EA and Crytek have released the Crysis 2 Retaliation DLC, and G4TV.com has gameplay footage of every map: Compound, Transit, Shipyard and Park Avenue. The locations are all taken from the Crysis 2 single-player campaign and can be played in free-for-all, team-deathmatch, or objective-based modes.
First up is Shipyard, one of the more popular choices by our experience. And it's easy to see why: With a large boats in dock and warehouses on either side, it's a pretty balanced design - though it's certainly possible to wander off on your own - with multiple levels to play with. Take the high ground with an armor-heavy class and turret for some maniacal laughter inducing moments.
Check out the other maps: Transit, Park Avenue and Compound, after the jump.
Next is Transit. Crumbled street forms a high-rise on one side of this map, with broken train tracks hovering over the sinkhole below. Lady Liberty's arm pushes forth like a giant green zombie climbing from the grave, creating a nice reference point to avoid getting lost in the scattered debris.
Park Avenue is the map that feels the most like it was constructed for multiplayer competition, with very clear bases based in blasted-out buildings and sandbag-packed streets. This map is a lot tighter than the others, without any clear "fight here 90 percent of the time" symptoms and plenty of cover.
Last, and sadly least, is Compound. While there's nothing particularly wrong with this map, there's nothing particularly right about it either. It's too dark, it's mostly flat and fairly open, and a lot of the map goes unexplored just because it doesn't provide any tactical advantage. It's also big, which can make it a pain to hustle your butt from spawn point to firefight.
That's our take on the Crysis 2 map pack, "Retaliation." What do you think? Are you happy with Crytek's layouts?