experience, so much so that games sold back to now-defunct game stores fetched a better price if they still included the game manual. Button schemes were far from universal, and trying to figure them out usually put your character at the bottom of a very deep pit. But more than button layouts, game manuals were an intricate part of the gaming experience.

In Pokémon it was inconvenient to revisit the opening cutscene, but with the game manual, you could read about why a 12-year-old was living out Michael Vick’s dream. Manuals provided backstory, character information, helpful tips, and even blank pages to jot down the sweet codes you looked up on American Online. Back in the 8-bit days you may have wondered what an Italian plumber was doing stomping on all of those turtles, but a manual gave you some insight.

Games began trying to cut out this middle man rather early on by using introductory cutscenes that laid out the backstory of an entire game. These were hit and miss … just think about Zero Wing. But by the time of the PlayStation the cutscene was king. Those scenes in Final Fantasy VII defined the game more than anything else. The thought of reading a story was now as archaic as the telegraph. So by the turn of the century, the desire for a ten-page story in a game manual complete with character bios had all but vanished. Either game designers’ desire to tell the story themselves or gamers’ inherent laziness had eliminated a decade-long tradition of geeking out over game manual canon.

The other main purpose manuals served (and usually the only one they still serve) was button schemes. Before every other game was a first-person shooter with a generic control scheme, games were varied and figuring out which button did what was often a chore. But as games became more complex, creating an extra tutorial level became all but requisite for most games. Accordingly, yet another justification for an instruction manual was lost.

One of the most enduring features of game manuals is its position as an RPG-aide. Games like Fallout and Pokémon are so large and offer so many features that a booklet can answer simple questions like “Why can’t I catch another trainer’s Pokémon?” Increasingly though, these questions are more frequently answered on the internet, either on forums or fan-made wikis. There probably isn’t a single question about Fallout 3 that can’t be answered on The Vault – Fallout’s own wiki.

I think game companies have taken notice as well. Indeed, in just two years, from Fallout 3 to Fallout: New Vegas, the manual went from a 39-page “Vault Dweller’s Survival Guide” to a slimmer “Game Manual.” Even finding locations isn’t dependent upon a map anymore. Rockstar’s full-sized fold-out maps are intended to help gamers figure out the city, but one can find a map (with all notable points) on the internet in seconds.

It’s a dying art, like so many things in video games, but I can’t say I don’t understand the reasoning. We’re paying $60 for a disc and plastic case that cost fractions of a cent, so cutting a few more pennies off cost by cutting down on an unused stack of paper is a good business move. Just ask EA, who recently announced that they were getting rid of all game manuals. And just to feed the hippie-trolls; yes I’m sure that's good for the environment as well. This isn’t to imply that I revel losing what was such an intricate part of gaming.

I often watch friends skip tutorial levels and figure the game out on the fly. Are we in such a hurry to shoot things that we can’t play an extra level? I still remember sitting in my mom’s car on the way back from Media Play tearing into the packaging of Sonic the Hedgehog for Sega Genesis. I absorbed the entire manual and was stoked as all hell to play by the time I got home. Make sure when you toss aside an uncracked manual that to enjoy games sometimes we ought to stop and sniff the game manuals.

What do you think? Do you miss the good old days of amazing game manuals, and pack-in materials like Infocom used to give us? Or do you even read them? Would you rather jump straight into the game?

 

Nationally unacclaimed freelance writer Jonathan Deesing has been writing about video games for dozens of weeks. His professional knowledge ranges from skiing to Peruvian history and of course, anything with buttons. If you can't get enough of his musings, check out his Twitter feed.

Game manuals image courtesy of yoppy

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Comments are Closed

  • Cathartic Denoument

    Not much else I can add that hasn't already been said..

    ..There are just some things that a game manual has, that no 3rd party Strategy Guide, internet guide, or even the game disc itself, has.
    And they range from character/weapon art & descriptions, to quintessential tidbits of intel that lead you to new sections of a level/map/game, or intel that could mean the difference between restarting from your last checkpoint (or even the beginning of the level) & finishing the level/chapter.
    Bits of information that could influence one's decision to choose one playstyle/campaign path over another.
    And like others before me have stated, perusing the manual on the way home, after having purchased the game, is MOST DEFINITELY a pre-game ritual & a part of the gaming experience.
    It gets us prepped as a means of an introductory medium, helping us "transition into" the game, easing us in; instead of dropping into the game feet first & hitting the ground running, with nary a clue as to what is going on. It initiates the immersion process, like entering a sub-space wormhole that leads us to a new world.

    And sometimes, one doesn't have time to look things up on the internet to find out how to do Task 1 or Task 2. We need our manuals in our hands & at-the-ready so that our immersed experience doesn't get broken/interrupted.

    Game Manuals, in a sense, were our first "medal/ribbon/achievement/trop hy" in tangible form, way even before those things existed - it was our *plaque*, our visual mark of ownership & pride of accomplishment. (Well, ohk..maybe I'm over-romanticizing things, but STILL..you get the point.)

    In summary,

    WE LOVE OUR VIDEOGAME MANUALS!! DON'T TAKE THEM AWAYY!! =( *Native American Tear Drop*

    Posted: May 31, 2011 8:52 PM
    Cathartic+Denoument
  • Nyokou

    So sad.... I love them

    Posted: May 31, 2011 10:06 AM
    Nyokou
  • Ckyline

    I knew after I read the manual, I would egg my mom to buy the guide book to extend my knowledge/experience.

