Portal 2 developers including lead writer Erik Wolpaw, designer/engineer Jeep Barnett, and VP of Marketing Doug Lombardi recently sat down with Fast Company to discuss some of the behind the scenes aspect of creating the hugely popular puzzle title and they let it slip that we can expect some Portal 2 DLC this summer.
The trio went in to great detail behind making the game, and even mention that they originally had a much different idea when it came to designing the game. "What is Portal 2?" said Wolpaw, "We actually went down this path in the very beginning where we thought that maybe Portal as a franchise is less about portals--which sounds crazy in retrospect--and more about introducing a new puzzle mechanic. And the common theme was Aperture Science, this kind of funhouse of science. We actually mocked up a version of Portal 2 that didn't actually have portals. But we quickly discovered through playtesting that people wanted portals in their Portal 2--and GlaDOS, and the whole vibe of the first game."
And when asked about future content, Lombardi said, "We will be announcing some DLC for it, so folks can keep a look out for more content coming this summer. We'll be putting more details out about that in a week or so. We'll support that with more videos or more comics."
And thank goodness for that, as I personally cannot get enough of Portal 2. To check out the rest of the behind the scenes interview you can head over to Fast Company where the guys go in to great depth on recreating GlaDOS, how they introduce Wheatly and Cave Johnson, and the other lessons that they took in to mind from Portal while putting Portal 2 together.
Have something to share? You can find me on Twitter!