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Mortal Kombat's Biggest Mistakes: How a Classic Fighting Game Lost Its Way

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Posted April 13, 2011 - By Guest Writer




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By Jared Newman

Mortal Kombat's Biggest Mistakes: How a Classic Fighting Game Lost Its Way   

Once a proud fighting game that packed arcades and enraged politicians, Mortal Kombat eventually became bloated and irrelevant under the weight of new gimmicks and dozens of superfluous characters. So it's no surprise that on April 19, the series goes back to basics, stripping away the transgressions that turned Mortal Kombat into an also-ran.

Ahead of this well-deserved reboot, appropriately brought back and just entitled Mortal Kombat, let's count the ways in which Mortal Kombat faltered as a series through the years, and hope that the ninth game in the series makes things right.

 

No Easy Pit Fatalities

In the first Mortal Kombat, even the lowliest noob had access to one fatality, a simple uppercut that in one level would knock the opponent into a pit of spikes. In every Mortal Kombat that followed, environmental fatalities became another combination of buttons to memorize, and they were different for each level. I'm all for rewarding difficult combos with mesmerizing displays of gore, but every newbie deserves a deadly finishing move now and then. 

 

 

The Run Button

Mortal Kombat 3 would have been fine with new characters, levels and fatalities. But instead of refining an already successful formula, the developers thought they could breathe new life into the series by letting players sprint across the arena. Seasoned players quickly embraced the new feature, while everyone else ignored it completely. The result was a widening gap between casual and hardcore players -- in a sense, the beginning of the series' alienation from mainstream gamers. Even if you were an expert runner, you've got to admit that doing so looked pretty silly.

Dial-a-Combo

Mortal Kombat used to be pure and simple. In the first two games, anyone could create their own combos out of strategy, timing and an occasional special move. But from Mortal Kombat 3 onwards, dial-a-combos corrupted the series, putting an emphasis on memorization instead of creativity. You practically needed a stack of flash cards to excel at a handful of characters. Fortunately, the new game returns to a more organic form of juggling, with dial-a-combos de-emphasized.

Annihilation 

Campy dialog and bad acting made the original Mortal Kombat good in a bad way (and I never tire of laughing at the way Sub-Zero walks down stairs). But Mortal Kombat: Annihilation failed to capture the magic of its predecessor and goes down as another awful game-to-movie adaptation. For that matter, any live action Mortal Kombat adaptation is doomed to silliness. For proof, just watch this reel of Mortal Kombat Mythologies: Sub-Zero cutscenes.

 

 

Mortal Kombat Special Forces

A third-person beat-em-up released in 2000, Mortal Kombat Special Forces is generally regarded as the worst game in the series. Even series co-creator Ed Boon said the game "didn't turn out very good at all," and you only need to watch a few minutes of dull, clunky gameplay to figure out why, Rule of thumb: If you're going to shoehorn fighting game characters into another genre, make it a bonus feature in the main game (see: Puzzle Kombat in Mortal Kombat: Deception and Force mode in Tekken 3 and Tekken 4). That way, when it's a huge letdown, no one will feel ripped off.

3D

You can't really fault Mortal Kombat for switching from 2D to 3D, starting in 1997 with Mortal Kombat 4. Sony's PlayStation and Sega's Saturn ushered in games like Tekken and Virtua Fighter, and the very idea of three-dimensional gaming was so fresh that no classic franchise was safe from conversion. In hindsight, Mortal Kombat's switch was a bad idea that turned off fans of the original trilogy while failing to match its new 3D rivals. No wonder the new Mortal Kombat returns to the series' 2D roots.

The Deadly Art of Death in Mortal Kombat: Deadly Alliance »


Weapons and Stances

If you like nerding out over the differences between Reptile's Ridge Hand Swipe and Chameleon Palm, more power to you. For everyone else, Mortal Kombat: Deadly Alliance's addition of multiple fighting stances, plus the weapons that debuted in the previous game, was an unnecessary complication.

