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(181)Cheats and Walkthroughs
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Sometimes it's just plain fun to stay up all night and play video games. Whether you're going after a super tough trophy or just learning a new character's strategy, it's great to stay awake playing Marvel Vs. Capcom 3. In MvC3 more than a few characters have combos that are super hard to learn, but amazing to master, and it has a bunch of ridiculously hard trophies to earn. So get ready to read on for our list of characters that we deem have the hardest combos to learn, and the trophies that are no small feat to achieve.
It's a generally accepted notion that in Marvel Vs. Capcom 3 the larger heroes are stronger and do more damage per hit than super fast agile ones. So pulling off a character like Taskmaster's combos is generally harder than say, pulling of Spiderman's combos since for Spiderman you just mash buttons whereas Taskmaster actually requires quite a bit of skill. Let's take a look at a few characters that have slower combos, but sick results if pulled off correctly.
Taskmaster
Lending credence to the theory that slow character pack a harder punch, Taskmaster is one of the toughest characters to play against in MvC3 if used correctly. Not only is Taskmaster hard to work with because he's slow, but in order to master his style you have to completely learn to use his bow and arrow weapon as well as his sword and shield, something that no other character in the game has to deal with.
Shuma Gorath
Shuma Gorath is insanely creepy. He's basically a walking eyeball held up by a number of tentacles. What's great about Shuma Gorath are some of his seemingly unblockable attacks. His moves like Mystic Ray and Chaos Dimension are some of the most powerful combos in all of Marvel Vs. Capcom 3, and since he's one of the new DLC characters it might take quite a long time to master the moves.
Super Skrull
Super Skrull is one of the toughest characters in MvC3 to master, and you need quite a lot of dedication to play him at his prime. If you can manage to pull off his moves where he grabs another player to deal some hard hitting damage or pull off a teleport into a Tenderizer or Meteor Smash, your opponents will be hurting like hell.
- DETAILS: Marvel Vs. Capcom 3: Character Guide
Dr. Doom
Dr. Doom is literally a tank, he walks slower than almost every character in the game but again, what he lacks in speed he makes up for with power. With his air dash cancels and dash cancels it allows him to get opponents in a corner where he can then rain down heavy nukes, dealing massive amounts of damage. Unfortunately, it's harder than it looks to actually get your opponent in to that vulnerable corner spot, so practice with this hefty character is required.
Spencer
Through ingenuity Spencer is able to use his Bionic Arm to grapple and pull himself around stages. While Spencer doesn't have the most moves in the game, if you're able to pull them off then you'll be able to throw a lot of damage into enemies, or smash in to them using super powerful moves like Bionic Maneuvers or Bionic Lancer.
But if you aren't interested in learning the sickest strategies for all of the beefier characters in Marvel Vs. Capcom 3, then you can try your hand at some of the more time consuming trophies.
Comic Collecter -- Unlock All the items in the Gallery.
In order to get this trophy you need to unlock items by playing through all of the modes in MvC3. You'll have to view all of the character endings, play a match on every stage, and complete at least one mission for every character. Once you have unlocked everything and have reached 100% then you'll get the trophy.
Waiting for the Trade -- View all ending in Arcade Mode
To view an ending for a character you have to defeat the final boss in Arcade mode with them. Plus you have to make sure that each individual character gets the final hit on the last boss, regardless of who is on the team. Once you get all 37 endings, you'll get the trophy.
Master of Fate -- Obtain All Trophies
The ultimate time sink and best reason to stay up all night is to go for it all, the coveted platinum trophy. All you have to do to pick up this bad boy is obtain all of the other 46 trophies in the game, no big deal. The 46 trophies range from very easy, like "I Buy The Issues" where you have to view one ending in arcade mode to pretty tough ones like "Herculean Task" where you have to beat arcade most on the hardest difficulty.
And there you have it, are you ready to go to sleep yet? After learning to use all those characters and going after those trophies anyone would be a little bit tired, even me.




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d_dirdy
I think Super Skrull is hard to master because of his tenderizer move. You have to make sure you don't hit the same button twice or it will come out instead of the move you're actually trying to make. This could be bad for a lot of people who sometimes mash one of the buttons to get out of the corner or to get through the someone's block. And we all know unintentional super moves can sometimes cost us a character
Raisinbman
Did you really start out with 'slower characters are harder to use?'. In a game, especially at this speed, the consensus is pretty much the opposite. You're not going to see a ton of advanced Spider-man/X-23 play. Dr. Doom is not a tank. The key is his air mobility, a la Viewtiful Joe.
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