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Elder Scrolls 5: Skyrim Details: New Magic, Combat, and Perks

G4TVLeah
16 Comments

Posted March 18, 2011 - By Leah Jackson










Elder Scrolls 5: Skyrim Details: New Magic, Combat, and Perks

PC Gamer got their hands on Elder Scrolls 5: Skyrim and in their very detailed preview they let us in on a few new features behind the epic role playing game. First off, there will be new magic in the game called Dragon Shouts. Whenever you kill a dragon in the game you'll get its soul which allows you read ruins scattered across the land. This process makes the original trailer make a lot more sense. Once you decipher the ruins, you'll have access to the Dragon Shouts that are different than the normal everyday magic, allowing you to do things like teleport or do a force push.

The preview also detailed Enchantment, which is once again back in the hands of the players. Enchantment will allow you to infuse weapons with any spell effect you already know to make it more powerful. Skyrim will also allow you to use your hands however you want. If you love magic, dual wield it. Two weapons? That's okay too. One hand with magic, one with steel? Go for it. Unlike Elder Scrolls 4: Oblivion you aren't hindered by what abilities you want to use.

This also leads into the new leveling system. Skyrim seems to want the player to just be themselves, explore, do what they want to do, and the skills they need to do those things will just get better over time. Everything you do will count towards leveling up, but if you love using your sword then that's what's going to get stronger. Guild Wars 2 is taking a similar approach, allowing players to do what's fun for them, not forcing them to do or use a style they don't like. Perks will also make an appearance in Skyrim. Similar to the perks from Fallout 3 (more damage to your specializations, more dialogue options, 50% more damage to the opposite sex, etc.), you'll get these interesting perks each level but the actual Skyrim abilities weren't revealed.

Elder Scrolls 5: Skyrim Details: New Magic, Combat, and Perks

There's also the mention of the Radian Story aspect. Radiant Story changes things in the game, like quest objectives, without you knowing to make for a better, more cohesive experience. The example in the preview explains how if you've already meandered through a cave that might have been where a quest objective was, the quest will change and send you to a brand new location that you haven't been to before, like a dungeon. It also works with other quests by changing who gives you a quest from a random nobody to a more important person to your personal character to make it more interesting depending on your in game choices.

Elder Scrolls 5: Skyrim, the game that will ultimately take over my entire life, is scheduled to release for PC, Playstation 3 and Xbox 360 on November 11, 2011.

Source: PC Gamer

Elder Scrolls 5: Skyrim Details: New Magic, Combat, and Perks
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  • lpewtank

    hey i dont think they shouldn't have got ride of the class those where pretty cool so if yall can add them back yall should

    Posted: April 15, 2011 6:35 AM | Reply | Report
    lpewtank
  • GodsTitan

    Can anybody say co-op?

    Posted: March 24, 2011 6:00 PM | Reply | Report
  • UNSC Jedi

    Words can not express how much I'm looking forward to this game. :-)

    Posted: March 20, 2011 7:04 PM | Reply | Report
    UNSC+Jedi
  • Elliott_Ness

    I have had some problem with TES over the years and despite my rant below, I intend to get the game I can only hope all my issues with TES are solved or at least addressed.

    1. They make lofty promises: I remember Radiant AI and all its splendour that is was supposed to give, now it is Radiant Story, with the first one tweaked and the latter being introduced I expect nothing short of miracles at this stage.

    The reason given for adjusting the Radiant AI in the Oblivion release had merit but it still affected the final product negatively.

    2. The main story was never compelling. It was never personal and not very engaging. I think the underlying soft issue is that the director, story writers, and programmers ignore or can t fully model or mimic is Destiny?

    They need to do an in-depth study on the topic of Destiny, the game is based on free will then you try to introduce Destiny, which are contradictory in nature unless you believe in Micaic Destiny.

    By the nature of the game, I would lean to Micaic Destiny and try to fully understand it, so that the main story becomes a character that imposes its self throughout your shenanigans.

    It is not a quest to be written in your quest book, more like events that are participated and noted in your diary some events may be quests other are found by what may be seen as chance. Others meticulous choreographed that span over several side quests or some things hinted at in the books, which do not add a marker to the damn map while others do.

    That way understanding lore and history becomes important, hell some clues could be placed in spell books that way those who just open and close the books may miss a clue and with all of this, you still could just be at the right place at the right time or in the right dungeon without reading a lick.

