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Collectibles Cut Both Ways - Sessler's Soapbox

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Posted April 5, 2011 - By Patrick Roche-Sowa

Collectibles in games have been around for years. Sometimes you feel an uncontrollable urge to catch 'em all, and other times you couldn't be bothered. In this week's Soapbox, Adam discusses what he thinks are good and bad examples of how collectibles can be implemented in games and how a poor execution of these extras can actually bring him out of the gaming experience. 

Sessler's Soapbox: Collection in Games »



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