    Posted: May 28, 2011 9:24 AM
    Ckyline
  • benmo316

    I do recall the days when a manual was 30-some pages, in color, and not made of cheap paper that felt like you were going to rip the page every time you turned the page. I miss those days. Even now-a-days I'd rather read a manual about a game than troll through the internets looking for some information. So long good friend (manual).

    Posted: May 28, 2011 7:56 AM
    benmo316
  • TigerBalmDsNuts

    I too would tear open packaging of my newly purchased games when I was younger to read the manual as my mother drove me home. You made me shed a tear sir.

    Posted: May 28, 2011 6:53 AM
    TigerBalmDsNuts
  • magozel

    but wii games have manual books like tatsunoko vs capcom... i was surprise when i opened mortal kombat 9 and it didn't see a manual O_O

    Posted: May 28, 2011 6:27 AM
    magozel
  • xRaymond9250

    I WANT INSTRUCTION MANUALS TO STAY!

    SAY NO TO DIGITAL!

    Posted: May 28, 2011 6:26 AM
  • theillusivequarian

    I remember when kotor came out the mabual was huge it was a bible that without I never would have known what I was even doing

    Posted: May 28, 2011 6:20 AM
  • Maurisiocmv

    I use the manuals, i read the entire manuals as soon as i buy the game. I always go back to them every time a go back to a game i havent played in months. For me the manuals are essential parts of the gaming experience.

    Posted: May 28, 2011 6:19 AM
  • Dredgon

    Requiescat in pace...

    Posted: May 26, 2011 4:53 PM
    Dredgon
  • hagelt18

    The introduction to this article was very well written. You had me at reconstituted meat delicacies.

    Posted: May 26, 2011 8:18 AM
    hagelt18
  • InnerRise

    As a child, after having gotten my mom to buy me a game, I'd read the entire game manual.

    It wasn't a question of whether I needed to or not, or even if I felt like it. It just felt like something I was supposed to do, then it started feeling like a tradition. I loved it.

    Sometimes it would take me days to finish the manuals and I wouldn't start the game until I finished the manual.

    I joined a forum some yyears ago and they actuall ridiculed me and anybody else who would read a game manual. They said games were too easy and I and others like me must be dumb to need a manual.

    I had no idea people thought that way. They were and still are fools.

    It wasn't about needing the manuals to get through a game. It was about the overall experience and the build up to the actual game as you hyped yourself up all the way through the manual.

    I didn't want to miss any of that.

    Unfortunately now we are missing it. I hadn't even noticed until this article.

    I thought I had been slacking in recent years since I've gotten older and just hadn't been taking the time to read the manuals anymore.

    I see now there just hasn't been anything left to read.....

    Posted: May 25, 2011 8:07 PM
    InnerRise
  • IamChromeScorpion

    that's one of the reasons i buy strat guides. 'cause you can still get those back stories and button lay-outs!!! some companies like EA have stated that they will be discontinuing even printed box art. I'm a long time gamer and COLLECTOR, box art and manuals are a must for my game purchase. Not to say that I don't buy downloadable games, i do, i've 17 on my hard drive, but when i go to gamestop or best buy or where-ever and the game has a plain brown chunk of paper in the box cover i'll not be buying that game at all no matter how awesome the actual game is, because as i stated before i'm a gamer and COLLECTOR!!! A wine collector does not have boxes of wine in his wine cellar! I'm 48 and have a LARGE collection of games, ALL have their box art and manuals!!!!

    Posted: May 25, 2011 6:41 PM
    IamChromeScorpion
  • Spybreak

    Simple answer online killed the printing market.

    Posted: May 25, 2011 6:06 PM
    Spybreak
  • GREW50ME

    Why does the article not mention Prima Guides as a contributing factor? It's also the reason why I will never buy a Prima product, ever...

    Posted: May 25, 2011 5:18 PM
  • Keth

    I remember the manual for the Xbox version of The Warriors. It was like a fricken art book. I'd seen the movie many times and loved it but I never got to play the game because I bought it thinking it would work on my 360.

    So that manual is the only thing I've seen of the game and it's the best one I ever have.

    Posted: May 25, 2011 4:58 PM
    Keth
  • DinoHaxxSaur

    I don't blame developers for getting rid or cutting down on manuals. I mean most of the games we play today dumb down everything and tell you for the opening 2 to 3 hours how to play a game. 10 or more years age you needed the instruction book to learn how to play a game cause most games didn't tell you what each button did. Some games would allow you to check what the buttons did in the options menu and alot of games especially on the nes told you nothing. I'm fine without the instruction manual. If I buy a game I want to see maps or free DLC codes. Not instruction books. Maybe when games stop telling people how to play then yeah I would like to see them come back.

    Posted: May 25, 2011 2:38 PM
    DinoHaxxSaur
  • Ninjadawg777

    Having seen many snes game manuals, Rpgs need to go back to the olden days... Even Gameboy to Gameboy Advance the game manuals had bios, history, etc etc. It would be nice to find in an epic rpg maps, a book of a game manual and other incentives... Oblivion did the same thing. A huge poster of a map. Good times

    Posted: May 25, 2011 2:35 PM
    Ninjadawg777
  • dustin_revis

    Nothing beats GTAs manuals... if you don't know what I'm talking about open one up you will laugh your ass off.

    Posted: May 25, 2011 2:09 PM
    dustin_revis
  • crocodilius

    good ol' age of mythology...
    i always used Ra...
    and i remember the Norse gods sucked badly.

    Posted: May 25, 2011 1:55 PM
    crocodilius

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