Yes, there's a pattern emerging here: The best fighting games are simple to learn but difficult to master. That's a broader point that Mortal Kombat's developers failed to grasp as they tacked on feature after feature, each time making the game less accessible to newcomers.

Unlockable Liu Kang

I understand that not every classic Mortal Kombat character needs to be playable out of the box, but Liu Kang is an exception. He won the first tournament. He's a tribute to Bruce Lee. His voice is awesome. But instead of treating him like a hero, Mortal Kombat: Deception required you to beat Konquest mode, a tedious time suck made up of bite-sized challenges and a lot of running around. After that, you had to revisit Konquest mode in a specific part of the map on a specific day within the game. Unlocking Liu Kang was like beating Jenkins in Make Love, Not WarCraft. After doing all the work, who wants to actually play the game? 

Kreate a Fatality

The ability to improvise fatalities in Mortal Kombat: Armageddon might have worked in addition to scripted finishing moves, but on their own, the generic decapitations and torn limbs failed to showcase each character's unique abilities. They also added an element of stress to what should be a reward for the player. Instead of getting to sit back and watch, players had to continually pump out more button sequences to keep the fatalities alive.

Mortal Kombat vs. DC Universe Finishers Montage »


T for Teen Fatalities

With all due respect to Mortal Kombat vs. DC Universe, the game's T rating and gore-free fatalities were a let-down. What right did a bunch of comic book characters have waltzing into Mortal Kombat's world and watering it down? I understand that the lower ESRB rating was better for sales, but it was a moot point once Midway filed for bankruptcy. If the game couldn't save the publisher, at least it could've preserved Mortal Kombat's dignity.

So what do you think? Is the Mortal Kombat franchise back on track? What have been your favorite highlights and lowlights over the years?

Mortal Kombat's Biggest Mistakes: How a Classic Fighting Game Lost Its Way
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Comments are Closed

  • DesmondH2O

    Mortal Kombat has failed ever since they stopped digitized sprites......

    Posted: April 13, 2011 9:04 PM
  • DesmondH2O

    Mortal has failed ever since they're not using digitized sprites...

    Posted: April 13, 2011 8:54 PM
  • Avalanche33

    This MK will be awesome,It will have blood guts and gore. Tag team, awesome graphics, new modes like the 1 where you hit them and you see their bones break.Also this game is banned in australia so that should tell you this game is gonna be great.

    Posted: April 13, 2011 8:43 PM
    Avalanche33
  • DevilishHornet

    I think MK vs DCU would have been the best if they hadn't went for the Teen rating and they threw in Aquaman. Because the gameplay was fine and if they had thrown in the ability to dismember the most useless super hero ever then I would have been tickled pink.

    Posted: April 13, 2011 8:40 PM
    DevilishHornet
  • iminari

    the 1st mistake MK made was going 3D. 1 of the things I loved about the originals was the fact that the characters looked like real people who were filmed doing the moves. I thought that was awesome. As for MK Vs. DC, the T rating was so new, younger gamers could learn what MK was. That way by the time the new M rated 1 came out, they'd be old enough to buy it and see what Mortal Kombat is really about. The only thing about MK Vs. DC that really pissed me off were a couple of lame Fatalities (both of Shang Tsung's for example), and the unfair censorship of other characters Fatalities. Example, Scorpion's traditional Fatality where he pulls off his mask( and face?),and sets them on fire. In all other MK games he burns them to their skeleton, but Vs. DC they just brown a little. While his 2nd and other characters Fatalities would reduce them to bones. WTF.

    Posted: April 13, 2011 8:31 PM
    iminari
  • jaredthebear

    good list...very thorough.

    Posted: April 13, 2011 8:28 PM
    jaredthebear
  • Lunar122

    Mk 1 &2&3 were all good

    the rest lost their touch completely.