    This way it seems like Luck , Kismit , Chance until it reaches a point of some kind of Armor Fati, at that point the player is supposed to be invested for whatever reason then the player actively searches out elements of the main quest .

    I think the present way the main quest is derived is Epic + Long + Difficult=Legendary when all that does is make it boring, tedious and degrades into a series tasks collecting powerful items, some that you hope to keep for your own gain.

    3. Skill progression never seemed natural along with item and monster leveling in the Oblivion release e.g. the average highwayman who donned a full suit of rare glass armour was just baffling to me, not being able to find a regular skeleton after a while etc.

    At some point, an adventurer wants to feel awesome and that never occurred almost EVERY quest could easily become a matter of life and death, hell just walking down the damn road at a point in time was life threatening,.

    The modding community had several fixes for those issues and others but in my opinion, the community should not FIX YOUR GAME they should add to it.

    I know Bethesda works hard and I appreciate the product but it seems that they reduce scope by cutting things that would boost the overall quality product and then focus on technical issues and shiny things. The game then ends up being a great platform, but needs a few mods to be just right. Therefore, to enjoy the product one needs the official game + community mods.

    I can go on and on at this late stage in the Skyrim release and hopefully all the negative issues will be mute in this version since they have departed from some mechanics and upgraded others, but I cant help but feel deja vu as I feverishly await Skyrim

    Posted: March 20, 2011 9:27 AM | Reply | Report
    Elliott_Ness
  • ossiss

    did they say anything about how there are NO dragons in this game, just wyverns?

    Posted: March 19, 2011 9:07 PM | Reply | Report
    ossiss
  • ShotgunOcelot

    Elder Scrolls 5 will have magic and combat. CONFIRMED!

    Posted: March 19, 2011 7:11 PM | Reply | Report
    ShotgunOcelot
  • LordKorrok

    Wow, really? This was all published in GameInformer two months ago. Not a bit of new information. Nice try, though.

    Posted: March 19, 2011 1:55 PM | Reply | Report
    LordKorrok
  • Kasai123

    I like the fact that I can make and enchant my own weapons...i shall make an ice dagger as soon as possible, provided I can...

    Posted: March 18, 2011 7:34 PM | Reply | Report
    Kasai123
  • npai

    I'm actually pretty upset about PC Gamer's article, because it offers pretty much nothing new. Everything I've just read in that article I've already known about from other places, aside from the fact that you may "join locals" as you go down to the mines and stuff, as opposed to going in alone.

    That's not necessarily a complaint, though, and more of a showcase of excitement! I'm extremely excited about this game, and that's exactly why I've been reading into it ever since it has been announced.

    Posted: March 18, 2011 6:43 PM | Reply | Report
    npai
  • filchingfeline

    If I can't use a levitate or fly spell/scroll/potion then I'm out. Down with Gravity and it's opressive regime of intolerance and weighty weightfullness. Also, jiggle physics, please?

    Posted: March 18, 2011 6:35 PM | Reply | Report
    filchingfeline
  • g4fan247

    I will buy Skyrim on day one when it comes out. I can't wait.

    Posted: March 18, 2011 5:48 PM | Reply | Report
    g4fan247
  • MasterOfWeed

    The game takes place in Skyrim and HammerFell so it will be huge I can't wait to wander around forever and constantly find something new while slaying dragons on the side, Hopefully there's as much dragons as there were Oblivion gates :o.

    Posted: March 18, 2011 1:27 PM | Reply | Report
    MasterOfWeed
  • jungan

    I need this.

    Posted: March 18, 2011 1:26 PM | Reply | Report
    jungan
  • UnJakeable

    I just hope thy have bigger voice cast. Nohing is more annoying in Oblivion than a peasent having the same voice as a duke or a prince or an orc. They also need different faes because it seems like every one in Oblivion has the same voice or the same face as their neighbor. Just a minor flaw in an othewise GRATE !!! game cant wait for Skyrim

    Posted: March 18, 2011 1:21 PM | Reply | Report
  • randomamber

    ruins = runes

    Posted: March 18, 2011 1:16 PM | Reply | Report
    randomamber
  • autofaux

    What about two staffs? Redundant? Maybe. Awesome? Youbetcha.

    Posted: March 18, 2011 12:43 PM | Reply | Report

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