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Crysis 2: Linear and Loving It! - Sessler's Soapbox

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Posted March 22, 2011 - By Patrick Roche-Sowa




There was a time in the gaming industry when "linear" was a bad word. Nowadays games are presented in many different ways and, depending on the subject matter, a linear progression may be the best way to do it. On this week's Soapbox Adam talks about how much he's enjoying Crysis 2, how its linearity is an improvement over the first game, and yet it still allows for a lot of freedom within gameplay.

Crysis 2: Linear and Loving It! - Sessler's Soapbox »



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Crysis 2: Linear and Loving It! - Sessler's Soapbox
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