    Posted: April 13, 2011 6:52 PM
    Lunar122
  • waluigi1634

    The only thing I can agree with on this article is about unlocking Liu Kang... That was a stupid idea, but the reason behind it was because he was dead. He wasn't even playable in Deadly Alliance, but that didn't make the game any less awesome. I loved the idea of the stances, and thought it brought something new and interesting to the table, and made fatalities a little easier to pull off cause you would be assured that Shang Tsung (Up, Down, Up, Down, Y on the Gamecube :)) wouldn't jump when pressing Up.

    I must be the only person that actually liked MK vs DC. Granted, it wasn't the Mortal Kombat game I would have liked to have seen, but that is DC's fault for deciding that they didn't want their properties shown off in that way. Had it been Mortal Kombat vs Marvel, we wouldn't be having this discussion cause it would be the blood-filled gore-fest we all would want.

    Posted: April 13, 2011 6:40 PM
    waluigi1634
  • cascuzz

    mortal kombat 1&2 kicked butt! it wasn't the 3D that made the games suck, it was the lack luster elbow grease put into the games, also peeps don't forget the government was all over M.K. to keep it more "FAMILY FRIENDLY".....THAT WILL MAKE ANYTHING SUCK!

    Posted: April 13, 2011 6:24 PM
    cascuzz
  • TheEarthLaidBare

    i agree with some of this but it kind of seems like you guys are complaining just purely because you thought it was too difficult, not trying to troll but i think games shouldnt be easy. but i havent played most of the mortal combat games so its not really my place to judge

    Posted: April 13, 2011 6:10 PM
    TheEarthLaidBare
  • MortonH8SU

    I didn't mind the weapons and variant stances of DA and Deception, Armageddon however was a waited opportunity, every character from the MK franchise, but developers were too lazy to design each individual fatalities, FAIL IMHO!

    Posted: April 13, 2011 6:07 PM
    MortonH8SU
  • Raisinbman

    I've also heard, competitively, MK Series hasn't been good since Ultimate MK3. That's something else for the list.

    Posted: April 13, 2011 5:48 PM
  • MisterDiamonds

    MK 2 was the best one of them all hands down the rest of the games i have two words......... EPIC FAIL!!!

    Posted: April 13, 2011 5:47 PM
    MisterDiamonds
  • MasterOfWeed

    Deadly Alliance was the shyt running around in the different realms fighting the NPCs meditating and unlocking stuff in the crypt, Deception was alright and Armageddon was alright too I heard of this Shaolin Monks MK game but I guess it wasn't that good and DC universe was a train wreck.

    This new game people will redeem Mortal Kombat they're bringing the gore and the classic stuff back along with a couple new things spiced up with some newer graphics it's going to be awesome and I don't know why G4 is casting doubt to everyone that's not cool.

    Posted: April 13, 2011 5:44 PM
    MasterOfWeed
  • WildfireFox

    The Create a Fatality was terrible! Never well defined, and never satisfying to kill someone.

    Posted: April 13, 2011 5:27 PM
    WildfireFox
  • gambitjuggalo

    how about doing a top 5 reasons why this rebirth of mortal kombat is going to PWN.

    Posted: April 13, 2011 5:13 PM
    gambitjuggalo
  • M6000

    This whole article just sounds like a noob ranting about Mortal Kombat being to difficult. i personally thought that the 3D Mortal kombat games were awesome especially Deadly alliance that one is my favorite Mk to this day back back down back B I'll never forget that fatality.

    Posted: April 13, 2011 5:11 PM
    M6000
  • magozel

    I'm specting a DC vs Marvel not Mortal Kombat

    Posted: April 13, 2011 4:30 PM
    magozel
  • tmc002

    Best 3D: Deadly Alliance
    Worst MK Ever: MK vs. DC Universe & Special Forces

    Posted: April 13, 2011 3:41 PM
  • Hitman_Mr.47

    Since online fighting is going to be a major part of this game I hope no one character is over powered. Mortal Kombat is a fantastic franchise but I hate online games when I just fight the same character over and over.

    Posted: April 13, 2011 3:38 PM
    Hitman_Mr.47

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